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Diffstat (limited to 'engines/bladerunner/script/nr09.cpp')
-rw-r--r-- | engines/bladerunner/script/nr09.cpp | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/engines/bladerunner/script/nr09.cpp b/engines/bladerunner/script/nr09.cpp new file mode 100644 index 0000000000..8453fa3420 --- /dev/null +++ b/engines/bladerunner/script/nr09.cpp @@ -0,0 +1,145 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptNR09::InitializeScene() { + if (Game_Flag_Query(476)) { + if (!Game_Flag_Query(640)) { + Ambient_Sounds_Adjust_Looping_Sound(452, 22, 100, 2); + } + Game_Flag_Reset(476); + Setup_Scene_Information(-556.07f, 0.35f, 399.04f, 440); + } else { + if (!Game_Flag_Query(640)) { + Ambient_Sounds_Add_Looping_Sound(452, 22, 100, 1); + } + Setup_Scene_Information(-704.07f, 0.35f, 663.04f, 0); + } + Scene_Exit_Add_2D_Exit(0, 400, 100, 440, 280, 1); + Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3); + Ambient_Sounds_Add_Looping_Sound(205, 22, 0, 1); + Ambient_Sounds_Add_Looping_Sound(71, 33, 0, 1); + Ambient_Sounds_Add_Sound(303, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(304, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(305, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(306, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(307, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(308, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); +} + +void ScriptNR09::SceneLoaded() { + Obstacle_Object("X2NEWSPAPER", true); + Unobstacle_Object("X2NEWSPAPER", true); + Unclickable_Object("X2NEWSPAPER"); +} + +bool ScriptNR09::MouseClick(int x, int y) { + return false; +} + +bool ScriptNR09::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptNR09::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptNR09::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptNR09::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -564.07f, 0.35f, 399.04f, 0, 1, false, 0)) { + Game_Flag_Set(475); + Set_Enter(59, 63); + return true; + } + } + if (exitId == 1) { + int v1 = Loop_Actor_Walk_To_XYZ(0, -704.07f, 0.35f, 663.04f, 0, 1, false, 0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + if (!v1) { + Game_Flag_Set(615); + Set_Enter(13, 61); + return true; + } + } + return false; +} + +bool ScriptNR09::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptNR09::SceneFrameAdvanced(int frame) { + if (!Music_Is_Playing()) { + sub_40172C(); + } +} + +void ScriptNR09::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptNR09::PlayerWalkedIn() { + if (Game_Flag_Query(614)) { + Loop_Actor_Walk_To_XYZ(0, -704.07001f, 0.35f, 623.04f, 0, 0, false, 0); + Game_Flag_Reset(614); + } + //return false; +} + +void ScriptNR09::PlayerWalkedOut() { + if (Game_Flag_Query(475)) { + Music_Stop(2); + } +} + +void ScriptNR09::DialogueQueueFlushed(int a1) { +} + +void ScriptNR09::sub_40172C() { + if (Music_Is_Playing()) { + Music_Adjust(31, -80, 2); + } else { + int v0 = Global_Variable_Query(54); + if (v0 == 0) { + Music_Play(16, 61, -80, 2, -1, 0, 0); + } else if (v0 == 1) { + Music_Play(15, 41, -80, 2, -1, 0, 0); + } else if (v0 == 2) { + Music_Play(7, 41, -80, 2, -1, 0, 0); + } + v0++; + if (v0 > 2) { + v0 = 0; + } + Global_Variable_Set(54, v0); + } +} + +} // End of namespace BladeRunner |