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-rw-r--r--engines/bladerunner/script/ma07.cpp159
1 files changed, 159 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ma07.cpp b/engines/bladerunner/script/ma07.cpp
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+++ b/engines/bladerunner/script/ma07.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptMA07::InitializeScene() {
+ if (Game_Flag_Query(356)) {
+ Setup_Scene_Information(6.75f, -172.43f, 356.0f, 997);
+ Game_Flag_Reset(356);
+ Game_Flag_Set(665);
+ } else if (Game_Flag_Query(673)) {
+ Setup_Scene_Information(-312.0f, -162.8f, 180.0f, 0);
+ } else {
+ Setup_Scene_Information(104.0f, -162.16f, 56.0f, 519);
+ }
+ Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1);
+ Ambient_Sounds_Add_Sound(374, 100, 300, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ if (Global_Variable_Query(1) > 1) {
+ Scene_Exit_Add_2D_Exit(1, 0, 200, 50, 479, 3);
+ }
+ if (Game_Flag_Query(665)) {
+ Scene_Exit_Add_2D_Exit(2, 176, 386, 230, 426, 2);
+ }
+ Scene_Exit_Add_2D_Exit(0, 270, 216, 382, 306, 0);
+}
+
+void ScriptMA07::SceneLoaded() {
+ Obstacle_Object("BARRICADE", true);
+}
+
+bool ScriptMA07::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptMA07::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptMA07::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptMA07::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptMA07::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 104.0f, -162.0f, 56.0f, 12, 1, false, 0)) {
+ if (Global_Variable_Query(1) == 4 && Game_Flag_Query(671)) {
+ Actor_Set_Goal_Number(0, 400);
+ } else {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(57);
+ Set_Enter(52, 52);
+ }
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -400.0f, -162.8f, 185.08f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(672);
+ Game_Flag_Reset(179);
+ Game_Flag_Set(178);
+ Set_Enter(68, 77);
+ }
+ return true;
+ }
+ if (exitId == 2) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 8.0f, -172.43f, 356.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(357);
+ Set_Enter(90, 103);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptMA07::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptMA07::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptMA07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+ if (actorId == 53 && newGoal == 302) {
+ Scene_Exits_Enable();
+ }
+}
+
+void ScriptMA07::PlayerWalkedIn() {
+ if (Game_Flag_Query(673)) {
+ Loop_Actor_Walk_To_XYZ(0, -268.0f, -162.8f, 188.0f, 0, 0, false, 0);
+ Game_Flag_Reset(673);
+ }
+ if (Actor_Query_Goal_Number(57) == 300) {
+ Actor_Set_Goal_Number(57, 305);
+ }
+ if (Game_Flag_Query(58)) {
+ Game_Flag_Reset(58);
+ }
+ if (!Game_Flag_Query(648) && Game_Flag_Query(671) && Global_Variable_Query(1) == 4) {
+ Scene_Exits_Disable();
+ Actor_Set_Goal_Number(53, 300);
+ }
+ if (Game_Flag_Query(666)) {
+ Actor_Voice_Over(1360, 99);
+ Actor_Voice_Over(1370, 99);
+ Actor_Voice_Over(1380, 99);
+ Actor_Voice_Over(1390, 99);
+ Actor_Voice_Over(1400, 99);
+ Delay(1000);
+ Game_Flag_Reset(666);
+ Game_Flag_Set(34);
+ Set_Enter(10, 49);
+ }
+ //return false;
+
+}
+
+void ScriptMA07::PlayerWalkedOut() {
+}
+
+void ScriptMA07::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner