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-rw-r--r--engines/bladerunner/script/ma08.cpp81
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diff --git a/engines/bladerunner/script/ma08.cpp b/engines/bladerunner/script/ma08.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptMA08::InitializeScene() {
+ Setup_Scene_Information(0, 0, 0, 0);
+ Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1);
+ Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+}
+
+void ScriptMA08::SceneLoaded() {
+ Obstacle_Object("(undefined)", true);
+ Clickable_Object("(undefined)");
+}
+
+bool ScriptMA08::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptMA08::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptMA08::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptMA08::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptMA08::ClickedOnExit(int exitId) {
+ return false;
+}
+
+bool ScriptMA08::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptMA08::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptMA08::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptMA08::PlayerWalkedIn() {
+}
+
+void ScriptMA08::PlayerWalkedOut() {
+}
+
+void ScriptMA08::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner