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Diffstat (limited to 'engines/bladerunner/script/nr06.cpp')
-rw-r--r-- | engines/bladerunner/script/nr06.cpp | 162 |
1 files changed, 162 insertions, 0 deletions
diff --git a/engines/bladerunner/script/nr06.cpp b/engines/bladerunner/script/nr06.cpp new file mode 100644 index 0000000000..e21bb49bbc --- /dev/null +++ b/engines/bladerunner/script/nr06.cpp @@ -0,0 +1,162 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptNR06::InitializeScene() { + sub_401BAC(); + if (Game_Flag_Query(442)) { + Setup_Scene_Information(48.0f, -71.88f, -26.0f, 782); + } else { + Setup_Scene_Information(-36.0f, 0.37f, -373.0f, 592); + } + Scene_Exit_Add_2D_Exit(0, 533, 234, 592, 414, 1); + Scene_Exit_Add_2D_Exit(1, 238, 137, 337, 322, 0); + Ambient_Sounds_Add_Looping_Sound(111, 25, 0, 1); + Ambient_Sounds_Add_Sound(252, 3, 60, 8, 12, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(254, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(255, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(256, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(257, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(258, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(259, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(260, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(261, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(262, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(182, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(184, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(185, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(186, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(188, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(189, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(191, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(192, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(195, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); +} + +void ScriptNR06::SceneLoaded() { + Obstacle_Object("CHAIR01", true); + Unobstacle_Object("LOFT04", true); + Unobstacle_Object("LINE02", true); + Unobstacle_Object("WALL01", true); + Unclickable_Object("CHAIR01"); +} + +bool ScriptNR06::MouseClick(int x, int y) { + return false; +} + +bool ScriptNR06::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptNR06::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptNR06::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptNR06::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, 48.0f, -71.88f, -26.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Game_Flag_Set(441); + Set_Enter(57, 60); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -137.0f, -71.88f, -243.0f, 0, 1, false, 0)) { + Actor_Face_Heading(0, 95, false); + Loop_Actor_Travel_Stairs(0, 8, 1, 0); + Loop_Actor_Walk_To_XYZ(0, -36.0f, 0.37f, -373.0f, 0, 0, false, 0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(439); + Set_Enter(13, 61); + } + return true; + } + return false; +} + +bool ScriptNR06::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptNR06::SceneFrameAdvanced(int frame) { + if (!Music_Is_Playing()) { + sub_401BAC(); + } + //return false; +} + +void ScriptNR06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptNR06::PlayerWalkedIn() { + if (Game_Flag_Query(442)) { + Loop_Actor_Walk_To_XYZ(0, -3.0f, -71.88f, -26.0f, 0, 0, false, 0); + Game_Flag_Reset(442); + } else { + Loop_Actor_Walk_To_XYZ(0, -81.72f, 0.12f, -323.49f, 0, 0, false, 0); + Actor_Face_Heading(0, 600, false); + Loop_Actor_Travel_Stairs(0, 8, 0, 0); + Game_Flag_Reset(440); + } + //return false; +} + +void ScriptNR06::PlayerWalkedOut() { + if (Game_Flag_Query(441)) { + Music_Stop(2); + } +} + +void ScriptNR06::DialogueQueueFlushed(int a1) { +} + +void ScriptNR06::sub_401BAC() { + if (Music_Is_Playing()) { + Music_Adjust(31, 80, 2); + } else { + int v0 = Global_Variable_Query(54); + if (v0 == 0) { + Music_Play(16, 61, -80, 2, -1, 0, 0); + } else if (v0 == 1) { + Music_Play(15, 41, -80, 2, -1, 0, 0); + } else if (v0 == 2) { + Music_Play(7, 41, -80, 2, -1, 0, 0); + } + v0++; + if (v0 > 2) { + v0 = 0; + } + Global_Variable_Set(54, v0); + } +} + +} // End of namespace BladeRunner |