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-rw-r--r--engines/bladerunner/script/kp06.cpp237
1 files changed, 237 insertions, 0 deletions
diff --git a/engines/bladerunner/script/kp06.cpp b/engines/bladerunner/script/kp06.cpp
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+++ b/engines/bladerunner/script/kp06.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptKP06::InitializeScene() {
+ if (Game_Flag_Query(579) ) {
+ Setup_Scene_Information(-755.0f, 8.26f, -665.0f, 640);
+ } else {
+ Setup_Scene_Information(-868.0f, 8.26f, -8.0f, 0);
+ }
+ Scene_Exit_Add_2D_Exit(0, 270, 445, 639, 479, 2);
+ Scene_Exit_Add_2D_Exit(1, 320, 158, 352, 220, 0);
+ Ambient_Sounds_Add_Looping_Sound(464, 34, 1, 1);
+ Ambient_Sounds_Add_Looping_Sound(383, 27, 1, 1);
+ Ambient_Sounds_Add_Looping_Sound(384, 90, 1, 1);
+ Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ if (Game_Flag_Query(576) ) {
+ Scene_Loop_Start_Special(0, 0, 0);
+ Scene_Loop_Set_Default(1);
+ Game_Flag_Reset(576);
+ } else {
+ Scene_Loop_Set_Default(1);
+ }
+}
+
+void ScriptKP06::SceneLoaded() {
+ Obstacle_Object("TRASH CAN WITH FIRE", true);
+ Obstacle_Object("MOONBUS", true);
+ Obstacle_Object("STAIR 1", true);
+ Obstacle_Object("COCKPIT FRONT", true);
+ Unobstacle_Object("OBSTACLEBOX28", true);
+ Unobstacle_Object("OBSTACLEBOX32", true);
+ Unclickable_Object("TRASH CAN WITH FIRE");
+}
+
+bool ScriptKP06::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptKP06::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptKP06::ClickedOnActor(int actorId) {
+ if (actorId == 8 && !Game_Flag_Query(714)) {
+ if (Actor_Clue_Query(8, 145)) {
+ Actor_Face_Actor(0, 8, true);
+ Actor_Says(0, 8610, 15);
+ Actor_Says(8, 290, 3);
+ } else if (Actor_Clue_Query(0, 145) ) {
+ Actor_Says(8, 280, 3);
+ Actor_Says(8, 290, 3);
+ Actor_Clue_Acquire(8, 145, 1, 0);
+ } else {
+ Actor_Says(0, 2320, 3);
+ Actor_Says(0, 2325, 3);
+ Actor_Says(8, 300, 3);
+ Actor_Says(8, 310, 3);
+ }
+ }
+ return false;
+}
+
+bool ScriptKP06::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptKP06::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -868.0f, 8.26f, -68.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(577);
+ Set_Enter(9, 45);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (Actor_Clue_Query(8, 145) || Actor_Query_Goal_Number(8) != 416) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -731.0f, 8.26f, -657.0f, 0, 1, false, 0)) {
+ if (Game_Flag_Query(653)) {
+ if (!Game_Flag_Query(714)) {
+ Player_Set_Combat_Mode(false);
+ }
+ } else if (Actor_Query_Goal_Number(1) == 433) {
+ Actor_Set_Goal_Number(1, 499);
+ } else {
+ Actor_Set_Goal_Number(53, 499);
+ }
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(578);
+ Set_Enter(48, 47);
+ }
+ } else if (Actor_Clue_Query(0, 145) ) {
+ Actor_Says(8, 280, 3);
+ Actor_Says(8, 290, 3);
+ Actor_Clue_Acquire(8, 145, 1, 0);
+ Loop_Actor_Walk_To_XYZ(0, -731.0f, 8.26f, -657.0f, 0, 0, true, 0);
+ Player_Set_Combat_Mode(false);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(578);
+ Set_Enter(48, 47);
+ } else {
+ Actor_Set_Goal_Number(8, 417);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptKP06::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptKP06::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptKP06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptKP06::PlayerWalkedIn() {
+ if (!Game_Flag_Query(653) && Game_Flag_Query(579)) {
+ Game_Flag_Reset(579);
+ if (Actor_Query_Goal_Number(1) == 499) {
+ Actor_Face_Actor(1, 0, true);
+ Actor_Says(1, 2530, 13);
+ Actor_Face_Actor(0, 1, true);
+ Actor_Says(0, 6200, 11);
+ Actor_Says(1, 2540, 15);
+ Actor_Says(1, 2550, 12);
+ Actor_Says(0, 6205, 14);
+ if (Actor_Query_Friendliness_To_Other(1, 0) < 50) {
+ Actor_Says(1, 2560, 12);
+ Actor_Says(0, 6210, 14);
+ Actor_Says(1, 2570, 13);
+ Actor_Says(0, 6215, 14);
+ Actor_Says(1, 2580, 15);
+ Actor_Says(1, 2590, 12);
+ }
+ Async_Actor_Walk_To_Waypoint(0, 551, 0, 0);
+ Delay(1000);
+ Actor_Says(0, 6220, -1);
+ Delay(3000);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Outtake_Play(25, 0, -1);
+ Game_Over();
+ //return true;
+ return;
+ } else {
+ Actor_Set_Goal_Number(53, 499);
+ Actor_Face_Actor(53, 0, true);
+ Actor_Says(53, 220, 13);
+ Actor_Face_Actor(0, 53, true);
+ Actor_Says(0, 6245, 11);
+ Actor_Says(53, 230, 14);
+ if (Game_Flag_Query(714)) {
+ Actor_Says(0, 6250, 15);
+ Actor_Says(53, 240, 13);
+ Delay(1000);
+ Actor_Says(0, 6255, 17);
+ Actor_Says(53, 250, 14);
+ Delay(1000);
+ }
+ Actor_Says(53, 260, 12);
+ Actor_Says(0, 6260, 15);
+ Actor_Says(53, 270, 13);
+ Actor_Says(53, 280, 15);
+ Actor_Says(0, 6265, 14);
+ Actor_Says(53, 290, 14);
+ Actor_Says(53, 300, 15);
+ Actor_Says(0, 6270, 11);
+ Async_Actor_Walk_To_Waypoint(0, 550, 0, 0);
+ Async_Actor_Walk_To_Waypoint(53, 551, 0, 0);
+ Actor_Says(53, 310, -1);
+ Delay(3000);
+ Outtake_Play(26, 0, -1);
+ Game_Over();
+ //return true;
+ return;
+ }
+ } else {
+ if (Actor_Query_Goal_Number(8) == 414) {
+ Loop_Actor_Walk_To_XYZ(0, -809.0f, 8.26f, -619.0f, 0, 0, false, 0);
+ Actor_Face_Actor(0, 8, true);
+ Actor_Set_Goal_Number(8, 415);
+ }
+ if (Actor_Query_Goal_Number(1) == 431) {
+ Actor_Set_Goal_Number(1, 432);
+ }
+ //return false;
+ return;
+ }
+}
+
+void ScriptKP06::PlayerWalkedOut() {
+ if (Game_Flag_Query(578) && Actor_Query_Goal_Number(1) == 433) {
+ Actor_Set_Goal_Number(1, 499);
+ }
+}
+
+void ScriptKP06::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner