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Diffstat (limited to 'engines/bladerunner/script/ma02.cpp')
-rw-r--r-- | engines/bladerunner/script/ma02.cpp | 267 |
1 files changed, 267 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ma02.cpp b/engines/bladerunner/script/ma02.cpp new file mode 100644 index 0000000000..6448b93caa --- /dev/null +++ b/engines/bladerunner/script/ma02.cpp @@ -0,0 +1,267 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptMA02::InitializeScene() { + if (Game_Flag_Query(36)) { + Setup_Scene_Information(-172.0f, -144.13f, 6.27f, 500); + } else { + Setup_Scene_Information(23.19f, -144.12f, 378.27f, 750); + if (Global_Variable_Query(1) == 4) { + Actor_Set_Goal_Number(40, 300); + } + Game_Flag_Reset(711); + } + Scene_Exit_Add_2D_Exit(0, 538, 84, 639, 327, 1); + Scene_Exit_Add_2D_Exit(1, 56, 98, 150, 260, 0); + if (Global_Variable_Query(1) >= 4 && Global_Variable_Query(1) == 5 && Game_Flag_Query(653)) { + Actor_Set_Goal_Number(66, 599); + Actor_Change_Animation_Mode(66, 88); + Actor_Put_In_Set(66, 10); + Actor_Set_At_XYZ(66, -35.51f, -144.12f, 428.0f, 0); + Actor_Retired_Here(66, 24, 24, 1, -1); + } + Ambient_Sounds_Add_Looping_Sound(104, 12, 0, 1); + Ambient_Sounds_Add_Looping_Sound(71, 25, 0, 1); + Ambient_Sounds_Add_Sound(72, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(73, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(74, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(375, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(376, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(87, 10, 60, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(68, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(69, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0); + if (sub_401F7C()) { + Ambient_Sounds_Add_Sound(403, 3, 3, 27, 27, -100, -100, -100, -100, 99, 0); + } + if (Global_Variable_Query(1) == 5 && Game_Flag_Query(653) && !Actor_Clue_Query(0, 264)) { + Overlay_Play("MA02OVER", 0, 1, 0, 0); + } +} + +void ScriptMA02::SceneLoaded() { + Obstacle_Object("COUCH1", true); + Unobstacle_Object("COUCH1", true); + Clickable_Object("BAR-MAIN"); + Clickable_Object("E-ESPER"); +} + +bool ScriptMA02::MouseClick(int x, int y) { + return false; +} + +bool ScriptMA02::ClickedOn3DObject(const char *objectName, bool a2) { + if (Object_Query_Click("E-ESPER", objectName)) { + Actor_Face_Object(0, "E-ESPER", true); + Delay(1000); + ESPER_Flag_To_Activate(); + return true; + } + if (Object_Query_Click("BAR-MAIN", objectName) && !Loop_Actor_Walk_To_XYZ(0, -29.0f, -140.4f, 298.0f, 36, 1, false, 0)) { + Actor_Face_Object(0, "BAR-MAIN", true); + if (Global_Variable_Query(1) < 4) { + Actor_Set_Goal_Number(66, 3); + } else if (Global_Variable_Query(1) == 5 && Game_Flag_Query(653) && !Actor_Clue_Query(0, 264)) { + Overlay_Remove("MA02OVER"); + Item_Pickup_Spin_Effect(985, 480, 240); + Actor_Voice_Over(1150, 99); + Actor_Voice_Over(1160, 99); + Actor_Voice_Over(1170, 99); + Actor_Voice_Over(1180, 99); + Actor_Voice_Over(1190, 99); + Actor_Voice_Over(1200, 99); + Actor_Clue_Acquire(0, 264, 1, -1); + } else { + Actor_Says(0, 8526, 0); + } + return true; + } + return false; +} + +bool ScriptMA02::ClickedOnActor(int actorId) { + if (actorId == 66 && Actor_Query_Goal_Number(66) == 599) { + if (!Loop_Actor_Walk_To_Actor(0, 66, 30, 1, false)) { + Actor_Face_Actor(0, 66, true); + Actor_Voice_Over(1140, 99); + } + } + return false; +} + +bool ScriptMA02::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptMA02::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, 23.19f, -144.12f, 378.27f, 0, 1, false, 0)) { + Music_Stop(10); + Game_Flag_Set(33); + Set_Enter(52, 52); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -168.0f, -144.13f, 10.27f, 0, 1, false, 0)) { + Game_Flag_Set(35); + Set_Enter(50, 50); + } + return true; + } + return false; +} + +bool ScriptMA02::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptMA02::SceneFrameAdvanced(int frame) { +} + +void ScriptMA02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptMA02::PlayerWalkedIn() { + if (Game_Flag_Query(34)) { + sub_402044(); + } + if (Game_Flag_Query(36)) { + Loop_Actor_Walk_To_XYZ(0, -148.12f, -144.13f, 34.27f, 0, 1, false, 0); + } + if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(655)) { + Game_Flag_Set(623); + Game_Flag_Set(655); + sub_401E4C(); + Loop_Actor_Walk_To_XYZ(0, 23.19f, -144.12f, 378.27f, 0, 0, false, 0); + Game_Flag_Set(33); + Set_Enter(52, 52); + // return true; + return; + } + if (Global_Variable_Query(1) == 5 && !Game_Flag_Query(654)) { + if (Game_Flag_Query(653)) { + Actor_Says(0, 2390, 0); + Music_Play(2, 25, 0, 3, -1, 0, 0); + } else { + Actor_Says(0, 2385, 3); + } + Game_Flag_Set(654); + Autosave_Game(3); + } + if (Global_Variable_Query(1) < 4 && !Game_Flag_Query(36) && Actor_Query_Goal_Number(66) != 2) { + Actor_Set_Goal_Number(66, 1); + if (!Game_Flag_Query(60)) { + Game_Flag_Set(60); + Actor_Face_Actor(0, 66, true); + Actor_Voice_Over(1210, 99); + if (!Game_Flag_Query(378)) { + Actor_Voice_Over(1220, 99); + } + Actor_Voice_Over(1230, 99); + if (!Game_Flag_Query(378)) { + Actor_Voice_Over(1240, 99); + Actor_Voice_Over(1250, 99); + } + } + } + Game_Flag_Reset(36); + Game_Flag_Reset(34); + //return false; + return; +} + +void ScriptMA02::PlayerWalkedOut() { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); +} + +void ScriptMA02::DialogueQueueFlushed(int a1) { +} + +void ScriptMA02::sub_401E4C() { + Actor_Says(0, 2365, 13); + Actor_Says(40, 0, 13); + Actor_Says(0, 2370, 13); + Actor_Says(40, 10, 13); + Actor_Says(0, 2375, 13); + Actor_Says(40, 20, 13); + Actor_Says(0, 2380, 13); + Sound_Play(492, 100, 0, 100, 50); + Actor_Says(40, 40, 13); + Delay(3000); +} + +bool ScriptMA02::sub_401F7C() { + return Global_Variable_Query(1) == 5 + && !Actor_Clue_Query(0, 143) + && !Actor_Clue_Query(0, 144) + && !Actor_Clue_Query(0, 139) + && !Actor_Clue_Query(0, 140) + && !Actor_Clue_Query(0, 141) + && !Actor_Clue_Query(0, 142); +} + +void ScriptMA02::sub_402044() { + // int v0; + // int v1; + // int v3[7]; + + // v0 = 0; + + int i = 0; + int arr[7]; + if (Global_Variable_Query(1) < 4 && Game_Flag_Query(45)) { + // v0 = 1; + // v3[0] = 0; + arr[i++] = 0; + } + + // v1 = v0 + 1; + // v3[v0] = 1; + arr[i++] = 1; + if (Global_Variable_Query(1) >= 3) { + // v3[v1] = 2; + // v1 = v0 + 2; + arr[i++] = 2; + } + if (Global_Variable_Query(1) >= 2 && Global_Variable_Query(1) <= 4) { + // v3[v1++] = 3; + arr[i++] = 3; + } + if (Game_Flag_Query(171) && Game_Flag_Query(170)) { + // v3[v1++] = 4; + arr[i++] = 4; + } + //if (v1 <= 0) { + if (i == 0) { + Global_Variable_Set(52, -1); + } else { + // Global_Variable_Set(52, v3[Random_Query(0, v1 - 1)]); + Global_Variable_Set(52, arr[Random_Query(0, i - 1)]); + } +} + +} // End of namespace BladeRunner |