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-rw-r--r--engines/bladerunner/script/nr02.cpp215
1 files changed, 215 insertions, 0 deletions
diff --git a/engines/bladerunner/script/nr02.cpp b/engines/bladerunner/script/nr02.cpp
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+++ b/engines/bladerunner/script/nr02.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptNR02::InitializeScene() {
+ sub_402134();
+ Setup_Scene_Information(-283.0f, -24.0f, 326.0f, 200);
+ Game_Flag_Reset(532);
+ Scene_Exit_Add_2D_Exit(0, 0, 105, 75, 291, 3);
+ Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0);
+ Ambient_Sounds_Add_Sound(252, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(254, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(255, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(256, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(257, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(258, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(259, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(260, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(261, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(262, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+}
+
+void ScriptNR02::SceneLoaded() {
+ Obstacle_Object("VID PHONE 01", true);
+ Unobstacle_Object("VICTORIAN CHAIR", true);
+ Unobstacle_Object("WALL CANDLES", true);
+ Unobstacle_Object("STAIRS", true);
+ Unobstacle_Object("BOX30", true);
+ Unobstacle_Object("VID CAM COVER", true);
+ Unobstacle_Object("VID CAM COVER01", true);
+ Unobstacle_Object("VID OUTER GLASS", true);
+ Unobstacle_Object("VID OUTER GLASS01", true);
+ Unobstacle_Object("VID MAIN MONITOR", true);
+ Unobstacle_Object("VID MAIN MONITOR01", true);
+ Clickable_Object("VID PHONE 01");
+ Clickable_Object("VID PHONE 02");
+}
+
+bool ScriptNR02::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptNR02::ClickedOn3DObject(const char *objectName, bool a2) {
+ if (Object_Query_Click("VID PHONE 01", objectName) || Object_Query_Click("VID PHONE 02", objectName)) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -191.9f, -24.0f, 62.15f, 0, 1, false, 0)) {
+ Actor_Face_Heading(0, 13, false);
+ if (Actor_Clue_Query(0, 125) && Actor_Clue_Query(0, 126) && !Game_Flag_Query(670)) {
+ Actor_Set_Goal_Number(0, 350);
+ Game_Flag_Set(670);
+ } else {
+ Sound_Play(123, 50, 0, 0, 50);
+ Delay(1000);
+ Sound_Play(403, 30, 0, 0, 50);
+ Delay(1500);
+ Sound_Play(403, 30, 0, 0, 50);
+ Delay(1500);
+ Sound_Play(403, 30, 0, 0, 50);
+ Delay(1500);
+ Sound_Play(123, 50, 0, 0, 50);
+ Delay(1000);
+ Actor_Says(0, 170, 14);
+ }
+ }
+ }
+ return false;
+}
+
+bool ScriptNR02::ClickedOnActor(int actorId) {
+ if (actorId == 2 && Actor_Query_Goal_Number(2) == 201 && !Loop_Actor_Walk_To_XYZ(0, 67.37f, -24.0f, 389.32f, 0, 1, false, 0)) {
+ Actor_Set_Goal_Number(2, 215);
+ }
+ return false;
+}
+
+bool ScriptNR02::ClickedOnItem(int itemId, bool a2) {
+ if ((itemId == 89 || itemId == 90) && !Loop_Actor_Walk_To_XYZ(0, 109.38f, -24.0f, 420.5f, 0, 1, false, 0)) {
+ Actor_Face_Heading(0, 423, false);
+ if (itemId == 89) {
+ Item_Remove_From_World(89);
+ Item_Pickup_Spin_Effect(953, 214, 380);
+ Actor_Clue_Acquire(0, 105, 1, -1);
+ }
+ if (itemId == 90) {
+ Item_Remove_From_World(90);
+ Item_Pickup_Spin_Effect(954, 214, 380);
+ Actor_Clue_Acquire(0, 106, 1, -1);
+ }
+ }
+ return false;
+}
+
+bool ScriptNR02::ClickedOnExit(int exitId) {
+ if (!exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -283.0f, -24.0f, 326.0f, 0, 1, false, 0)) {
+ if (Actor_Query_Goal_Number(2) < 230 || Actor_Query_Goal_Number(2) > 250) {
+ Music_Stop(2);
+ }
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(533);
+ Set_Enter(54, 54);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptNR02::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptNR02::SceneFrameAdvanced(int frame) {
+ if (!Music_Is_Playing() && (Actor_Query_Goal_Number(2) < 210 || Actor_Query_Goal_Number(2) > 222)) {
+ sub_402134();
+ }
+ //return false;
+}
+
+void ScriptNR02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptNR02::PlayerWalkedIn() {
+ if (Actor_Query_Goal_Number(2) == 211) {
+ Actor_Set_Goal_Number(2, 220);
+ }
+ if (Actor_Query_Goal_Number(2) == 204) {
+ Actor_Set_Goal_Number(2, 205);
+ }
+ if (Actor_Query_Goal_Number(2) == 206) {
+ Actor_Set_Goal_Number(2, 205);
+ }
+ Loop_Actor_Walk_To_XYZ(0, -203.0f, -24.0f, 334.0f, 0, 0, false, 0);
+ //return false;
+}
+
+void ScriptNR02::PlayerWalkedOut() {
+ Music_Stop(2);
+ if (Actor_Query_Goal_Number(2) < 210 && Actor_Query_Goal_Number(2) >= 205) {
+ Actor_Set_Goal_Number(2, 204);
+ }
+}
+
+void ScriptNR02::DialogueQueueFlushed(int a1) {
+ if (Player_Query_Current_Scene() == 55 && Actor_Query_Goal_Number(2) == 206) {
+ Sound_Play(575, 50, 0, 0, 50);
+ Sound_Play(321, 50, 0, 0, 50);
+ }
+ if (Player_Query_Current_Scene() == 55 && Actor_Query_Goal_Number(2) == 207) {
+ Sound_Play(576, 50, 0, 0, 50);
+ Sound_Play(323, 50, 0, 0, 50);
+ }
+ if (Player_Query_Current_Scene() == 55 && Actor_Query_Goal_Number(2) == 208) {
+ Sound_Play(579, 50, 0, 0, 50);
+ Sound_Play(324, 50, 0, 0, 50);
+ }
+ if (Player_Query_Current_Scene() == 55 && Actor_Query_Goal_Number(2) > 205 && Actor_Query_Goal_Number(2) < 210) {
+ Actor_Set_Goal_Number(2, 205);
+ //return true;
+ return;
+ } else if (Actor_Query_Goal_Number(2) > 205 && Actor_Query_Goal_Number(2) < 210) {
+ Actor_Set_Goal_Number(2, 204);
+ //return true;
+ return;
+ }
+ //return false;
+}
+
+void ScriptNR02::sub_402134() {
+ int v0 = Global_Variable_Query(50);
+ if (v0 == 0) {
+ Music_Play(8, 41, 0, 2, -1, 0, 0);
+ } else if (v0 == 1) {
+ Music_Play(9, 41, 0, 2, -1, 0, 0);
+ } else if (v0 == 2) {
+ Music_Play(10, 41, 0, 2, -1, 0, 0);
+ }
+ v0++;
+ if (v0 > 2) {
+ v0 = 0;
+ }
+ Global_Variable_Set(50, v0);
+}
+
+} // End of namespace BladeRunner