diff options
Diffstat (limited to 'engines/bladerunner/script/nr01.cpp')
-rw-r--r-- | engines/bladerunner/script/nr01.cpp | 436 |
1 files changed, 436 insertions, 0 deletions
diff --git a/engines/bladerunner/script/nr01.cpp b/engines/bladerunner/script/nr01.cpp new file mode 100644 index 0000000000..a7ff7b2e3e --- /dev/null +++ b/engines/bladerunner/script/nr01.cpp @@ -0,0 +1,436 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptNR01::InitializeScene() { + if (Game_Flag_Query(617)) { + Setup_Scene_Information(-153.86f, 23.88f, -570.21f, 402); + } else if (Game_Flag_Query(632)) { + Setup_Scene_Information(-416.0f, 31.93f, -841.0f, 200); + Actor_Set_Invisible(0, true); + Preload(167); + } else if (Game_Flag_Query(534)) { + Setup_Scene_Information(-416.0f, 31.93f, -841.0f, 200); + } else if (Game_Flag_Query(342)) { + Setup_Scene_Information(-270.0f, 4.93f, -1096.0f, 500); + } else if (Game_Flag_Query(533)) { + Setup_Scene_Information(312.0f, 31.66f, -901.0f, 700); + } else if (Game_Flag_Query(545)) { + Setup_Scene_Information(-170.0f, 24.0f, -574.0f, 768); + } else { + Setup_Scene_Information(76.0f, 23.88f, -109.0f, 966); + } + Scene_Exit_Add_2D_Exit(0, 31, 270, 97, 373, 3); + if (Global_Variable_Query(1) > 3) { + Scene_Exit_Add_2D_Exit(1, 201, 320, 276, 357, 2); + } + Scene_Exit_Add_2D_Exit(2, 583, 262, 639, 365, 1); + if (Game_Flag_Query(255)) { + Scene_Exit_Add_2D_Exit(3, 320, 445, 639, 479, 2); + } + Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1); + Ambient_Sounds_Add_Looping_Sound(362, 22, 55, 1); + Ambient_Sounds_Add_Sound(361, 10, 10, 20, 20, -70, -70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(68, 10, 80, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(69, 10, 80, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(375, 10, 80, 33, 33, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(376, 10, 80, 33, 33, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 10, 80, 33, 33, 0, 0, -101, -101, 0, 0); + if (Game_Flag_Query(643) && Actor_Query_Goal_Number(1) == 230) { + Game_Flag_Reset(255); + Game_Flag_Reset(256); + } + if (Game_Flag_Query(255) && !Game_Flag_Query(247)) { + Scene_Loop_Start_Special(0, 0, 0); + Scene_Loop_Set_Default(1); + Game_Flag_Set(247); + } else if (Game_Flag_Query(255) && Game_Flag_Query(247)) { + Scene_Loop_Set_Default(1); + } else { + Scene_Loop_Set_Default(4); + } +} + +void ScriptNR01::SceneLoaded() { + Obstacle_Object("LAMPBASE01", true); + Unclickable_Object("LAMPBASE01"); +} + +bool ScriptNR01::MouseClick(int x, int y) { + if (Actor_Query_Goal_Number(0) == 212) { + Global_Variable_Increment(47, 4); + return true; + } + return false; +} + +bool ScriptNR01::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptNR01::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptNR01::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptNR01::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -380.0f, 31.93f, -841.0f, 0, 1, false, 0)) { + if (Global_Variable_Query(1) > 3) { + Actor_Says(0, 8522, 12); + } else { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(535); + Set_Enter(55, 56); + } + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -281.0f, 31.93f, -1061.0f, 0, 1, false, 0)) { + Actor_Face_Heading(0, 45, false); + Loop_Actor_Travel_Stairs(0, 3, 0, 0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(343); + Set_Enter(79, 91); + } + return true; + } + if (exitId == 2) { + if (!Loop_Actor_Walk_To_XYZ(0, 312.0f, 31.66f, -901.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(532); + Set_Enter(11, 55); + } + return true; + } + if (exitId == 3) { + if (!Loop_Actor_Walk_To_XYZ(0, 108.0f, 23.88f, -93.0f, 0, 1, false, 0)) { + Game_Flag_Reset(176); + Game_Flag_Reset(182); + Game_Flag_Reset(179); + Game_Flag_Reset(178); + Game_Flag_Reset(258); + Game_Flag_Reset(257); + Game_Flag_Reset(261); + Game_Flag_Reset(181); + switch (Spinner_Interface_Choose_Dest(-1, 1)) { + case 9: + Game_Flag_Set(257); + Game_Flag_Reset(255); + Game_Flag_Set(256); + Set_Enter(37, 34); + Scene_Loop_Start_Special(1, 3, 1); + break; + case 7: + Game_Flag_Set(258); + Game_Flag_Reset(255); + Game_Flag_Reset(247); + Game_Flag_Set(254); + Set_Enter(20, 2); + Scene_Loop_Start_Special(1, 3, 1); + break; + case 6: + Game_Flag_Set(177); + Game_Flag_Reset(255); + Game_Flag_Reset(247); + Game_Flag_Set(253); + Set_Enter(7, 25); + Scene_Loop_Start_Special(1, 3, 1); + break; + case 5: + Game_Flag_Set(261); + Game_Flag_Reset(255); + Game_Flag_Reset(247); + Game_Flag_Set(307); + Set_Enter(17, 82); + Scene_Loop_Start_Special(1, 3, 1); + break; + case 4: + Game_Flag_Set(180); + Game_Flag_Reset(255); + Game_Flag_Reset(247); + Game_Flag_Set(252); + Set_Enter(0, 0); + Scene_Loop_Start_Special(1, 3, 1); + break; + case 3: + Game_Flag_Set(176); + Game_Flag_Reset(255); + Game_Flag_Reset(247); + Game_Flag_Set(248); + Set_Enter(4, 13); + Scene_Loop_Start_Special(1, 3, 1); + break; + case 2: + Game_Flag_Set(182); + Game_Flag_Reset(255); + Game_Flag_Reset(247); + Game_Flag_Set(249); + Set_Enter(69, 78); + Scene_Loop_Start_Special(1, 3, 1); + break; + case 1: + Game_Flag_Set(179); + Game_Flag_Reset(255); + Game_Flag_Reset(247); + Game_Flag_Set(250); + Set_Enter(49, 48); + Scene_Loop_Start_Special(1, 3, 1); + break; + case 0: + Game_Flag_Set(178); + Game_Flag_Reset(255); + Game_Flag_Reset(247); + Game_Flag_Set(251); + Set_Enter(61, 65); + Scene_Loop_Start_Special(1, 3, 1); + break; + default: + Player_Loses_Control(); + Game_Flag_Set(181); + Game_Flag_Set(247); + Player_Gains_Control(); + break; + } + } + return true; + } + return false; +} + +bool ScriptNR01::ClickedOn2DRegion(int region) { + if (region == 0 && Player_Query_Combat_Mode()) { + Sound_Play(517, 100, 0, 0, 50); + Actor_Set_Goal_Number(1, 260); + Scene_2D_Region_Remove(0); + } + if (region == 1 && Player_Query_Combat_Mode()) { + Sound_Play(517, 100, 0, 0, 50); + Actor_Set_Goal_Number(2, 299); + Actor_Set_Goal_Number(1, 258); + Scene_2D_Region_Remove(1); + return true; + } + return false; + +} + +void ScriptNR01::SceneFrameAdvanced(int frame) { + if (frame == 61) { + Sound_Play(118, 40, 0, 0, 50); + } + if (frame == 184) { + Sound_Play(117, 40, 80, 80, 50); + } + //return 0; +} + +void ScriptNR01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptNR01::PlayerWalkedIn() { + if (Game_Flag_Query(617)) { + Actor_Set_Goal_Number(1, 280); + Game_Flag_Reset(617); + //return true; + return; + } + if (Actor_Query_Goal_Number(1) == 250) { + Scene_Exits_Disable(); + ADQ_Flush(); + Actor_Set_Goal_Number(1, 251); + Scene_2D_Region_Add(0, 450, 316, 464, 333); + Scene_2D_Region_Add(1, 233, 321, 240, 362); + ADQ_Add(2, 70, 81); + ADQ_Add(1, 990, 3); + ADQ_Add(2, 80, 82); + ADQ_Add(2, 90, 81); + ADQ_Add(1, 1010, 3); + ADQ_Add(2, 100, 81); + ADQ_Add(1, 1020, 3); + ADQ_Add(2, 110, 82); + ADQ_Add(1, 1030, 3); + ADQ_Add(1, 1040, 3); + ADQ_Add(2, 120, 82); + } + if (Game_Flag_Query(604)) { + if (Game_Flag_Query(622)) { + ADQ_Add(25, 150, 3); + Game_Flag_Reset(622); + } + Game_Flag_Reset(604); + Player_Gains_Control(); + //return true; + return; + } + if (Game_Flag_Query(632)) { + Delay(3500); + Set_Enter(60, 64); + //return true; + return; + } + if (Game_Flag_Query(534)) { + Loop_Actor_Walk_To_XYZ(0, -380.0f, 31.73f, -841.0f, 0, 0, false, 0); + Game_Flag_Reset(534); + } else { + if (Game_Flag_Query(342)) { + Loop_Actor_Travel_Stairs(0, 3, 1, 0); + Game_Flag_Reset(342); + if (Actor_Query_Goal_Number(1) == 230) { + Actor_Face_Actor(1, 0, true); + Actor_Says(1, 1440, 13); + Loop_Actor_Walk_To_Actor(0, 1, 48, 0, true); + Actor_Says(0, 3145, 13); + if (Global_Variable_Query(40) != 3) { + Actor_Says(1, 1450, 12); + Actor_Says(1, 1460, 13); + } + Actor_Says(0, 3150, 14); + Actor_Says(1, 1470, 12); + Actor_Says(1, 1480, 13); + Actor_Says(0, 3155, 15); + Actor_Says(1, 1500, 16); + Actor_Says(0, 3160, 12); + if (Game_Flag_Query(643)) { + Actor_Says(1, 1330, 12); + Actor_Says(1, 1340, 12); + Actor_Says(1, 1350, 12); + Actor_Says(0, 3120, 15); + Actor_Says(1, 1360, 12); + Actor_Says(1, 1370, 12); + Actor_Says(0, 3125, 15); + Actor_Says(1, 1380, 12); + Actor_Says(0, 3130, 15); + Actor_Says(1, 1390, 12); + Actor_Says(1, 1400, 12); + Actor_Says(1, 1410, 12); + Actor_Says(0, 3135, 15); + Actor_Says(1, 1420, 12); + Actor_Says(0, 3140, 15); + Actor_Says(1, 1430, 12); + Actor_Set_Goal_Number(1, 285); + } else { + int v0 = Global_Variable_Query(40) - 1; + if (!v0) { + Actor_Says(1, 1510, 15); + Actor_Says(1, 1520, 14); + Actor_Says(1, 1530, 13); + Actor_Says(0, 3170, 13); + Actor_Set_Goal_Number(1, 231); + } else if (v0 == 1) { + Actor_Says(1, 1590, 15); + Actor_Says(0, 3195, 14); + Actor_Says(1, 1600, 16); + Actor_Says(0, 3200, 13); + Actor_Says(1, 1610, 17); + Actor_Says(1, 1620, 15); + Actor_Says(1, 1630, 14); + Actor_Says(0, 3205, 12); + Actor_Set_Goal_Number(1, 232); + } else if (v0 == 2) { + Actor_Says(1, 1540, 15); + Actor_Says(0, 3175, 13); + Actor_Says(1, 1550, 13); + Actor_Says(1, 1560, 16); + Actor_Says(0, 3180, 15); + Actor_Says(1, 1570, 12); + Actor_Says(1, 1580, 14); + Actor_Says(0, 3190, 12); + Actor_Set_Goal_Number(1, 233); + } + } + } + } else if (Game_Flag_Query(533)) { + Loop_Actor_Walk_To_XYZ(0, 239.0f, 31.66f, -901.0f, 0, 0, false, 0); + Game_Flag_Reset(533); + if (Actor_Query_Goal_Number(2) == 230) { + Scene_Exits_Disable(); + Actor_Set_Goal_Number(2, 231); + Non_Player_Actor_Combat_Mode_On(2, 0, 1, 0, 3, 4, 7, 8, -1, -1, -1, 20, 300, 0); + } + } else if (Game_Flag_Query(545)) { + Game_Flag_Reset(545); + Actor_Put_In_Set(25, 54); + Actor_Set_At_XYZ(25, -202.0f, 24.0f, -574.0f, 0); + Actor_Face_Heading(25, 256, false); + Actor_Set_Goal_Number(25, 204); + Player_Gains_Control(); + } else { + Loop_Actor_Walk_To_XYZ(0, 48.0f, 23.88f, -189.0f, 0, 0, false, 0); + } + } + if (Game_Flag_Query(652)) { + Game_Flag_Reset(652); + Actor_Voice_Over(950, 99); + Actor_Voice_Over(960, 99); + Actor_Voice_Over(970, 99); + Actor_Voice_Over(980, 99); + } + if (Actor_Query_Goal_Number(2) == 240) { + Scene_Exits_Disable(); + Actor_Set_Goal_Number(2, 241); + if (!Player_Query_Combat_Mode()) { + Player_Set_Combat_Mode(true); + } + } + //return false; + return; +} + +void ScriptNR01::PlayerWalkedOut() { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + if (!Game_Flag_Query(343) && !Game_Flag_Query(532) && !Game_Flag_Query(535) && !Game_Flag_Query(632) && !Game_Flag_Query(722)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Outtake_Play(30, 1, -1); + Outtake_Play(35, 1, -1); + } + Game_Flag_Reset(722); +} + +void ScriptNR01::DialogueQueueFlushed(int a1) { + if (Actor_Query_Goal_Number(1) == 251 && Actor_Query_Goal_Number(2) != 299 && Actor_Query_Goal_Number(2) != 254 && Actor_Query_Goal_Number(2) != 255) { + Actor_Set_Goal_Number(1, 252); + } +} + +} // End of namespace BladeRunner |