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Diffstat (limited to 'engines/bladerunner/script/nr10.cpp')
-rw-r--r-- | engines/bladerunner/script/nr10.cpp | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/engines/bladerunner/script/nr10.cpp b/engines/bladerunner/script/nr10.cpp new file mode 100644 index 0000000000..f52d80889d --- /dev/null +++ b/engines/bladerunner/script/nr10.cpp @@ -0,0 +1,164 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptNR10::InitializeScene() { + if (Game_Flag_Query(475)) { + Game_Flag_Reset(475); + Setup_Scene_Information(-136.78f, 2.84f, -234.43f, 320); + } else { + Game_Flag_Reset(477); + Setup_Scene_Information(19.22f, 2.84f, -250.43f, 540); + } + Scene_Exit_Add_2D_Exit(0, 144, 163, 194, 318, 3); + Scene_Exit_Add_2D_Exit(1, 475, 95, 568, 230, 0); + Ambient_Sounds_Add_Looping_Sound(205, 22, 0, 1); + Ambient_Sounds_Add_Looping_Sound(71, 33, 0, 1); + Ambient_Sounds_Add_Sound(303, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(304, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(305, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(306, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(307, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(308, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); + if (Game_Flag_Query(640)) { + Scene_Loop_Set_Default(0); + } else { + Ambient_Sounds_Adjust_Looping_Sound(452, 31, 0, 1); + Scene_Loop_Set_Default(2); + } +} + +void ScriptNR10::SceneLoaded() { + Obstacle_Object("HOOK 01", true); + Unobstacle_Object("BOX21", true); + Unobstacle_Object("BOX23", true); + Unclickable_Object("BOX18"); +} + +bool ScriptNR10::MouseClick(int x, int y) { + return Game_Flag_Query(642); +} + +bool ScriptNR10::ClickedOn3DObject(const char *objectName, bool a2) { + if (Object_Query_Click("BOX18", objectName) && a2 && Game_Flag_Query(642)) { + Actor_Set_Goal_Number(3, 250); + Game_Flag_Set(640); + Game_Flag_Reset(642); + Actor_Set_Invisible(0, false); + Actor_Set_Invisible(3, false); + Ambient_Sounds_Remove_Looping_Sound(452, true); + Sound_Play(453, 52, 0, 0, 50); + Scene_Loop_Set_Default(0); + Scene_Loop_Start_Special(2, 0, 1); + Un_Combat_Target_Object("BOX18"); + Scene_Exits_Enable(); + return true; + } + return false; +} + +bool ScriptNR10::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptNR10::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptNR10::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -152.78f, 2.84f, -238.43f, 0, 1, false, 0)) { + Game_Flag_Set(476); + Set_Enter(58, 62); + return true; + } + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, 11.5f, 2.84f, -304.46f, 0, 1, false, 0)) { + Actor_Face_Heading(0, 55, false); + Loop_Actor_Travel_Ladder(0, 8, 1, 0); + Game_Flag_Set(641); + Set_Enter(60, 64); + return true; + } + } + return false; +} + +bool ScriptNR10::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptNR10::SceneFrameAdvanced(int frame) { + if (frame == 122) { + Game_Flag_Set(642); + Actor_Set_Invisible(0, true); + Actor_Set_Invisible(3, true); + Combat_Target_Object("BOX18"); + //return true; + return; + } + if (frame == 61 && Game_Flag_Query(642)) { + Game_Flag_Reset(642); + Player_Set_Combat_Mode(false); + Actor_Set_Invisible(0, false); + Actor_Set_Goal_Number(3, 247); + //return true; + return; + } + //return false; +} + +void ScriptNR10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptNR10::PlayerWalkedIn() { + if (Actor_Query_Goal_Number(3) == 246) { + Player_Set_Combat_Mode(true); + //return true; + return; + } + if (Actor_Query_Goal_Number(1) == 236) { + Actor_Face_Actor(1, 0, true); + Actor_Says(1, 150, 13); + Actor_Face_Actor(0, 1, true); + Actor_Says(0, 1580, 14); + Actor_Says(1, 160, 15); + Actor_Says(0, 1585, 16); + Actor_Says(1, 1160, 16); + Delay(1000); + Actor_Says(1, 1290, 14); + Actor_Set_Goal_Number(1, 275); + } + // return false; +} + +void ScriptNR10::PlayerWalkedOut() { +} + +void ScriptNR10::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |