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Diffstat (limited to 'engines/bladerunner/script/ma08.cpp')
-rw-r--r-- | engines/bladerunner/script/ma08.cpp | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ma08.cpp b/engines/bladerunner/script/ma08.cpp new file mode 100644 index 0000000000..d2f105af9a --- /dev/null +++ b/engines/bladerunner/script/ma08.cpp @@ -0,0 +1,81 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptMA08::InitializeScene() { + Setup_Scene_Information(0, 0, 0, 0); + Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); + Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); +} + +void ScriptMA08::SceneLoaded() { + Obstacle_Object("(undefined)", true); + Clickable_Object("(undefined)"); +} + +bool ScriptMA08::MouseClick(int x, int y) { + return false; +} + +bool ScriptMA08::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptMA08::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptMA08::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptMA08::ClickedOnExit(int exitId) { + return false; +} + +bool ScriptMA08::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptMA08::SceneFrameAdvanced(int frame) { +} + +void ScriptMA08::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptMA08::PlayerWalkedIn() { +} + +void ScriptMA08::PlayerWalkedOut() { +} + +void ScriptMA08::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |