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-rw-r--r--engines/bladerunner/script/kp03.cpp262
1 files changed, 262 insertions, 0 deletions
diff --git a/engines/bladerunner/script/kp03.cpp b/engines/bladerunner/script/kp03.cpp
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+++ b/engines/bladerunner/script/kp03.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptKP03::InitializeScene() {
+ if (Game_Flag_Query(420)) {
+ Setup_Scene_Information(1.0f, -36.55f, 111.0f, 200);
+ } else {
+ Setup_Scene_Information(-321.0f, -36.55f, 26.0f, 350);
+ }
+ Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
+ Scene_Exit_Add_2D_Exit(1, 287, 104, 367, 255, 0);
+ Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1);
+ Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ if (Game_Flag_Query(422)) {
+ Scene_Loop_Set_Default(5);
+ } else if (Game_Flag_Query(484)) {
+ Scene_Loop_Set_Default(7);
+ } else {
+ Scene_Loop_Set_Default(2);
+ Game_Flag_Set(421);
+ }
+ if (Actor_Query_Goal_Number(1) != 599 && !Game_Flag_Query(422) && !Game_Flag_Query(484) && (Game_Flag_Query(653) && Game_Flag_Query(420) || !Game_Flag_Query(653) && Game_Flag_Query(417))) {
+ Actor_Put_In_Set(1, 46);
+ Actor_Set_At_XYZ(1, -300.0f, -36.55f, 26.0f, 350);
+ }
+}
+
+void ScriptKP03::SceneLoaded() {
+ Obstacle_Object("BRACK MID", true);
+ Unobstacle_Object("OBSTACLE_REMOVE", true);
+ Unobstacle_Object("BOX11", true);
+ Unobstacle_Object("OBSTACLE05", true);
+ Clickable_Object("BRACK MID");
+}
+
+bool ScriptKP03::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptKP03::ClickedOn3DObject(const char *objectName, bool a2) {
+ Actor_Face_Object(1, "BRACK MID", true);
+ if (Object_Query_Click("BRACK MID", objectName) && !Game_Flag_Query(422)) {
+ if (a2) {
+ Scene_Loop_Set_Default(5);
+ Scene_Loop_Start_Special(2, 4, 1);
+ Actor_Change_Animation_Mode(0, 39);
+ Actor_Retired_Here(0, 72, 18, 1, -1);
+ Game_Flag_Set(422);
+ Game_Flag_Reset(421);
+ return false;
+ }
+ if (Actor_Query_Goal_Number(1) == 411) {
+ Scene_Exits_Enable();
+ sub_401E54();
+ } else {
+ if (Game_Flag_Query(417)) {
+ Loop_Actor_Walk_To_XYZ(0, -137.0f, -36.55f, 26.0f, 0, 0, true, 0);
+ } else if (Game_Flag_Query(420)) {
+ Loop_Actor_Walk_To_XYZ(0, -50.0f, -36.55f, 78.0f, 0, 0, true, 0);
+ }
+ if (Game_Flag_Query(421)) {
+ Actor_Face_Object(0, "BRACK MID", true);
+ Game_Flag_Set(484);
+ Game_Flag_Reset(421);
+ Scene_Loop_Set_Default(7);
+ Scene_Loop_Start_Special(2, 0, 0);
+ Actor_Voice_Over(1110, 99);
+ Actor_Voice_Over(1120, 99);
+ } else {
+ Actor_Face_Object(0, "BRACK MID", true);
+ Actor_Says(0, 8580, 13);
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptKP03::ClickedOnActor(int actorId) {
+ if (actorId == 1 && Actor_Query_Goal_Number(1) == 411) {
+ Actor_Face_Object(1, "BRACK MID", true);
+ sub_401E54();
+ }
+ return false;
+}
+
+bool ScriptKP03::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptKP03::ClickedOnExit(int exitId) {
+ if (Actor_Query_Goal_Number(1) == 410) {
+ Actor_Set_Goal_Number(1, 418);
+ } else {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 1.0f, -36.55f, 111.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Music_Stop(2);
+ Game_Flag_Reset(417);
+ Game_Flag_Reset(420);
+ Game_Flag_Set(419);
+ Set_Enter(9, 45);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -321.0f, -36.55f, 26.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Music_Stop(2);
+ Game_Flag_Reset(417);
+ Game_Flag_Reset(420);
+ Game_Flag_Set(418);
+ Set_Enter(44, 41);
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
+bool ScriptKP03::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptKP03::SceneFrameAdvanced(int frame) {
+ int v1;
+ float x, y, z;
+
+ if (frame == 123) {
+ Ambient_Sounds_Play_Sound(491, 99, -60, 100, 99);
+ }
+ if (Game_Flag_Query(421) && !Game_Flag_Query(484)) {
+ v1 = -1;
+ if (!Game_Flag_Query(422)) {
+ Actor_Query_XYZ(0, &x, &y, &z);
+ if (Game_Flag_Query(417) && -130.0f < x || Game_Flag_Query(420) && -130.0f > x) {
+ v1 = 0;
+ }
+ }
+ if (!Game_Flag_Query(422)) { //todo ? same condition as before
+ Actor_Query_XYZ(1, &x, &y, &z);
+ if (Game_Flag_Query(653) && Actor_Query_Which_Set_In(1) == 46) {
+ if (Game_Flag_Query(417) && -130.0f > x || Game_Flag_Query(420) && -130.0f < x) {
+ v1 = 1;
+ }
+ } else if (Game_Flag_Query(417) && -130.0f < x || Game_Flag_Query(420) && -130.0f > x) {
+ v1 = 1;
+ }
+ }
+ if (v1 != -1) {
+ Scene_Loop_Set_Default(5);
+ Scene_Loop_Start_Special(2, 4, 1);
+ Game_Flag_Set(422);
+ Game_Flag_Reset(421);
+ Unclickable_Object("BRACK MID");
+ Scene_Exits_Enable();
+ if (v1 == 1) {
+ Actor_Set_Goal_Number(1, 415);
+ Music_Play(12, 25, 0, 1, -1, 0, 0);
+ if (Actor_Query_Inch_Distance_From_Actor(0, 1) <= 120) {
+ v1 = 0;
+ }
+ }
+ if (v1) {
+ Actor_Change_Animation_Mode(0, 21);
+ } else {
+ Actor_Force_Stop_Walking(0);
+ Actor_Change_Animation_Mode(0, 48);
+ Actor_Retired_Here(0, 72, 18, 1, -1);
+ }
+ }
+ }
+}
+
+void ScriptKP03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptKP03::PlayerWalkedIn() {
+ if (Game_Flag_Query(420)) {
+ Loop_Actor_Walk_To_XYZ(0, 1.0f, -36.55f, 87.0f, 0, 0, false, 0);
+ }
+ if (Actor_Query_Is_In_Current_Set(1) && Actor_Query_Goal_Number(1) != 419) {
+ if (Game_Flag_Query(653)) {
+ if (Game_Flag_Query(420)) {
+ Actor_Set_Goal_Number(1, 410);
+ }
+ } else if (!Game_Flag_Query(422) && !Game_Flag_Query(484) && Game_Flag_Query(417)) {
+ Scene_Exits_Disable();
+ Delay(1000);
+ Actor_Set_Goal_Number(1, 411);
+ }
+ }
+}
+
+void ScriptKP03::PlayerWalkedOut() {
+}
+
+void ScriptKP03::DialogueQueueFlushed(int a1) {
+}
+
+void ScriptKP03::sub_401E54() {
+ Player_Loses_Control();
+ Actor_Says(0, 2180, 14);
+ Actor_Set_Goal_Number(1, 412);
+ Actor_Says(1, 480, 60);
+ Actor_Face_Object(0, "BRACK MID", true);
+ Actor_Says(0, 2185, 14);
+ Loop_Actor_Walk_To_XYZ(1, -137.0f, -36.55f, 26.0f, 0, 0, false, 0);
+ Actor_Face_Object(1, "BRACK MID", true);
+ Actor_Says(1, 490, 58);
+ Actor_Says(0, 2190, 14);
+ Actor_Says(1, 500, 58);
+ Actor_Says(1, 510, 59);
+ Actor_Says(1, 520, 60);
+ Game_Flag_Set(484);
+ Game_Flag_Reset(421);
+ Scene_Loop_Set_Default(7);
+ Scene_Loop_Start_Special(2, 7, 0);
+ Actor_Set_Goal_Number(1, 413);
+ Actor_Says(0, 2195, 14);
+ Ambient_Sounds_Play_Sound(151, 40, -60, -60, 0);
+ Loop_Actor_Walk_To_XYZ(0, 1.0f, -36.55f, 111.0f, 0, 0, false, 0);
+ Actor_Set_Goal_Number(1, 430);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Reset(417);
+ Game_Flag_Reset(420);
+ Game_Flag_Set(419);
+ Set_Enter(9, 45);
+ Player_Gains_Control();
+}
+
+} // End of namespace BladeRunner