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-rw-r--r--engines/bladerunner/script/ma06.cpp154
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diff --git a/engines/bladerunner/script/ma06.cpp b/engines/bladerunner/script/ma06.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptMA06::InitializeScene() {
+ Setup_Scene_Information(40.0f, 1.0f, -20.0f, 400);
+ Ambient_Sounds_Add_Looping_Sound(210, 50, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(408, 33, 0, 1);
+ Scene_Loop_Start_Special(0, 0, 0);
+ Scene_Loop_Set_Default(1);
+ Sound_Play(209, 100, 50, 50, 100);
+}
+
+void ScriptMA06::SceneLoaded() {
+ Obstacle_Object("PANEL", true);
+ Clickable_Object("PANEL");
+ Player_Loses_Control();
+}
+
+bool ScriptMA06::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptMA06::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptMA06::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptMA06::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptMA06::ClickedOnExit(int exitId) {
+ return false;
+}
+
+bool ScriptMA06::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptMA06::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptMA06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptMA06::PlayerWalkedIn() {
+ Loop_Actor_Walk_To_XYZ(0, 40.0f, 1.35f, 0.0f, 0, 0, false, 0);
+ Actor_Face_Object(0, "panel", true);
+ Delay(500);
+ sub_4014E4();
+ if (sub_4012C0()) {
+ Sound_Play(114, 25, 0, 0, 50);
+ Delay(4000);
+ }
+ Game_Flag_Reset(37);
+ Game_Flag_Reset(33);
+ Game_Flag_Reset(57);
+ if (Game_Flag_Query(38)) {
+ Set_Enter(49, 48);
+ } else if (Game_Flag_Query(34)) {
+ Set_Enter(10, 49);
+ } else {
+ Set_Enter(53, 53);
+ }
+ Scene_Loop_Start_Special(1, 3, 1);
+ Sound_Play(208, 100, 50, 50, 50);
+ //return true;
+}
+
+void ScriptMA06::PlayerWalkedOut() {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Player_Gains_Control();
+}
+
+void ScriptMA06::DialogueQueueFlushed(int a1) {
+}
+
+bool ScriptMA06::sub_4012C0() {
+ return Game_Flag_Query(37) && !Game_Flag_Query(38) || Game_Flag_Query(33) && !Game_Flag_Query(34) || Game_Flag_Query(57) && !Game_Flag_Query(58);
+}
+
+void ScriptMA06::sub_4014E4() {
+ Game_Flag_Reset(38);
+ Game_Flag_Reset(34);
+ Game_Flag_Reset(58);
+ while (true) {
+ if (Game_Flag_Query(34)) {
+ break;
+ }
+ if (Game_Flag_Query(38)) {
+ break;
+ }
+ if (Game_Flag_Query(58)) {
+ break;
+ }
+ Actor_Says(39, 80, 3);
+ Player_Gains_Control();
+ int v1 = Elevator_Activate(1);
+ Player_Loses_Control();
+ Scene_Loop_Start_Special(2, 1, 1);
+ if (v1 > 1) {
+ Game_Flag_Set(58);
+ } else if (v1 == 1) {
+ if (Game_Flag_Query(250)) {
+ Game_Flag_Set(38);
+ } else {
+ Sound_Play(412, 100, 0, 0, 50);
+ Delay(500);
+ Actor_Says(39, 610, 3);
+ }
+ } else {
+ Actor_Says(0, 2940, 18);
+ if (Global_Variable_Query(1) == 4 && Game_Flag_Query(655)) {
+ Sound_Play(412, 100, 0, 0, 50);
+ Delay(500);
+ Actor_Says(39, 610, 3);
+ Delay(500);
+ Actor_Says(0, 8527, 3);
+ } else {
+ Game_Flag_Set(34);
+ Actor_Says(39, 90, 3);
+ }
+ }
+ }
+}
+
+} // End of namespace BladeRunner