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-rw-r--r--engines/bladerunner/script/nr07.cpp379
1 files changed, 379 insertions, 0 deletions
diff --git a/engines/bladerunner/script/nr07.cpp b/engines/bladerunner/script/nr07.cpp
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+++ b/engines/bladerunner/script/nr07.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptNR07::InitializeScene() {
+ Setup_Scene_Information(-110.0f, -73.5f, -193.0f, 554);
+ Scene_Exit_Add_2D_Exit(0, 429, 137, 506, 251, 0);
+ Ambient_Sounds_Add_Looping_Sound(111, 25, 0, 1);
+}
+
+void ScriptNR07::SceneLoaded() {
+ Obstacle_Object("VANITY", true);
+ Clickable_Object("VASE");
+}
+
+bool ScriptNR07::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptNR07::ClickedOn3DObject(const char *objectName, bool a2) {
+ Actor_Set_Goal_Number(25, 201);
+ if (Object_Query_Click("VASE", objectName)) {
+ sub_401C60();
+ }
+ Actor_Set_Goal_Number(25, 200);
+ return false;
+}
+
+bool ScriptNR07::ClickedOnActor(int actorId) {
+ if (actorId == 3) {
+ if (Actor_Query_Goal_Number(33) <= 239) {
+ Actor_Set_Goal_Number(25, 201);
+ Actor_Face_Actor(0, 3, true);
+ Dialogue_Menu_Clear_List();
+ if (Game_Flag_Query(638)) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(1100, -1, 3, 8);
+ DM_Add_To_List_Never_Repeat_Once_Selected(1110, 8, -1, -1);
+ if (Actor_Clue_Query(0, 95)) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(1120, 3, 6, 7);
+ }
+ if (Actor_Clue_Query(0, 113)) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(1130, 3, 5, 7);
+ }
+ if (Game_Flag_Query(510)) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(1140, 1, 4, 7);
+ }
+ } else {
+ DM_Add_To_List_Never_Repeat_Once_Selected(1080, 3, 5, 7);
+ DM_Add_To_List_Never_Repeat_Once_Selected(1090, 7, 5, 4);
+ }
+ Dialogue_Menu_Add_DONE_To_List(1150);
+ Dialogue_Menu_Appear(320, 240);
+ int answer = Dialogue_Menu_Query_Input();
+ Dialogue_Menu_Disappear();
+ switch (answer) {
+ case 1140:
+ sub_4028FC();
+ break;
+ case 1130:
+ sub_402738();
+ break;
+ case 1120:
+ sub_402614();
+ break;
+ case 1110:
+ sub_402510();
+ break;
+ case 1100:
+ sub_402284();
+ break;
+ case 1090:
+ Actor_Says(0, 3650, 13);
+ Actor_Says(3, 630, 30);
+ Actor_Says(0, 3655, 16);
+ Actor_Says(3, 640, 31);
+ break;
+ case 1080:
+ sub_401EF4();
+ break;
+ default:
+ break;
+ }
+ Actor_Set_Goal_Number(25, 200);
+ return false;;
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptNR07::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptNR07::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -102.0f, -73.5f, -233.0f, 0, 1, false, 0)) {
+ Actor_Set_Goal_Number(25, 201);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(442);
+ Set_Enter(56, 59);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptNR07::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptNR07::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptNR07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptNR07::PlayerWalkedIn() {
+ Loop_Actor_Walk_To_XYZ(0, -110.0f, -73.5f, -169.0f, 0, 0, false, 0);
+ if (Actor_Query_In_Set(3, 57)) {
+ if (Game_Flag_Query(508)) {
+ Actor_Modify_Friendliness_To_Other(3, 0, -2);
+ Actor_Says(3, 530, 31);
+ } else {
+ Game_Flag_Set(508);
+ if (!Actor_Clue_Query(3, 214)) {
+ Actor_Modify_Friendliness_To_Other(3, 0, 5);
+ } else if (Actor_Clue_Query(0, 216) || Actor_Clue_Query(0, 217)) {
+ Actor_Modify_Friendliness_To_Other(3, 0, 10);
+ }
+ Actor_Says(3, 500, 30);
+ Actor_Says(0, 3585, 14);
+ Actor_Says(3, 510, 30);
+ Actor_Start_Speech_Sample(0, 3590);
+ Loop_Actor_Walk_To_XYZ(0, -112.0f, -73.0f, -89.0f, 525, 0, false, 0);
+ Actor_Says(3, 520, 53);
+ }
+ Actor_Set_Goal_Number(25, 200);
+ }
+ //return false;
+}
+
+void ScriptNR07::PlayerWalkedOut() {
+
+}
+
+void ScriptNR07::DialogueQueueFlushed(int a1) {
+}
+
+void ScriptNR07::sub_4018D4() {
+ Actor_Set_Goal_Number(25, 201);
+ Player_Loses_Control();
+ Actor_Set_At_XYZ(3, -136.0f, -73.0f, -18.0f, 300);
+ Actor_Change_Animation_Mode(3, 71);
+ Actor_Change_Animation_Mode(0, 21);
+ Loop_Actor_Walk_To_XYZ(3, -102.0f, -73.5f, -233.0f, 0, 0, true, 0);
+ if (Game_Flag_Query(47)) {
+ Actor_Set_Goal_Number(3, 245);
+ } else {
+ Actor_Set_Goal_Number(3, 295);
+ Game_Flag_Set(591);
+ Actor_Put_In_Set(3, 91);
+ Actor_Set_At_Waypoint(3, 33, 0);
+ }
+ Player_Gains_Control();
+}
+
+void ScriptNR07::sub_401A10() {
+ Scene_Exits_Disable();
+ Actor_Set_Goal_Number(25, 201);
+ Actor_Says_With_Pause(3, 930, 1.0f, 30);
+ Actor_Says_With_Pause(3, 910, 1.0f, 30);
+ Actor_Face_Object(3, "VANITY", true);
+ Actor_Says(3, 940, 31);
+ Actor_Says(0, 3770, 19);
+ Async_Actor_Walk_To_XYZ(0, -193.0f, -73.5f, -13.0f, 0, false);
+ Actor_Says(3, 950, 31);
+ Actor_Face_Actor(3, 0, true);
+ Actor_Change_Animation_Mode(3, 4);
+ Actor_Face_Actor(0, 3, true);
+ Actor_Says(0, 3760, 19);
+ Actor_Says(3, 960, 53);
+ Actor_Says(3, 920, 53);
+ Actor_Says(0, 3780, 0);
+ Actor_Says(3, 970, 53);
+ Actor_Voice_Over(1710, 99);
+ Actor_Voice_Over(1720, 99);
+ Actor_Voice_Over(1730, 99);
+ Actor_Set_Goal_Number(33, 240);
+}
+
+void ScriptNR07::sub_401C60() {
+ Loop_Actor_Walk_To_XYZ(0, -109.0f, -73.0f, -89.0f, 0, 0, false, 0);
+ Actor_Face_Object(0, "VASE", true);
+ if (Actor_Query_Is_In_Current_Set(3)) {
+ if (!Actor_Clue_Query(0, 97)) {
+ Actor_Clue_Acquire(0, 97, 1, -1);
+ int v0 = Actor_Query_Friendliness_To_Other(3, 0);
+ if (v0 > 50) {
+ Actor_Modify_Friendliness_To_Other(3, 0, 2);
+ } else if (v0 <= 50) {
+ Actor_Modify_Friendliness_To_Other(3, 0, -2);
+ }
+ Actor_Says(0, 3600, 19);
+ Actor_Says(3, 550, 30);
+ Actor_Says(0, 3605, 19);
+ Actor_Says(3, 560, 31);
+ Actor_Says(0, 3610, 19);
+ }
+ } else if (Actor_Clue_Query(0, 98)) {
+ Actor_Says(0, 8585, 14);
+ } else {
+ Actor_Clue_Acquire(0, 98, 1, -1);
+ Loop_Actor_Walk_To_Scene_Object(0, "VASE", 100, 1, false);
+ Actor_Change_Animation_Mode(0, 23);
+ Item_Pickup_Spin_Effect(935, 526, 268);
+ Actor_Voice_Over(1690, 99);
+ Actor_Voice_Over(1700, 99);
+ }
+}
+
+void ScriptNR07::sub_401EF4() {
+ Actor_Clue_Acquire(0, 96, 1, -1);
+ Actor_Says(0, 3625, 19);
+ Actor_Says(3, 570, 30);
+ Actor_Says_With_Pause(3, 580, 1.0f, 31);
+ Actor_Says(0, 3630, 13);
+ Actor_Says_With_Pause(3, 590, 1.0f, 30);
+ Actor_Says(3, 600, 30);
+ Actor_Start_Speech_Sample(0, 3640);
+ Loop_Actor_Walk_To_XYZ(0, -109.0f, -73.0f, -89.0f, 0, 0, false, 0);
+ Actor_Face_Actor(0, 3, true);
+ Actor_Face_Actor(3, 0, true);
+ Game_Flag_Set(638);
+ Actor_Clue_Acquire(0, 91, 1, 3);
+ int v0 = Actor_Query_Friendliness_To_Other(3, 0);
+ if (!Game_Flag_Query(47) && v0 < 40) {
+ sub_4018D4();
+ return;
+ }
+ if (v0 < 36) {
+ sub_401A10();
+ return;
+ }
+ sub_4020F0();
+}
+
+void ScriptNR07::sub_4020F0() {
+ if (Actor_Clue_Query(3, 213) && Actor_Clue_Query(3, 214)) {
+ Actor_Modify_Friendliness_To_Other(3, 0, -1);
+ }
+ Actor_Says(3, 610, 31);
+ Actor_Says(0, 3645, 12);
+ Actor_Says(3, 620, 30);
+ int v0 = Actor_Query_Friendliness_To_Other(3, 0);
+ if (!Game_Flag_Query(47) && v0 < 40) {
+ sub_4018D4();
+ return;
+ }
+ if (v0 < 36) {
+ sub_401A10();
+ return;
+ }
+ Actor_Face_Object(3, "VANITY", true);
+}
+
+void ScriptNR07::sub_402284() {
+ Actor_Clue_Acquire(0, 94, 1, -1);
+ Actor_Start_Speech_Sample(0, 3660);
+ Loop_Actor_Walk_To_XYZ(0, -109.0f, -73.0f, -89.0f, 0, 0, false, 0);
+ Actor_Face_Actor(0, 3, true);
+ Actor_Says(3, 650, 30);
+ Actor_Says(3, 660, 31);
+ Actor_Says(0, 3665, 18);
+ Actor_Face_Actor(3, 0, true);
+ Actor_Says(3, 670, 31);
+ Actor_Says(3, 680, 30);
+ Actor_Says(3, 690, 31);
+ Actor_Says(0, 3670, 17);
+ Actor_Says(3, 700, 30);
+ Actor_Says(0, 3675, 19);
+ Actor_Says(3, 710, 30);
+ Actor_Says(0, 3680, 19);
+ Actor_Says(3, 720, 30);
+ Actor_Says(3, 730, 30);
+ Actor_Says(0, 3685, 13);
+ Voight_Kampff_Activate(3, 40);
+ if (Game_Flag_Query(47)) {
+ sub_401A10();
+ } else {
+ sub_4018D4();
+ }
+}
+
+void ScriptNR07::sub_402510() {
+ Actor_Says(0, 3690, 14);
+ Actor_Start_Speech_Sample(3, 750);
+ Loop_Actor_Walk_To_XYZ(0, -109.0f, -73.0f, -89.0f, 0, 0, false, 0);
+ Actor_Face_Actor(0, 3, true);
+ Actor_Face_Actor(3, 0, true);
+ Actor_Says(0, 3695, 15);
+ Actor_Modify_Friendliness_To_Other(3, 0, 5);
+ if (Game_Flag_Query(47)) {
+ sub_401A10();
+ } else {
+ sub_4018D4();
+ }
+}
+
+void ScriptNR07::sub_402614() {
+ Actor_Says(0, 3705, 19);
+ Actor_Says(3, 760, 53);
+ if (Game_Flag_Query(47)) {
+ Actor_Modify_Friendliness_To_Other(3, 0, -5);
+ Actor_Says(0, 3710, 18);
+ sub_401A10();
+ } else {
+ Actor_Modify_Friendliness_To_Other(3, 0, -3);
+ Actor_Start_Speech_Sample(0, 3710);
+ Loop_Actor_Walk_To_XYZ(0, -109.0f, -73.0f, -89.0f, 0, 0, false, 0);
+ Actor_Face_Actor(0, 3, true);
+ sub_4018D4();
+ }
+}
+
+void ScriptNR07::sub_402738() {
+ Actor_Modify_Friendliness_To_Other(3, 0, -3);
+ Actor_Says(0, 3615, 16);
+ Actor_Says(3, 770, 30);
+ Actor_Says(0, 3720, 15);
+ Actor_Says_With_Pause(3, 780, 2.0f, 30);
+ Actor_Says(3, 790, 31);
+ Actor_Says(0, 3725, 18);
+ Actor_Says(3, 800, 30);
+ Actor_Says_With_Pause(0, 3730, 2.0f, 13);
+ Actor_Says_With_Pause(3, 810, 1.0f, 53);
+ Actor_Says(3, 820, 30);
+ Actor_Says(0, 3735, 14);
+ Actor_Says(3, 830, 31);
+ Actor_Says(0, 3740, 19);
+}
+
+void ScriptNR07::sub_4028FC() {
+ Actor_Says(0, 3620, 19);
+ Actor_Says(3, 840, 30);
+ Actor_Says(0, 3745, 9);
+ Actor_Says_With_Pause(3, 850, 1.0f, 30);
+ Actor_Says(3, 860, 30);
+ Actor_Says(3, 870, 53);
+ Actor_Says(0, 3750, 11);
+ Actor_Says(3, 880, 30);
+ Actor_Says(0, 3755, 16);
+ Actor_Says(3, 890, 31);
+}
+
+} // End of namespace BladeRunner