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Diffstat (limited to 'engines/bladerunner/script/kp05.cpp')
-rw-r--r-- | engines/bladerunner/script/kp05.cpp | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/engines/bladerunner/script/kp05.cpp b/engines/bladerunner/script/kp05.cpp new file mode 100644 index 0000000000..2e1de932d4 --- /dev/null +++ b/engines/bladerunner/script/kp05.cpp @@ -0,0 +1,171 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptKP05::InitializeScene() { + if (Game_Flag_Query(577)) { + Setup_Scene_Information(-868.0f, 0.0f, -68.0f, 520); + } else if (Game_Flag_Query(574)) { + Setup_Scene_Information(-1142.0f, 0.0f, 932.0f, 276); + } else { + Setup_Scene_Information(-802.0f, 0.0f, 972.0f, 800); + } + Scene_Exit_Add_2D_Exit(0, 589, 0, 639, 479, 1); + Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3); + Scene_Exit_Add_2D_Exit(2, 0, 0, 257, 204, 0); + Ambient_Sounds_Add_Looping_Sound(464, 34, 1, 1); + Ambient_Sounds_Add_Looping_Sound(383, 27, 1, 1); + Ambient_Sounds_Add_Looping_Sound(384, 90, 1, 1); + Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); +} + +void ScriptKP05::SceneLoaded() { + Unobstacle_Object("OBSTACLEBOX20", true); + Clickable_Object("BRIDGE02"); + Unclickable_Object("BRIDGE02"); + if (!Actor_Clue_Query(0, 145) && Game_Flag_Query(653)) { + Item_Add_To_World(118, 960, 9, -1095.0f, 0.0f, 770.0f, 256, 24, 24, false, true, false, true); + } +} + +bool ScriptKP05::MouseClick(int x, int y) { + return false; +} + +bool ScriptKP05::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptKP05::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptKP05::ClickedOnItem(int itemId, bool a2) { + if (itemId == 118) { + if (!Loop_Actor_Walk_To_XYZ(0, -1058.0f, 0.0f, 852.0f, 0, 1, false, 0)) { + Actor_Face_Item(0, 118, true); + Actor_Clue_Acquire(0, 145, 1, -1); + Item_Remove_From_World(118); + Item_Pickup_Spin_Effect(960, 58, 321); + } + } + return false; +} + +bool ScriptKP05::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -802.0f, 0.0f, 972.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(420); + Set_Enter(46, 43); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -1142.0f, 0.0f, 932.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(575); + Set_Enter(47, 44); + } + return true; + } + if (exitId == 2) { + if (!Loop_Actor_Walk_To_XYZ(0, -868.0f, 0.0f, -68.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(576); + Async_Actor_Walk_To_XYZ(0, -868.0f, 0.0f, -216.0f, 0, false); + Set_Enter(9, 46); + } + return true; + } + return false; +} + +bool ScriptKP05::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptKP05::SceneFrameAdvanced(int frame) { +} + +void ScriptKP05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptKP05::PlayerWalkedIn() { + if (Game_Flag_Query(577)) { + Game_Flag_Reset(577); + } else if (Game_Flag_Query(574)) { + Loop_Actor_Walk_To_XYZ(0, -1110.0f, 0.0f, 932.0f, 0, 0, false, 0); + Game_Flag_Reset(574); + } else { + Loop_Actor_Walk_To_XYZ(0, -846.0f, 0.0f, 972.0f, 0, 0, false, 0); + Game_Flag_Query(419); + } + if (Actor_Query_Goal_Number(66) == 411) { + Actor_Set_Goal_Number(66, 412); + } + if (Actor_Query_Goal_Number(1) == 450) { + Scene_Exits_Disable(); + Actor_Face_Actor(1, 0, true); + Actor_Says(1, 530, 15); + Actor_Says(1, 540, 16); + Actor_Face_Actor(0, 1, true); + Player_Set_Combat_Mode(true); + Actor_Says(0, 2200, 3); + Actor_Says(1, 550, 17); + Actor_Says(0, 2205, 3); + Actor_Says(1, 560, 15); + Actor_Says(1, 570, 16); + Actor_Says(1, 580, 13); + Actor_Says(0, 2210, 3); + Actor_Says(1, 590, 13); + Actor_Says(0, 2215, 3); + Actor_Says(1, 600, 16); + Actor_Says(1, 610, 15); + Actor_Says(0, 2220, 3); + Actor_Says(1, 620, 15); + Actor_Says(1, 630, 17); + Non_Player_Actor_Combat_Mode_On(1, 0, 1, 0, 9, 4, 7, 8, 0, -1, -1, 20, 240, 0); + } +} + +void ScriptKP05::PlayerWalkedOut() { +} + +void ScriptKP05::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |