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-rw-r--r--engines/bladerunner/script/nr04.cpp358
1 files changed, 358 insertions, 0 deletions
diff --git a/engines/bladerunner/script/nr04.cpp b/engines/bladerunner/script/nr04.cpp
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+++ b/engines/bladerunner/script/nr04.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptNR04::InitializeScene() {
+ Music_Adjust(30, 80, 2);
+ Setup_Scene_Information(53.0f, 0.0f, -110.0f, 569);
+ Scene_Exit_Add_2D_Exit(0, 498, 126, 560, 238, 0);
+ Scene_2D_Region_Add(0, 0, 259, 61, 479);
+ Scene_2D_Region_Add(1, 62, 327, 92, 479);
+ Scene_2D_Region_Add(2, 93, 343, 239, 479);
+ Ambient_Sounds_Add_Looping_Sound(408, 16, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(384, 16, 0, 1);
+ Ambient_Sounds_Add_Sound(259, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(260, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(261, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(262, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(182, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(184, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(185, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(186, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(188, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(189, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(191, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(192, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(195, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Scene_Loop_Set_Default(0);
+}
+
+void ScriptNR04::SceneLoaded() {
+ Clickable_Object("B.TV01");
+ Clickable_Object("B.TV02");
+ Clickable_Object("B.TV03");
+ Clickable_Object("B.TV05");
+ Clickable_Object("DESK");
+ if (!Game_Flag_Query(605)) {
+ Clickable_Object("TORUS01");
+ }
+ Clickable_Object("BOX12");
+}
+
+bool ScriptNR04::MouseClick(int x, int y) {
+ if (Actor_Query_Animation_Mode(0) == 85 || Actor_Query_Animation_Mode(0) == 29) {
+ return true;
+ }
+ if (Actor_Query_Animation_Mode(0) == 53) {
+ Actor_Change_Animation_Mode(0, 29);
+ return true;
+ }
+ return false;
+}
+
+bool ScriptNR04::ClickedOn3DObject(const char *objectName, bool a2) {
+ if (Object_Query_Click("B.TV01", objectName) || Object_Query_Click("B.TV02", objectName) || Object_Query_Click("B.TV03", objectName) || Object_Query_Click("B.TV05", objectName) || Object_Query_Click("DESK", objectName)) {
+ if (!Loop_Actor_Walk_To_Waypoint(0, 546, 0, 1, false)) {
+ if (!Object_Query_Click("DESK", objectName)) {
+ Actor_Face_Object(0, "B.TV01", true);
+ Actor_Voice_Over(1530, 99);
+ Actor_Voice_Over(1540, 99);
+ Actor_Voice_Over(1550, 99);
+ } else {
+ Actor_Face_Object(0, "DESK", true);
+ if (!Actor_Clue_Query(0, 56)) {
+ Actor_Voice_Over(1600, 99);
+ Actor_Voice_Over(1610, 99);
+ } else if (Actor_Clue_Query(0, 100)) {
+ Actor_Says(0, 8580, 3);
+ } else {
+ Actor_Clue_Acquire(0, 100, 0, -1);
+ Item_Pickup_Spin_Effect(961, 247, 141);
+ Actor_Voice_Over(1560, 99);
+ Actor_Voice_Over(1570, 99);
+ Actor_Voice_Over(1580, 99);
+ Actor_Voice_Over(1590, 99);
+ }
+
+ }
+ }
+ } else if (Object_Query_Click("TORUS01", objectName)
+ && !Loop_Actor_Walk_To_XYZ(0, 18.56f, 0.0f, 38.86f, 0, 1, false, 0)
+ && !Game_Flag_Query(605)) {
+ Unclickable_Object("TORUS01");
+ Scene_Exits_Disable();
+ Player_Loses_Control();
+ Game_Flag_Set(605);
+ Actor_Face_Object(0, "TORUS01", true);
+ Item_Pickup_Spin_Effect(975, 358, 160);
+ Actor_Voice_Over(1620, 99);
+ Actor_Voice_Over(1630, 99);
+ Actor_Clue_Acquire(0, 89, 0, -1);
+ Actor_Set_Goal_Number(18, 201);
+ }
+ return false;
+}
+
+bool ScriptNR04::ClickedOnActor(int actorId) {
+ if (actorId == 18 && Game_Flag_Query(606)) {
+ Actor_Voice_Over(1640, 99);
+ Actor_Voice_Over(1650, 99);
+ Actor_Voice_Over(1660, 99);
+ Actor_Voice_Over(1670, 99);
+ Actor_Voice_Over(1680, 99);
+ return true;
+ }
+ return false;
+}
+
+bool ScriptNR04::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptNR04::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 45.0f, 0.0f, -106.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(437);
+ Set_Enter(55, 56);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptNR04::ClickedOn2DRegion(int region) {
+ if (region == 0 || region == 1 || region == 2 && Actor_Query_Which_Set_In(18) != 12 && Actor_Query_Animation_Mode(0) != 53 && !Loop_Actor_Walk_To_Waypoint(0, 445, 0, 1, false)) {
+ Actor_Face_Heading(0, 49, false);
+ Actor_Change_Animation_Mode(0, 85);
+ Delay(2500);
+ if (Game_Flag_Query(606) == 1) {
+ return true;
+ }
+ if (Game_Flag_Query(374)) {
+ Player_Loses_Control();
+ Actor_Voice_Over(4180, 99);
+ Actor_Change_Animation_Mode(0, 48);
+ Ambient_Sounds_Play_Sound(555, 90, 99, 0, 0);
+ Delay(350);
+ Actor_Set_At_XYZ(0, 109.0f, 0.0f, 374.0f, 0);
+ Actor_Retired_Here(0, 12, 12, 1, -1);
+ }
+ return true;
+ }
+ return false;
+}
+
+void ScriptNR04::SceneFrameAdvanced(int frame) {
+ if (frame == 1 && !Music_Is_Playing()) {
+ sub_402960();
+ }
+ if (frame > 60 && frame < 120) {
+ sub_402860(frame);
+ } else if (frame == 120) {
+ Set_Fade_Color(1.0f, 1.0f, 1.0f);
+ Set_Fade_Density(0.0f);
+ }
+ //return false;
+}
+
+void ScriptNR04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+ if (actorId == 18) {
+ switch (newGoal) {
+ case 214:
+ Actor_Change_Animation_Mode(18, 29);
+ Delay(2500);
+ Actor_Says(18, 290, 3);
+ sub_401DB0();
+ //return true;
+ break;
+ case 213:
+ Actor_Clue_Acquire(0, 88, 0, 18);
+ Item_Pickup_Spin_Effect(984, 200, 160);
+ Actor_Says(18, 200, 30);
+ Actor_Says(18, 210, 30);
+ Actor_Says(18, 220, 30);
+ Actor_Says_With_Pause(0, 3425, 1.5f, 23);
+ Actor_Says(0, 3430, 3);
+ Actor_Says(18, 240, 30);
+ Actor_Says(0, 3435, 3);
+ Actor_Says(18, 250, 30);
+ Actor_Says(0, 3440, 3);
+ Actor_Says(18, 280, 30);
+ Actor_Says(0, 3445, 3);
+ Actor_Set_Goal_Number(18, 214);
+ //return true;
+ break;
+ case 209:
+ Actor_Face_Actor(0, 18, true);
+ Delay(3000);
+ Actor_Says(18, 170, 30);
+ Actor_Says(0, 3415, 3);
+ Actor_Says(18, 180, 30);
+ Actor_Says_With_Pause(0, 3420, 1.5f, 3);
+ Actor_Says(18, 190, 30);
+ Actor_Set_Goal_Number(18, 211);
+ //return true;
+ break;
+ case 207:
+ Loop_Actor_Walk_To_Waypoint(18, 445, 0, 1, false);
+ Actor_Face_Heading(18, 49, false);
+ Actor_Change_Animation_Mode(18, 85);
+ Actor_Face_Actor(0, 18, true);
+ Actor_Set_Goal_Number(18, 208);
+ Actor_Clue_Acquire(0, 92, 0, 18);
+ //return true;
+ break;
+ case 204:
+ Actor_Face_Actor(0, 18, true);
+ Actor_Says(18, 90, 73);
+ Actor_Says(0, 3390, 3);
+ Actor_Face_Actor(18, 0, true);
+ Actor_Says(18, 110, 74);
+ Actor_Says(0, 3385, 3);
+ Actor_Says(18, 120, 74);
+ Actor_Face_Actor(18, 0, true);
+ Actor_Set_Goal_Number(18, 205);
+ //return true;
+ break;
+ case 202:
+ Actor_Face_Actor(18, 0, true);
+ Actor_Face_Actor(0, 18, true);
+ Actor_Says(18, 30, 3);
+ Actor_Says(0, 3375, 3);
+ Actor_Says_With_Pause(18, 50, 1.5f, 3);
+ Actor_Says(18, 60, 3);
+ Actor_Says_With_Pause(0, 3380, 1.0f, 3);
+ Actor_Says(18, 70, 3);
+ Actor_Says(0, 3415, 3);
+ Actor_Says(18, 80, 3);
+ Player_Gains_Control();
+ Actor_Set_Goal_Number(18, 203);
+ //return true;
+ break;
+ }
+ }
+ //return false;
+}
+
+void ScriptNR04::PlayerWalkedIn() {
+ Loop_Actor_Walk_To_XYZ(0, 53.0f, 0.0f, -26.0f, 0, 0, false, 0);
+ if (Game_Flag_Query(374)) {
+ Overlay_Play("nr04over", 0, 1, 0, 0);
+ Delay(4000);
+ Overlay_Remove("nr04over");
+ }
+ //return false;
+}
+
+void ScriptNR04::PlayerWalkedOut() {
+}
+
+void ScriptNR04::DialogueQueueFlushed(int a1) {
+}
+
+void ScriptNR04::sub_401DB0() {
+ Dialogue_Menu_Clear_List();
+ DM_Add_To_List(1530, 10, 5, 3);
+ DM_Add_To_List(1540, 3, 5, 10);
+ Dialogue_Menu_Appear(320, 240);
+ int answer = Dialogue_Menu_Query_Input();
+ Dialogue_Menu_Disappear();
+ if (answer == 1530) {
+ Loop_Actor_Walk_To_Actor(18, 0, 36, 0, false);
+ Actor_Change_Animation_Mode(0, 23);
+ Actor_Change_Animation_Mode(18, 23);
+ Delay(1500);
+ Actor_Says(18, 300, 3);
+ Actor_Change_Animation_Mode(0, 0);
+ Actor_Change_Animation_Mode(18, 0);
+ Actor_Says(18, 310, 3);
+ ADQ_Add(0, 3450, 3);
+ Actor_Set_Targetable(18, false);
+ Actor_Set_Goal_Number(18, 217);
+ Actor_Clue_Lose(0, 89);
+ Scene_Exits_Enable();
+ } else if (answer == 1540) {
+ Actor_Says(0, 8512, 15);
+ Actor_Says(18, 320, 12);
+ Actor_Says(0, 3455, 13);
+ Actor_Says(18, 330, 15);
+ Actor_Says(0, 3460, 12);
+ Actor_Says(18, 340, 12);
+ Actor_Says(0, 3465, 12);
+ Actor_Says(18, 350, 16);
+ Actor_Set_Targetable(18, false);
+ Actor_Set_Goal_Number(18, 217);
+ Scene_Exits_Enable();
+ }
+}
+
+void ScriptNR04::sub_402860(int frame) {
+ float colorMap[] = {
+ 1.0f, 1.0f, 1.0f,
+ 1.0f, 0.0f, 0.0f,
+ 0.8f, 0.4f, 0.0f,
+ 0.7f, 0.7f, 0.0f,
+ 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f,
+ 0.5f, 0.0f, 0.8f};
+
+ float v3 = (frame - 60) / 10;
+ float v4 = (frame % 10) * 0.1f;
+ float coef = 1.0f;
+ if (frame > 100) {
+ coef = 1.0f - (frame - 100) / 20.0f;
+ }
+ int index = 3 * v3;
+ int nextIndex = 3 * v3 + 3;
+ float r = ((colorMap[nextIndex + 0] - colorMap[index + 0]) * v4 + colorMap[index + 0]) * coef;
+ float g = ((colorMap[nextIndex + 1] - colorMap[index + 1]) * v4 + colorMap[index + 1]) * coef;
+ float b = ((colorMap[nextIndex + 2] - colorMap[index + 2]) * v4 + colorMap[index + 2]) * coef;
+ Set_Fade_Color(r, g, b);
+ if (frame >= 90) {
+ Set_Fade_Density(0.75f);
+ } else {
+ Set_Fade_Density((frame - 60) / 45.0f);
+ }
+}
+
+void ScriptNR04::sub_402960() {
+ int v0 = Global_Variable_Query(53);
+ if (!v0) {
+ Music_Play(14, 11, 80, 2, -1, 0, 0);
+ } else if (v0 == 1) {
+ Music_Play(13, 11, 80, 2, -1, 0, 0);
+ } else if (v0 == 2) {
+ Music_Play(5, 11, 80, 2, -1, 0, 0);
+ }
+ v0++;
+ if (v0 > 2) {
+ v0 = 0;
+ }
+ Global_Variable_Set(53, v0);
+}
+
+} // End of namespace BladeRunner