diff options
Diffstat (limited to 'engines/bladerunner/script/nr07.cpp')
-rw-r--r-- | engines/bladerunner/script/nr07.cpp | 379 |
1 files changed, 379 insertions, 0 deletions
diff --git a/engines/bladerunner/script/nr07.cpp b/engines/bladerunner/script/nr07.cpp new file mode 100644 index 0000000000..99b7aff2b1 --- /dev/null +++ b/engines/bladerunner/script/nr07.cpp @@ -0,0 +1,379 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptNR07::InitializeScene() { + Setup_Scene_Information(-110.0f, -73.5f, -193.0f, 554); + Scene_Exit_Add_2D_Exit(0, 429, 137, 506, 251, 0); + Ambient_Sounds_Add_Looping_Sound(111, 25, 0, 1); +} + +void ScriptNR07::SceneLoaded() { + Obstacle_Object("VANITY", true); + Clickable_Object("VASE"); +} + +bool ScriptNR07::MouseClick(int x, int y) { + return false; +} + +bool ScriptNR07::ClickedOn3DObject(const char *objectName, bool a2) { + Actor_Set_Goal_Number(25, 201); + if (Object_Query_Click("VASE", objectName)) { + sub_401C60(); + } + Actor_Set_Goal_Number(25, 200); + return false; +} + +bool ScriptNR07::ClickedOnActor(int actorId) { + if (actorId == 3) { + if (Actor_Query_Goal_Number(33) <= 239) { + Actor_Set_Goal_Number(25, 201); + Actor_Face_Actor(0, 3, true); + Dialogue_Menu_Clear_List(); + if (Game_Flag_Query(638)) { + DM_Add_To_List_Never_Repeat_Once_Selected(1100, -1, 3, 8); + DM_Add_To_List_Never_Repeat_Once_Selected(1110, 8, -1, -1); + if (Actor_Clue_Query(0, 95)) { + DM_Add_To_List_Never_Repeat_Once_Selected(1120, 3, 6, 7); + } + if (Actor_Clue_Query(0, 113)) { + DM_Add_To_List_Never_Repeat_Once_Selected(1130, 3, 5, 7); + } + if (Game_Flag_Query(510)) { + DM_Add_To_List_Never_Repeat_Once_Selected(1140, 1, 4, 7); + } + } else { + DM_Add_To_List_Never_Repeat_Once_Selected(1080, 3, 5, 7); + DM_Add_To_List_Never_Repeat_Once_Selected(1090, 7, 5, 4); + } + Dialogue_Menu_Add_DONE_To_List(1150); + Dialogue_Menu_Appear(320, 240); + int answer = Dialogue_Menu_Query_Input(); + Dialogue_Menu_Disappear(); + switch (answer) { + case 1140: + sub_4028FC(); + break; + case 1130: + sub_402738(); + break; + case 1120: + sub_402614(); + break; + case 1110: + sub_402510(); + break; + case 1100: + sub_402284(); + break; + case 1090: + Actor_Says(0, 3650, 13); + Actor_Says(3, 630, 30); + Actor_Says(0, 3655, 16); + Actor_Says(3, 640, 31); + break; + case 1080: + sub_401EF4(); + break; + default: + break; + } + Actor_Set_Goal_Number(25, 200); + return false;; + } + return true; + } + return false; +} + +bool ScriptNR07::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptNR07::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -102.0f, -73.5f, -233.0f, 0, 1, false, 0)) { + Actor_Set_Goal_Number(25, 201); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(442); + Set_Enter(56, 59); + } + return true; + } + return false; +} + +bool ScriptNR07::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptNR07::SceneFrameAdvanced(int frame) { +} + +void ScriptNR07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptNR07::PlayerWalkedIn() { + Loop_Actor_Walk_To_XYZ(0, -110.0f, -73.5f, -169.0f, 0, 0, false, 0); + if (Actor_Query_In_Set(3, 57)) { + if (Game_Flag_Query(508)) { + Actor_Modify_Friendliness_To_Other(3, 0, -2); + Actor_Says(3, 530, 31); + } else { + Game_Flag_Set(508); + if (!Actor_Clue_Query(3, 214)) { + Actor_Modify_Friendliness_To_Other(3, 0, 5); + } else if (Actor_Clue_Query(0, 216) || Actor_Clue_Query(0, 217)) { + Actor_Modify_Friendliness_To_Other(3, 0, 10); + } + Actor_Says(3, 500, 30); + Actor_Says(0, 3585, 14); + Actor_Says(3, 510, 30); + Actor_Start_Speech_Sample(0, 3590); + Loop_Actor_Walk_To_XYZ(0, -112.0f, -73.0f, -89.0f, 525, 0, false, 0); + Actor_Says(3, 520, 53); + } + Actor_Set_Goal_Number(25, 200); + } + //return false; +} + +void ScriptNR07::PlayerWalkedOut() { + +} + +void ScriptNR07::DialogueQueueFlushed(int a1) { +} + +void ScriptNR07::sub_4018D4() { + Actor_Set_Goal_Number(25, 201); + Player_Loses_Control(); + Actor_Set_At_XYZ(3, -136.0f, -73.0f, -18.0f, 300); + Actor_Change_Animation_Mode(3, 71); + Actor_Change_Animation_Mode(0, 21); + Loop_Actor_Walk_To_XYZ(3, -102.0f, -73.5f, -233.0f, 0, 0, true, 0); + if (Game_Flag_Query(47)) { + Actor_Set_Goal_Number(3, 245); + } else { + Actor_Set_Goal_Number(3, 295); + Game_Flag_Set(591); + Actor_Put_In_Set(3, 91); + Actor_Set_At_Waypoint(3, 33, 0); + } + Player_Gains_Control(); +} + +void ScriptNR07::sub_401A10() { + Scene_Exits_Disable(); + Actor_Set_Goal_Number(25, 201); + Actor_Says_With_Pause(3, 930, 1.0f, 30); + Actor_Says_With_Pause(3, 910, 1.0f, 30); + Actor_Face_Object(3, "VANITY", true); + Actor_Says(3, 940, 31); + Actor_Says(0, 3770, 19); + Async_Actor_Walk_To_XYZ(0, -193.0f, -73.5f, -13.0f, 0, false); + Actor_Says(3, 950, 31); + Actor_Face_Actor(3, 0, true); + Actor_Change_Animation_Mode(3, 4); + Actor_Face_Actor(0, 3, true); + Actor_Says(0, 3760, 19); + Actor_Says(3, 960, 53); + Actor_Says(3, 920, 53); + Actor_Says(0, 3780, 0); + Actor_Says(3, 970, 53); + Actor_Voice_Over(1710, 99); + Actor_Voice_Over(1720, 99); + Actor_Voice_Over(1730, 99); + Actor_Set_Goal_Number(33, 240); +} + +void ScriptNR07::sub_401C60() { + Loop_Actor_Walk_To_XYZ(0, -109.0f, -73.0f, -89.0f, 0, 0, false, 0); + Actor_Face_Object(0, "VASE", true); + if (Actor_Query_Is_In_Current_Set(3)) { + if (!Actor_Clue_Query(0, 97)) { + Actor_Clue_Acquire(0, 97, 1, -1); + int v0 = Actor_Query_Friendliness_To_Other(3, 0); + if (v0 > 50) { + Actor_Modify_Friendliness_To_Other(3, 0, 2); + } else if (v0 <= 50) { + Actor_Modify_Friendliness_To_Other(3, 0, -2); + } + Actor_Says(0, 3600, 19); + Actor_Says(3, 550, 30); + Actor_Says(0, 3605, 19); + Actor_Says(3, 560, 31); + Actor_Says(0, 3610, 19); + } + } else if (Actor_Clue_Query(0, 98)) { + Actor_Says(0, 8585, 14); + } else { + Actor_Clue_Acquire(0, 98, 1, -1); + Loop_Actor_Walk_To_Scene_Object(0, "VASE", 100, 1, false); + Actor_Change_Animation_Mode(0, 23); + Item_Pickup_Spin_Effect(935, 526, 268); + Actor_Voice_Over(1690, 99); + Actor_Voice_Over(1700, 99); + } +} + +void ScriptNR07::sub_401EF4() { + Actor_Clue_Acquire(0, 96, 1, -1); + Actor_Says(0, 3625, 19); + Actor_Says(3, 570, 30); + Actor_Says_With_Pause(3, 580, 1.0f, 31); + Actor_Says(0, 3630, 13); + Actor_Says_With_Pause(3, 590, 1.0f, 30); + Actor_Says(3, 600, 30); + Actor_Start_Speech_Sample(0, 3640); + Loop_Actor_Walk_To_XYZ(0, -109.0f, -73.0f, -89.0f, 0, 0, false, 0); + Actor_Face_Actor(0, 3, true); + Actor_Face_Actor(3, 0, true); + Game_Flag_Set(638); + Actor_Clue_Acquire(0, 91, 1, 3); + int v0 = Actor_Query_Friendliness_To_Other(3, 0); + if (!Game_Flag_Query(47) && v0 < 40) { + sub_4018D4(); + return; + } + if (v0 < 36) { + sub_401A10(); + return; + } + sub_4020F0(); +} + +void ScriptNR07::sub_4020F0() { + if (Actor_Clue_Query(3, 213) && Actor_Clue_Query(3, 214)) { + Actor_Modify_Friendliness_To_Other(3, 0, -1); + } + Actor_Says(3, 610, 31); + Actor_Says(0, 3645, 12); + Actor_Says(3, 620, 30); + int v0 = Actor_Query_Friendliness_To_Other(3, 0); + if (!Game_Flag_Query(47) && v0 < 40) { + sub_4018D4(); + return; + } + if (v0 < 36) { + sub_401A10(); + return; + } + Actor_Face_Object(3, "VANITY", true); +} + +void ScriptNR07::sub_402284() { + Actor_Clue_Acquire(0, 94, 1, -1); + Actor_Start_Speech_Sample(0, 3660); + Loop_Actor_Walk_To_XYZ(0, -109.0f, -73.0f, -89.0f, 0, 0, false, 0); + Actor_Face_Actor(0, 3, true); + Actor_Says(3, 650, 30); + Actor_Says(3, 660, 31); + Actor_Says(0, 3665, 18); + Actor_Face_Actor(3, 0, true); + Actor_Says(3, 670, 31); + Actor_Says(3, 680, 30); + Actor_Says(3, 690, 31); + Actor_Says(0, 3670, 17); + Actor_Says(3, 700, 30); + Actor_Says(0, 3675, 19); + Actor_Says(3, 710, 30); + Actor_Says(0, 3680, 19); + Actor_Says(3, 720, 30); + Actor_Says(3, 730, 30); + Actor_Says(0, 3685, 13); + Voight_Kampff_Activate(3, 40); + if (Game_Flag_Query(47)) { + sub_401A10(); + } else { + sub_4018D4(); + } +} + +void ScriptNR07::sub_402510() { + Actor_Says(0, 3690, 14); + Actor_Start_Speech_Sample(3, 750); + Loop_Actor_Walk_To_XYZ(0, -109.0f, -73.0f, -89.0f, 0, 0, false, 0); + Actor_Face_Actor(0, 3, true); + Actor_Face_Actor(3, 0, true); + Actor_Says(0, 3695, 15); + Actor_Modify_Friendliness_To_Other(3, 0, 5); + if (Game_Flag_Query(47)) { + sub_401A10(); + } else { + sub_4018D4(); + } +} + +void ScriptNR07::sub_402614() { + Actor_Says(0, 3705, 19); + Actor_Says(3, 760, 53); + if (Game_Flag_Query(47)) { + Actor_Modify_Friendliness_To_Other(3, 0, -5); + Actor_Says(0, 3710, 18); + sub_401A10(); + } else { + Actor_Modify_Friendliness_To_Other(3, 0, -3); + Actor_Start_Speech_Sample(0, 3710); + Loop_Actor_Walk_To_XYZ(0, -109.0f, -73.0f, -89.0f, 0, 0, false, 0); + Actor_Face_Actor(0, 3, true); + sub_4018D4(); + } +} + +void ScriptNR07::sub_402738() { + Actor_Modify_Friendliness_To_Other(3, 0, -3); + Actor_Says(0, 3615, 16); + Actor_Says(3, 770, 30); + Actor_Says(0, 3720, 15); + Actor_Says_With_Pause(3, 780, 2.0f, 30); + Actor_Says(3, 790, 31); + Actor_Says(0, 3725, 18); + Actor_Says(3, 800, 30); + Actor_Says_With_Pause(0, 3730, 2.0f, 13); + Actor_Says_With_Pause(3, 810, 1.0f, 53); + Actor_Says(3, 820, 30); + Actor_Says(0, 3735, 14); + Actor_Says(3, 830, 31); + Actor_Says(0, 3740, 19); +} + +void ScriptNR07::sub_4028FC() { + Actor_Says(0, 3620, 19); + Actor_Says(3, 840, 30); + Actor_Says(0, 3745, 9); + Actor_Says_With_Pause(3, 850, 1.0f, 30); + Actor_Says(3, 860, 30); + Actor_Says(3, 870, 53); + Actor_Says(0, 3750, 11); + Actor_Says(3, 880, 30); + Actor_Says(0, 3755, 16); + Actor_Says(3, 890, 31); +} + +} // End of namespace BladeRunner |