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Diffstat (limited to 'engines/bladerunner/script/nr01.cpp')
-rw-r--r--engines/bladerunner/script/nr01.cpp436
1 files changed, 436 insertions, 0 deletions
diff --git a/engines/bladerunner/script/nr01.cpp b/engines/bladerunner/script/nr01.cpp
new file mode 100644
index 0000000000..a7ff7b2e3e
--- /dev/null
+++ b/engines/bladerunner/script/nr01.cpp
@@ -0,0 +1,436 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptNR01::InitializeScene() {
+ if (Game_Flag_Query(617)) {
+ Setup_Scene_Information(-153.86f, 23.88f, -570.21f, 402);
+ } else if (Game_Flag_Query(632)) {
+ Setup_Scene_Information(-416.0f, 31.93f, -841.0f, 200);
+ Actor_Set_Invisible(0, true);
+ Preload(167);
+ } else if (Game_Flag_Query(534)) {
+ Setup_Scene_Information(-416.0f, 31.93f, -841.0f, 200);
+ } else if (Game_Flag_Query(342)) {
+ Setup_Scene_Information(-270.0f, 4.93f, -1096.0f, 500);
+ } else if (Game_Flag_Query(533)) {
+ Setup_Scene_Information(312.0f, 31.66f, -901.0f, 700);
+ } else if (Game_Flag_Query(545)) {
+ Setup_Scene_Information(-170.0f, 24.0f, -574.0f, 768);
+ } else {
+ Setup_Scene_Information(76.0f, 23.88f, -109.0f, 966);
+ }
+ Scene_Exit_Add_2D_Exit(0, 31, 270, 97, 373, 3);
+ if (Global_Variable_Query(1) > 3) {
+ Scene_Exit_Add_2D_Exit(1, 201, 320, 276, 357, 2);
+ }
+ Scene_Exit_Add_2D_Exit(2, 583, 262, 639, 365, 1);
+ if (Game_Flag_Query(255)) {
+ Scene_Exit_Add_2D_Exit(3, 320, 445, 639, 479, 2);
+ }
+ Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(362, 22, 55, 1);
+ Ambient_Sounds_Add_Sound(361, 10, 10, 20, 20, -70, -70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(68, 10, 80, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(69, 10, 80, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(375, 10, 80, 33, 33, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(376, 10, 80, 33, 33, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(377, 10, 80, 33, 33, 0, 0, -101, -101, 0, 0);
+ if (Game_Flag_Query(643) && Actor_Query_Goal_Number(1) == 230) {
+ Game_Flag_Reset(255);
+ Game_Flag_Reset(256);
+ }
+ if (Game_Flag_Query(255) && !Game_Flag_Query(247)) {
+ Scene_Loop_Start_Special(0, 0, 0);
+ Scene_Loop_Set_Default(1);
+ Game_Flag_Set(247);
+ } else if (Game_Flag_Query(255) && Game_Flag_Query(247)) {
+ Scene_Loop_Set_Default(1);
+ } else {
+ Scene_Loop_Set_Default(4);
+ }
+}
+
+void ScriptNR01::SceneLoaded() {
+ Obstacle_Object("LAMPBASE01", true);
+ Unclickable_Object("LAMPBASE01");
+}
+
+bool ScriptNR01::MouseClick(int x, int y) {
+ if (Actor_Query_Goal_Number(0) == 212) {
+ Global_Variable_Increment(47, 4);
+ return true;
+ }
+ return false;
+}
+
+bool ScriptNR01::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptNR01::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptNR01::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptNR01::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -380.0f, 31.93f, -841.0f, 0, 1, false, 0)) {
+ if (Global_Variable_Query(1) > 3) {
+ Actor_Says(0, 8522, 12);
+ } else {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(535);
+ Set_Enter(55, 56);
+ }
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -281.0f, 31.93f, -1061.0f, 0, 1, false, 0)) {
+ Actor_Face_Heading(0, 45, false);
+ Loop_Actor_Travel_Stairs(0, 3, 0, 0);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(343);
+ Set_Enter(79, 91);
+ }
+ return true;
+ }
+ if (exitId == 2) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 312.0f, 31.66f, -901.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(532);
+ Set_Enter(11, 55);
+ }
+ return true;
+ }
+ if (exitId == 3) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 108.0f, 23.88f, -93.0f, 0, 1, false, 0)) {
+ Game_Flag_Reset(176);
+ Game_Flag_Reset(182);
+ Game_Flag_Reset(179);
+ Game_Flag_Reset(178);
+ Game_Flag_Reset(258);
+ Game_Flag_Reset(257);
+ Game_Flag_Reset(261);
+ Game_Flag_Reset(181);
+ switch (Spinner_Interface_Choose_Dest(-1, 1)) {
+ case 9:
+ Game_Flag_Set(257);
+ Game_Flag_Reset(255);
+ Game_Flag_Set(256);
+ Set_Enter(37, 34);
+ Scene_Loop_Start_Special(1, 3, 1);
+ break;
+ case 7:
+ Game_Flag_Set(258);
+ Game_Flag_Reset(255);
+ Game_Flag_Reset(247);
+ Game_Flag_Set(254);
+ Set_Enter(20, 2);
+ Scene_Loop_Start_Special(1, 3, 1);
+ break;
+ case 6:
+ Game_Flag_Set(177);
+ Game_Flag_Reset(255);
+ Game_Flag_Reset(247);
+ Game_Flag_Set(253);
+ Set_Enter(7, 25);
+ Scene_Loop_Start_Special(1, 3, 1);
+ break;
+ case 5:
+ Game_Flag_Set(261);
+ Game_Flag_Reset(255);
+ Game_Flag_Reset(247);
+ Game_Flag_Set(307);
+ Set_Enter(17, 82);
+ Scene_Loop_Start_Special(1, 3, 1);
+ break;
+ case 4:
+ Game_Flag_Set(180);
+ Game_Flag_Reset(255);
+ Game_Flag_Reset(247);
+ Game_Flag_Set(252);
+ Set_Enter(0, 0);
+ Scene_Loop_Start_Special(1, 3, 1);
+ break;
+ case 3:
+ Game_Flag_Set(176);
+ Game_Flag_Reset(255);
+ Game_Flag_Reset(247);
+ Game_Flag_Set(248);
+ Set_Enter(4, 13);
+ Scene_Loop_Start_Special(1, 3, 1);
+ break;
+ case 2:
+ Game_Flag_Set(182);
+ Game_Flag_Reset(255);
+ Game_Flag_Reset(247);
+ Game_Flag_Set(249);
+ Set_Enter(69, 78);
+ Scene_Loop_Start_Special(1, 3, 1);
+ break;
+ case 1:
+ Game_Flag_Set(179);
+ Game_Flag_Reset(255);
+ Game_Flag_Reset(247);
+ Game_Flag_Set(250);
+ Set_Enter(49, 48);
+ Scene_Loop_Start_Special(1, 3, 1);
+ break;
+ case 0:
+ Game_Flag_Set(178);
+ Game_Flag_Reset(255);
+ Game_Flag_Reset(247);
+ Game_Flag_Set(251);
+ Set_Enter(61, 65);
+ Scene_Loop_Start_Special(1, 3, 1);
+ break;
+ default:
+ Player_Loses_Control();
+ Game_Flag_Set(181);
+ Game_Flag_Set(247);
+ Player_Gains_Control();
+ break;
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptNR01::ClickedOn2DRegion(int region) {
+ if (region == 0 && Player_Query_Combat_Mode()) {
+ Sound_Play(517, 100, 0, 0, 50);
+ Actor_Set_Goal_Number(1, 260);
+ Scene_2D_Region_Remove(0);
+ }
+ if (region == 1 && Player_Query_Combat_Mode()) {
+ Sound_Play(517, 100, 0, 0, 50);
+ Actor_Set_Goal_Number(2, 299);
+ Actor_Set_Goal_Number(1, 258);
+ Scene_2D_Region_Remove(1);
+ return true;
+ }
+ return false;
+
+}
+
+void ScriptNR01::SceneFrameAdvanced(int frame) {
+ if (frame == 61) {
+ Sound_Play(118, 40, 0, 0, 50);
+ }
+ if (frame == 184) {
+ Sound_Play(117, 40, 80, 80, 50);
+ }
+ //return 0;
+}
+
+void ScriptNR01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptNR01::PlayerWalkedIn() {
+ if (Game_Flag_Query(617)) {
+ Actor_Set_Goal_Number(1, 280);
+ Game_Flag_Reset(617);
+ //return true;
+ return;
+ }
+ if (Actor_Query_Goal_Number(1) == 250) {
+ Scene_Exits_Disable();
+ ADQ_Flush();
+ Actor_Set_Goal_Number(1, 251);
+ Scene_2D_Region_Add(0, 450, 316, 464, 333);
+ Scene_2D_Region_Add(1, 233, 321, 240, 362);
+ ADQ_Add(2, 70, 81);
+ ADQ_Add(1, 990, 3);
+ ADQ_Add(2, 80, 82);
+ ADQ_Add(2, 90, 81);
+ ADQ_Add(1, 1010, 3);
+ ADQ_Add(2, 100, 81);
+ ADQ_Add(1, 1020, 3);
+ ADQ_Add(2, 110, 82);
+ ADQ_Add(1, 1030, 3);
+ ADQ_Add(1, 1040, 3);
+ ADQ_Add(2, 120, 82);
+ }
+ if (Game_Flag_Query(604)) {
+ if (Game_Flag_Query(622)) {
+ ADQ_Add(25, 150, 3);
+ Game_Flag_Reset(622);
+ }
+ Game_Flag_Reset(604);
+ Player_Gains_Control();
+ //return true;
+ return;
+ }
+ if (Game_Flag_Query(632)) {
+ Delay(3500);
+ Set_Enter(60, 64);
+ //return true;
+ return;
+ }
+ if (Game_Flag_Query(534)) {
+ Loop_Actor_Walk_To_XYZ(0, -380.0f, 31.73f, -841.0f, 0, 0, false, 0);
+ Game_Flag_Reset(534);
+ } else {
+ if (Game_Flag_Query(342)) {
+ Loop_Actor_Travel_Stairs(0, 3, 1, 0);
+ Game_Flag_Reset(342);
+ if (Actor_Query_Goal_Number(1) == 230) {
+ Actor_Face_Actor(1, 0, true);
+ Actor_Says(1, 1440, 13);
+ Loop_Actor_Walk_To_Actor(0, 1, 48, 0, true);
+ Actor_Says(0, 3145, 13);
+ if (Global_Variable_Query(40) != 3) {
+ Actor_Says(1, 1450, 12);
+ Actor_Says(1, 1460, 13);
+ }
+ Actor_Says(0, 3150, 14);
+ Actor_Says(1, 1470, 12);
+ Actor_Says(1, 1480, 13);
+ Actor_Says(0, 3155, 15);
+ Actor_Says(1, 1500, 16);
+ Actor_Says(0, 3160, 12);
+ if (Game_Flag_Query(643)) {
+ Actor_Says(1, 1330, 12);
+ Actor_Says(1, 1340, 12);
+ Actor_Says(1, 1350, 12);
+ Actor_Says(0, 3120, 15);
+ Actor_Says(1, 1360, 12);
+ Actor_Says(1, 1370, 12);
+ Actor_Says(0, 3125, 15);
+ Actor_Says(1, 1380, 12);
+ Actor_Says(0, 3130, 15);
+ Actor_Says(1, 1390, 12);
+ Actor_Says(1, 1400, 12);
+ Actor_Says(1, 1410, 12);
+ Actor_Says(0, 3135, 15);
+ Actor_Says(1, 1420, 12);
+ Actor_Says(0, 3140, 15);
+ Actor_Says(1, 1430, 12);
+ Actor_Set_Goal_Number(1, 285);
+ } else {
+ int v0 = Global_Variable_Query(40) - 1;
+ if (!v0) {
+ Actor_Says(1, 1510, 15);
+ Actor_Says(1, 1520, 14);
+ Actor_Says(1, 1530, 13);
+ Actor_Says(0, 3170, 13);
+ Actor_Set_Goal_Number(1, 231);
+ } else if (v0 == 1) {
+ Actor_Says(1, 1590, 15);
+ Actor_Says(0, 3195, 14);
+ Actor_Says(1, 1600, 16);
+ Actor_Says(0, 3200, 13);
+ Actor_Says(1, 1610, 17);
+ Actor_Says(1, 1620, 15);
+ Actor_Says(1, 1630, 14);
+ Actor_Says(0, 3205, 12);
+ Actor_Set_Goal_Number(1, 232);
+ } else if (v0 == 2) {
+ Actor_Says(1, 1540, 15);
+ Actor_Says(0, 3175, 13);
+ Actor_Says(1, 1550, 13);
+ Actor_Says(1, 1560, 16);
+ Actor_Says(0, 3180, 15);
+ Actor_Says(1, 1570, 12);
+ Actor_Says(1, 1580, 14);
+ Actor_Says(0, 3190, 12);
+ Actor_Set_Goal_Number(1, 233);
+ }
+ }
+ }
+ } else if (Game_Flag_Query(533)) {
+ Loop_Actor_Walk_To_XYZ(0, 239.0f, 31.66f, -901.0f, 0, 0, false, 0);
+ Game_Flag_Reset(533);
+ if (Actor_Query_Goal_Number(2) == 230) {
+ Scene_Exits_Disable();
+ Actor_Set_Goal_Number(2, 231);
+ Non_Player_Actor_Combat_Mode_On(2, 0, 1, 0, 3, 4, 7, 8, -1, -1, -1, 20, 300, 0);
+ }
+ } else if (Game_Flag_Query(545)) {
+ Game_Flag_Reset(545);
+ Actor_Put_In_Set(25, 54);
+ Actor_Set_At_XYZ(25, -202.0f, 24.0f, -574.0f, 0);
+ Actor_Face_Heading(25, 256, false);
+ Actor_Set_Goal_Number(25, 204);
+ Player_Gains_Control();
+ } else {
+ Loop_Actor_Walk_To_XYZ(0, 48.0f, 23.88f, -189.0f, 0, 0, false, 0);
+ }
+ }
+ if (Game_Flag_Query(652)) {
+ Game_Flag_Reset(652);
+ Actor_Voice_Over(950, 99);
+ Actor_Voice_Over(960, 99);
+ Actor_Voice_Over(970, 99);
+ Actor_Voice_Over(980, 99);
+ }
+ if (Actor_Query_Goal_Number(2) == 240) {
+ Scene_Exits_Disable();
+ Actor_Set_Goal_Number(2, 241);
+ if (!Player_Query_Combat_Mode()) {
+ Player_Set_Combat_Mode(true);
+ }
+ }
+ //return false;
+ return;
+}
+
+void ScriptNR01::PlayerWalkedOut() {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ if (!Game_Flag_Query(343) && !Game_Flag_Query(532) && !Game_Flag_Query(535) && !Game_Flag_Query(632) && !Game_Flag_Query(722)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Outtake_Play(30, 1, -1);
+ Outtake_Play(35, 1, -1);
+ }
+ Game_Flag_Reset(722);
+}
+
+void ScriptNR01::DialogueQueueFlushed(int a1) {
+ if (Actor_Query_Goal_Number(1) == 251 && Actor_Query_Goal_Number(2) != 299 && Actor_Query_Goal_Number(2) != 254 && Actor_Query_Goal_Number(2) != 255) {
+ Actor_Set_Goal_Number(1, 252);
+ }
+}
+
+} // End of namespace BladeRunner