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Diffstat (limited to 'engines/bladerunner/script/kp06.cpp')
-rw-r--r-- | engines/bladerunner/script/kp06.cpp | 237 |
1 files changed, 237 insertions, 0 deletions
diff --git a/engines/bladerunner/script/kp06.cpp b/engines/bladerunner/script/kp06.cpp new file mode 100644 index 0000000000..094cc257c9 --- /dev/null +++ b/engines/bladerunner/script/kp06.cpp @@ -0,0 +1,237 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptKP06::InitializeScene() { + if (Game_Flag_Query(579) ) { + Setup_Scene_Information(-755.0f, 8.26f, -665.0f, 640); + } else { + Setup_Scene_Information(-868.0f, 8.26f, -8.0f, 0); + } + Scene_Exit_Add_2D_Exit(0, 270, 445, 639, 479, 2); + Scene_Exit_Add_2D_Exit(1, 320, 158, 352, 220, 0); + Ambient_Sounds_Add_Looping_Sound(464, 34, 1, 1); + Ambient_Sounds_Add_Looping_Sound(383, 27, 1, 1); + Ambient_Sounds_Add_Looping_Sound(384, 90, 1, 1); + Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0); + if (Game_Flag_Query(576) ) { + Scene_Loop_Start_Special(0, 0, 0); + Scene_Loop_Set_Default(1); + Game_Flag_Reset(576); + } else { + Scene_Loop_Set_Default(1); + } +} + +void ScriptKP06::SceneLoaded() { + Obstacle_Object("TRASH CAN WITH FIRE", true); + Obstacle_Object("MOONBUS", true); + Obstacle_Object("STAIR 1", true); + Obstacle_Object("COCKPIT FRONT", true); + Unobstacle_Object("OBSTACLEBOX28", true); + Unobstacle_Object("OBSTACLEBOX32", true); + Unclickable_Object("TRASH CAN WITH FIRE"); +} + +bool ScriptKP06::MouseClick(int x, int y) { + return false; +} + +bool ScriptKP06::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptKP06::ClickedOnActor(int actorId) { + if (actorId == 8 && !Game_Flag_Query(714)) { + if (Actor_Clue_Query(8, 145)) { + Actor_Face_Actor(0, 8, true); + Actor_Says(0, 8610, 15); + Actor_Says(8, 290, 3); + } else if (Actor_Clue_Query(0, 145) ) { + Actor_Says(8, 280, 3); + Actor_Says(8, 290, 3); + Actor_Clue_Acquire(8, 145, 1, 0); + } else { + Actor_Says(0, 2320, 3); + Actor_Says(0, 2325, 3); + Actor_Says(8, 300, 3); + Actor_Says(8, 310, 3); + } + } + return false; +} + +bool ScriptKP06::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptKP06::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -868.0f, 8.26f, -68.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(577); + Set_Enter(9, 45); + } + return true; + } + if (exitId == 1) { + if (Actor_Clue_Query(8, 145) || Actor_Query_Goal_Number(8) != 416) { + if (!Loop_Actor_Walk_To_XYZ(0, -731.0f, 8.26f, -657.0f, 0, 1, false, 0)) { + if (Game_Flag_Query(653)) { + if (!Game_Flag_Query(714)) { + Player_Set_Combat_Mode(false); + } + } else if (Actor_Query_Goal_Number(1) == 433) { + Actor_Set_Goal_Number(1, 499); + } else { + Actor_Set_Goal_Number(53, 499); + } + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(578); + Set_Enter(48, 47); + } + } else if (Actor_Clue_Query(0, 145) ) { + Actor_Says(8, 280, 3); + Actor_Says(8, 290, 3); + Actor_Clue_Acquire(8, 145, 1, 0); + Loop_Actor_Walk_To_XYZ(0, -731.0f, 8.26f, -657.0f, 0, 0, true, 0); + Player_Set_Combat_Mode(false); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(578); + Set_Enter(48, 47); + } else { + Actor_Set_Goal_Number(8, 417); + } + return true; + } + return false; +} + +bool ScriptKP06::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptKP06::SceneFrameAdvanced(int frame) { +} + +void ScriptKP06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptKP06::PlayerWalkedIn() { + if (!Game_Flag_Query(653) && Game_Flag_Query(579)) { + Game_Flag_Reset(579); + if (Actor_Query_Goal_Number(1) == 499) { + Actor_Face_Actor(1, 0, true); + Actor_Says(1, 2530, 13); + Actor_Face_Actor(0, 1, true); + Actor_Says(0, 6200, 11); + Actor_Says(1, 2540, 15); + Actor_Says(1, 2550, 12); + Actor_Says(0, 6205, 14); + if (Actor_Query_Friendliness_To_Other(1, 0) < 50) { + Actor_Says(1, 2560, 12); + Actor_Says(0, 6210, 14); + Actor_Says(1, 2570, 13); + Actor_Says(0, 6215, 14); + Actor_Says(1, 2580, 15); + Actor_Says(1, 2590, 12); + } + Async_Actor_Walk_To_Waypoint(0, 551, 0, 0); + Delay(1000); + Actor_Says(0, 6220, -1); + Delay(3000); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Outtake_Play(25, 0, -1); + Game_Over(); + //return true; + return; + } else { + Actor_Set_Goal_Number(53, 499); + Actor_Face_Actor(53, 0, true); + Actor_Says(53, 220, 13); + Actor_Face_Actor(0, 53, true); + Actor_Says(0, 6245, 11); + Actor_Says(53, 230, 14); + if (Game_Flag_Query(714)) { + Actor_Says(0, 6250, 15); + Actor_Says(53, 240, 13); + Delay(1000); + Actor_Says(0, 6255, 17); + Actor_Says(53, 250, 14); + Delay(1000); + } + Actor_Says(53, 260, 12); + Actor_Says(0, 6260, 15); + Actor_Says(53, 270, 13); + Actor_Says(53, 280, 15); + Actor_Says(0, 6265, 14); + Actor_Says(53, 290, 14); + Actor_Says(53, 300, 15); + Actor_Says(0, 6270, 11); + Async_Actor_Walk_To_Waypoint(0, 550, 0, 0); + Async_Actor_Walk_To_Waypoint(53, 551, 0, 0); + Actor_Says(53, 310, -1); + Delay(3000); + Outtake_Play(26, 0, -1); + Game_Over(); + //return true; + return; + } + } else { + if (Actor_Query_Goal_Number(8) == 414) { + Loop_Actor_Walk_To_XYZ(0, -809.0f, 8.26f, -619.0f, 0, 0, false, 0); + Actor_Face_Actor(0, 8, true); + Actor_Set_Goal_Number(8, 415); + } + if (Actor_Query_Goal_Number(1) == 431) { + Actor_Set_Goal_Number(1, 432); + } + //return false; + return; + } +} + +void ScriptKP06::PlayerWalkedOut() { + if (Game_Flag_Query(578) && Actor_Query_Goal_Number(1) == 433) { + Actor_Set_Goal_Number(1, 499); + } +} + +void ScriptKP06::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |