diff options
Diffstat (limited to 'engines/bladerunner/script/nr10.cpp')
| -rw-r--r-- | engines/bladerunner/script/nr10.cpp | 164 | 
1 files changed, 164 insertions, 0 deletions
| diff --git a/engines/bladerunner/script/nr10.cpp b/engines/bladerunner/script/nr10.cpp new file mode 100644 index 0000000000..f52d80889d --- /dev/null +++ b/engines/bladerunner/script/nr10.cpp @@ -0,0 +1,164 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptNR10::InitializeScene() { +	if (Game_Flag_Query(475)) { +		Game_Flag_Reset(475); +		Setup_Scene_Information(-136.78f, 2.84f, -234.43f, 320); +	} else { +		Game_Flag_Reset(477); +		Setup_Scene_Information(19.22f, 2.84f, -250.43f, 540); +	} +	Scene_Exit_Add_2D_Exit(0, 144, 163, 194, 318, 3); +	Scene_Exit_Add_2D_Exit(1, 475, 95, 568, 230, 0); +	Ambient_Sounds_Add_Looping_Sound(205, 22, 0, 1); +	Ambient_Sounds_Add_Looping_Sound(71, 33, 0, 1); +	Ambient_Sounds_Add_Sound(303, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); +	Ambient_Sounds_Add_Sound(304, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); +	Ambient_Sounds_Add_Sound(305, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); +	Ambient_Sounds_Add_Sound(306, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); +	Ambient_Sounds_Add_Sound(307, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); +	Ambient_Sounds_Add_Sound(308, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); +	if (Game_Flag_Query(640)) { +		Scene_Loop_Set_Default(0); +	} else { +		Ambient_Sounds_Adjust_Looping_Sound(452, 31, 0, 1); +		Scene_Loop_Set_Default(2); +	} +} + +void ScriptNR10::SceneLoaded() { +	Obstacle_Object("HOOK 01", true); +	Unobstacle_Object("BOX21", true); +	Unobstacle_Object("BOX23", true); +	Unclickable_Object("BOX18"); +} + +bool ScriptNR10::MouseClick(int x, int y) { +	return Game_Flag_Query(642); +} + +bool ScriptNR10::ClickedOn3DObject(const char *objectName, bool a2) { +	if (Object_Query_Click("BOX18", objectName) && a2 && Game_Flag_Query(642)) { +		Actor_Set_Goal_Number(3, 250); +		Game_Flag_Set(640); +		Game_Flag_Reset(642); +		Actor_Set_Invisible(0, false); +		Actor_Set_Invisible(3, false); +		Ambient_Sounds_Remove_Looping_Sound(452, true); +		Sound_Play(453, 52, 0, 0, 50); +		Scene_Loop_Set_Default(0); +		Scene_Loop_Start_Special(2, 0, 1); +		Un_Combat_Target_Object("BOX18"); +		Scene_Exits_Enable(); +		return true; +	} +	return false; +} + +bool ScriptNR10::ClickedOnActor(int actorId) { +	return false; +} + +bool ScriptNR10::ClickedOnItem(int itemId, bool a2) { +	return false; +} + +bool ScriptNR10::ClickedOnExit(int exitId) { +	if (exitId == 0) { +		if (!Loop_Actor_Walk_To_XYZ(0, -152.78f, 2.84f, -238.43f, 0, 1, false, 0)) { +			Game_Flag_Set(476); +			Set_Enter(58, 62); +			return true; +		} +	} +	if (exitId == 1) { +		if (!Loop_Actor_Walk_To_XYZ(0, 11.5f, 2.84f, -304.46f, 0, 1, false, 0)) { +			Actor_Face_Heading(0, 55, false); +			Loop_Actor_Travel_Ladder(0, 8, 1, 0); +			Game_Flag_Set(641); +			Set_Enter(60, 64); +			return true; +		} +	} +	return false; +} + +bool ScriptNR10::ClickedOn2DRegion(int region) { +	return false; +} + +void ScriptNR10::SceneFrameAdvanced(int frame) { +	if (frame == 122) { +		Game_Flag_Set(642); +		Actor_Set_Invisible(0, true); +		Actor_Set_Invisible(3, true); +		Combat_Target_Object("BOX18"); +		//return true; +		return; +	} +	if (frame == 61 && Game_Flag_Query(642)) { +		Game_Flag_Reset(642); +		Player_Set_Combat_Mode(false); +		Actor_Set_Invisible(0, false); +		Actor_Set_Goal_Number(3, 247); +		//return true; +		return; +	} +	//return false; +} + +void ScriptNR10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptNR10::PlayerWalkedIn() { +	if (Actor_Query_Goal_Number(3) == 246) { +		Player_Set_Combat_Mode(true); +		//return true; +		return; +	} +	if (Actor_Query_Goal_Number(1) == 236) { +		Actor_Face_Actor(1, 0, true); +		Actor_Says(1, 150, 13); +		Actor_Face_Actor(0, 1, true); +		Actor_Says(0, 1580, 14); +		Actor_Says(1, 160, 15); +		Actor_Says(0, 1585, 16); +		Actor_Says(1, 1160, 16); +		Delay(1000); +		Actor_Says(1, 1290, 14); +		Actor_Set_Goal_Number(1, 275); +	} +	//		return false; +} + +void ScriptNR10::PlayerWalkedOut() { +} + +void ScriptNR10::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner | 
