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-rw-r--r--engines/bladerunner/script/ma02.cpp267
1 files changed, 267 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ma02.cpp b/engines/bladerunner/script/ma02.cpp
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+++ b/engines/bladerunner/script/ma02.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptMA02::InitializeScene() {
+ if (Game_Flag_Query(36)) {
+ Setup_Scene_Information(-172.0f, -144.13f, 6.27f, 500);
+ } else {
+ Setup_Scene_Information(23.19f, -144.12f, 378.27f, 750);
+ if (Global_Variable_Query(1) == 4) {
+ Actor_Set_Goal_Number(40, 300);
+ }
+ Game_Flag_Reset(711);
+ }
+ Scene_Exit_Add_2D_Exit(0, 538, 84, 639, 327, 1);
+ Scene_Exit_Add_2D_Exit(1, 56, 98, 150, 260, 0);
+ if (Global_Variable_Query(1) >= 4 && Global_Variable_Query(1) == 5 && Game_Flag_Query(653)) {
+ Actor_Set_Goal_Number(66, 599);
+ Actor_Change_Animation_Mode(66, 88);
+ Actor_Put_In_Set(66, 10);
+ Actor_Set_At_XYZ(66, -35.51f, -144.12f, 428.0f, 0);
+ Actor_Retired_Here(66, 24, 24, 1, -1);
+ }
+ Ambient_Sounds_Add_Looping_Sound(104, 12, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(71, 25, 0, 1);
+ Ambient_Sounds_Add_Sound(72, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(73, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(74, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(375, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(376, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(87, 10, 60, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(68, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(69, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0);
+ if (sub_401F7C()) {
+ Ambient_Sounds_Add_Sound(403, 3, 3, 27, 27, -100, -100, -100, -100, 99, 0);
+ }
+ if (Global_Variable_Query(1) == 5 && Game_Flag_Query(653) && !Actor_Clue_Query(0, 264)) {
+ Overlay_Play("MA02OVER", 0, 1, 0, 0);
+ }
+}
+
+void ScriptMA02::SceneLoaded() {
+ Obstacle_Object("COUCH1", true);
+ Unobstacle_Object("COUCH1", true);
+ Clickable_Object("BAR-MAIN");
+ Clickable_Object("E-ESPER");
+}
+
+bool ScriptMA02::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptMA02::ClickedOn3DObject(const char *objectName, bool a2) {
+ if (Object_Query_Click("E-ESPER", objectName)) {
+ Actor_Face_Object(0, "E-ESPER", true);
+ Delay(1000);
+ ESPER_Flag_To_Activate();
+ return true;
+ }
+ if (Object_Query_Click("BAR-MAIN", objectName) && !Loop_Actor_Walk_To_XYZ(0, -29.0f, -140.4f, 298.0f, 36, 1, false, 0)) {
+ Actor_Face_Object(0, "BAR-MAIN", true);
+ if (Global_Variable_Query(1) < 4) {
+ Actor_Set_Goal_Number(66, 3);
+ } else if (Global_Variable_Query(1) == 5 && Game_Flag_Query(653) && !Actor_Clue_Query(0, 264)) {
+ Overlay_Remove("MA02OVER");
+ Item_Pickup_Spin_Effect(985, 480, 240);
+ Actor_Voice_Over(1150, 99);
+ Actor_Voice_Over(1160, 99);
+ Actor_Voice_Over(1170, 99);
+ Actor_Voice_Over(1180, 99);
+ Actor_Voice_Over(1190, 99);
+ Actor_Voice_Over(1200, 99);
+ Actor_Clue_Acquire(0, 264, 1, -1);
+ } else {
+ Actor_Says(0, 8526, 0);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptMA02::ClickedOnActor(int actorId) {
+ if (actorId == 66 && Actor_Query_Goal_Number(66) == 599) {
+ if (!Loop_Actor_Walk_To_Actor(0, 66, 30, 1, false)) {
+ Actor_Face_Actor(0, 66, true);
+ Actor_Voice_Over(1140, 99);
+ }
+ }
+ return false;
+}
+
+bool ScriptMA02::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptMA02::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 23.19f, -144.12f, 378.27f, 0, 1, false, 0)) {
+ Music_Stop(10);
+ Game_Flag_Set(33);
+ Set_Enter(52, 52);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -168.0f, -144.13f, 10.27f, 0, 1, false, 0)) {
+ Game_Flag_Set(35);
+ Set_Enter(50, 50);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptMA02::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptMA02::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptMA02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptMA02::PlayerWalkedIn() {
+ if (Game_Flag_Query(34)) {
+ sub_402044();
+ }
+ if (Game_Flag_Query(36)) {
+ Loop_Actor_Walk_To_XYZ(0, -148.12f, -144.13f, 34.27f, 0, 1, false, 0);
+ }
+ if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(655)) {
+ Game_Flag_Set(623);
+ Game_Flag_Set(655);
+ sub_401E4C();
+ Loop_Actor_Walk_To_XYZ(0, 23.19f, -144.12f, 378.27f, 0, 0, false, 0);
+ Game_Flag_Set(33);
+ Set_Enter(52, 52);
+ // return true;
+ return;
+ }
+ if (Global_Variable_Query(1) == 5 && !Game_Flag_Query(654)) {
+ if (Game_Flag_Query(653)) {
+ Actor_Says(0, 2390, 0);
+ Music_Play(2, 25, 0, 3, -1, 0, 0);
+ } else {
+ Actor_Says(0, 2385, 3);
+ }
+ Game_Flag_Set(654);
+ Autosave_Game(3);
+ }
+ if (Global_Variable_Query(1) < 4 && !Game_Flag_Query(36) && Actor_Query_Goal_Number(66) != 2) {
+ Actor_Set_Goal_Number(66, 1);
+ if (!Game_Flag_Query(60)) {
+ Game_Flag_Set(60);
+ Actor_Face_Actor(0, 66, true);
+ Actor_Voice_Over(1210, 99);
+ if (!Game_Flag_Query(378)) {
+ Actor_Voice_Over(1220, 99);
+ }
+ Actor_Voice_Over(1230, 99);
+ if (!Game_Flag_Query(378)) {
+ Actor_Voice_Over(1240, 99);
+ Actor_Voice_Over(1250, 99);
+ }
+ }
+ }
+ Game_Flag_Reset(36);
+ Game_Flag_Reset(34);
+ //return false;
+ return;
+}
+
+void ScriptMA02::PlayerWalkedOut() {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+}
+
+void ScriptMA02::DialogueQueueFlushed(int a1) {
+}
+
+void ScriptMA02::sub_401E4C() {
+ Actor_Says(0, 2365, 13);
+ Actor_Says(40, 0, 13);
+ Actor_Says(0, 2370, 13);
+ Actor_Says(40, 10, 13);
+ Actor_Says(0, 2375, 13);
+ Actor_Says(40, 20, 13);
+ Actor_Says(0, 2380, 13);
+ Sound_Play(492, 100, 0, 100, 50);
+ Actor_Says(40, 40, 13);
+ Delay(3000);
+}
+
+bool ScriptMA02::sub_401F7C() {
+ return Global_Variable_Query(1) == 5
+ && !Actor_Clue_Query(0, 143)
+ && !Actor_Clue_Query(0, 144)
+ && !Actor_Clue_Query(0, 139)
+ && !Actor_Clue_Query(0, 140)
+ && !Actor_Clue_Query(0, 141)
+ && !Actor_Clue_Query(0, 142);
+}
+
+void ScriptMA02::sub_402044() {
+ // int v0;
+ // int v1;
+ // int v3[7];
+
+ // v0 = 0;
+
+ int i = 0;
+ int arr[7];
+ if (Global_Variable_Query(1) < 4 && Game_Flag_Query(45)) {
+ // v0 = 1;
+ // v3[0] = 0;
+ arr[i++] = 0;
+ }
+
+ // v1 = v0 + 1;
+ // v3[v0] = 1;
+ arr[i++] = 1;
+ if (Global_Variable_Query(1) >= 3) {
+ // v3[v1] = 2;
+ // v1 = v0 + 2;
+ arr[i++] = 2;
+ }
+ if (Global_Variable_Query(1) >= 2 && Global_Variable_Query(1) <= 4) {
+ // v3[v1++] = 3;
+ arr[i++] = 3;
+ }
+ if (Game_Flag_Query(171) && Game_Flag_Query(170)) {
+ // v3[v1++] = 4;
+ arr[i++] = 4;
+ }
+ //if (v1 <= 0) {
+ if (i == 0) {
+ Global_Variable_Set(52, -1);
+ } else {
+ // Global_Variable_Set(52, v3[Random_Query(0, v1 - 1)]);
+ Global_Variable_Set(52, arr[Random_Query(0, i - 1)]);
+ }
+}
+
+} // End of namespace BladeRunner