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-rw-r--r--engines/bladerunner/script/nr11.cpp382
1 files changed, 382 insertions, 0 deletions
diff --git a/engines/bladerunner/script/nr11.cpp b/engines/bladerunner/script/nr11.cpp
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+++ b/engines/bladerunner/script/nr11.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptNR11::InitializeScene() {
+ Setup_Scene_Information(100.0f, 1.75f, -4.0f, 0);
+ Scene_Exit_Add_2D_Exit(0, 450, 305, 565, 345, 2);
+ if (!Game_Flag_Query(640)) {
+ Ambient_Sounds_Adjust_Looping_Sound(452, 22, 0, 1);
+ }
+ Ambient_Sounds_Add_Looping_Sound(205, 22, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(71, 33, 0, 1);
+ Ambient_Sounds_Add_Sound(303, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(304, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(305, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(306, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(307, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(308, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0);
+ if (Game_Flag_Query(632)) {
+ Scene_Loop_Set_Default(3);
+ Ambient_Sounds_Add_Looping_Sound(381, 83, 0, 1);
+ } else if (Game_Flag_Query(634)) {
+ Scene_Loop_Set_Default(5);
+ Ambient_Sounds_Add_Looping_Sound(381, 83, 0, 1);
+ } else {
+ Scene_Loop_Set_Default(0);
+ Overlay_Play("NR11OVER", 0, 1, 0, 0);
+ }
+}
+
+void ScriptNR11::SceneLoaded() {
+ Obstacle_Object("COATRACK", true);
+ Unobstacle_Object("BOX13", true);
+ Clickable_Object("LOFT04");
+ Unclickable_Object("LOFT04");
+ if (Actor_Query_Goal_Number(3) == 250) {
+ Clickable_Object("CLOTHING02");
+ Clickable_Object("BOX27");
+ Clickable_Object("BOX39");
+ Clickable_Object("BOX44");
+ Clickable_Object("DRESS");
+ Clickable_Object("COATRACK");
+ Clickable_Object("COLUMN3 DETS");
+ Clickable_Object("COLUMN PIPE01");
+ Clickable_Object("RECTANGLE02");
+ Clickable_Object("COLUMN04");
+ Clickable_Object("COATRACK01");
+ Clickable_Object("SHIRT");
+ Clickable_Object("SKIRT 02");
+ Clickable_Object("CLOTHING B 03");
+ Clickable_Object("BUST BUST");
+ Combat_Target_Object("CLOTHING02");
+ Combat_Target_Object("BOX27");
+ Combat_Target_Object("BOX39");
+ Combat_Target_Object("BOX44");
+ Combat_Target_Object("DRESS");
+ Combat_Target_Object("COATRACK");
+ Combat_Target_Object("COLUMN3 DETS");
+ Combat_Target_Object("COLUMN PIPE01");
+ Combat_Target_Object("RECTANGLE02");
+ Combat_Target_Object("COLUMN04");
+ Combat_Target_Object("COATRACK01");
+ Combat_Target_Object("SHIRT");
+ Combat_Target_Object("SKIRT 02");
+ Combat_Target_Object("CLOTHING B 03");
+ Combat_Target_Object("BUST BUST");
+ } else {
+ Unclickable_Object("CLOTHING02");
+ Unclickable_Object("BOX27");
+ Unclickable_Object("BOX39");
+ Unclickable_Object("BOX44");
+ Unclickable_Object("DRESS");
+ Unclickable_Object("COATRACK");
+ Unclickable_Object("COLUMN3 DETS");
+ Unclickable_Object("COLUMN PIPE01");
+ Unclickable_Object("RECTANGLE02");
+ Unclickable_Object("COLUMN04");
+ Unclickable_Object("COATRACK01");
+ Unclickable_Object("SHIRT");
+ Unclickable_Object("SKIRT 02");
+ Unclickable_Object("CLOTHING B 03");
+ Unclickable_Object("BUST BUST");
+ }
+}
+
+bool ScriptNR11::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptNR11::ClickedOn3DObject(const char *objectName, bool a2) {
+
+ if (Object_Query_Click("CLOTHING02", objectName) || Object_Query_Click("BOX27", objectName) || Object_Query_Click("BOX39", objectName) || Object_Query_Click("BOX44", objectName) || Object_Query_Click("DRESS", objectName) || Object_Query_Click("COATRACK", objectName) || Object_Query_Click("COLUMN3 DETS", objectName) || Object_Query_Click("COLUMN PIPE01", objectName) || Object_Query_Click("RECTANGLE02", objectName) || Object_Query_Click("COLUMN04", objectName) || Object_Query_Click("COATRACK01", objectName) || Object_Query_Click("SHIRT", objectName) || Object_Query_Click("SKIRT 02", objectName) || Object_Query_Click("CLOTHING B 03", objectName) || Object_Query_Click("BUST BUST", objectName)) {
+ if (a2) {
+ Actor_Set_Goal_Number(1, 211);
+ Scene_Exits_Disable();
+ sub_4028EC();
+ Player_Loses_Control();
+ if (!Player_Query_Combat_Mode()) {
+ Player_Set_Combat_Mode(true);
+ }
+ Actor_Set_Goal_Number(0, 230);
+ Scene_Loop_Set_Default(3);
+ Scene_Loop_Start_Special(2, 2, 1);
+ } else if (Actor_Query_Goal_Number(3) == 250) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 24.0f, 0.33f, 0.0f, 0, 1, false, 0)) {
+ Actor_Face_XYZ(0, -180.0f, 0.0f, -170.0f, true);
+ sub_4028EC();
+ Actor_Set_Goal_Number(1, 211);
+ if (Actor_Query_Friendliness_To_Other(3, 0) < 30) {
+ Actor_Set_At_XYZ(3, 0.5f, 0.33f, -162.0f, 0);
+ Loop_Actor_Walk_To_XYZ(3, -24.0f, 0.33f, -35.4f, 0, 0, true, 0);
+ Actor_Face_Actor(0, 3, true);
+ Actor_Change_Animation_Mode(3, 71);
+ Delay(500);
+ Actor_Change_Animation_Mode(0, 48);
+ Delay(2000);
+ Actor_Set_Goal_Number(0, 231);
+ } else {
+ Actor_Says(0, 3840, 18);
+ Delay(1000);
+ if (Actor_Query_Friendliness_To_Other(3, 0) > 59 && !Global_Variable_Query(45)) {
+ Music_Play(21, 35, 0, 3, -1, 0, 0);
+ }
+ Loop_Actor_Walk_To_XYZ(3, -135.0f, 0.33000001f, -267.0f, 0, 0, false, 0);
+ Actor_Face_Actor(3, 0, true);
+ Actor_Face_Actor(0, 3, true);
+ Actor_Clue_Acquire(0, 107, 1, 3);
+ Actor_Says(3, 990, 13);
+ Actor_Says(3, 1000, 14);
+ Loop_Actor_Walk_To_Actor(3, 0, 108, 0, false);
+ Actor_Says(0, 3845, 13);
+ Actor_Says(0, 3850, 15);
+ Actor_Says(3, 1010, 14);
+ Actor_Says(0, 3855, 13);
+ Actor_Says(3, 1020, 12);
+ Actor_Says(0, 3860, 12);
+ Actor_Says_With_Pause(3, 1030, 1.0f, 14);
+ Actor_Says(3, 1040, 13);
+ Actor_Says(0, 3865, 15);
+ Actor_Says_With_Pause(3, 1050, 0.80000001f, 14);
+ Actor_Says(3, 1060, 13);
+ Actor_Says(0, 3870, 3);
+ Actor_Says(3, 1070, 14);
+ Actor_Modify_Friendliness_To_Other(3, 0, 5);
+ if (Actor_Query_Friendliness_To_Other(3, 0) > 55 && !Global_Variable_Query(45)) {
+ Global_Variable_Set(45, 2);
+ Actor_Says(3, 1130, 17);
+ Actor_Says(0, 6365, 12);
+ Actor_Says(3, 1140, 14);
+ Actor_Says(0, 6370, 14);
+ Actor_Says(3, 1150, 12);
+ Actor_Says(3, 1160, 16);
+ }
+ Actor_Says(3, 1080, 13);
+ Actor_Says(0, 3875, 14);
+ Actor_Says(3, 1090, 17);
+ Music_Stop(4);
+ Actor_Set_Goal_Number(3, 260);
+ if (Global_Variable_Query(40) == 1) {
+ Actor_Set_Goal_Number(1, 236);
+ }
+ Game_Flag_Set(591);
+ }
+ } else {
+ if (Random_Query(1, 2) == 1) {
+ Actor_Says(0, 8575, 14);
+ } else {
+ Actor_Says(0, 8580, 14);
+ }
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptNR11::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptNR11::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptNR11::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 100.0f, 1.75f, -8.0f, 0, 1, false, 0)) {
+ Game_Flag_Set(477);
+ Set_Enter(59, 63);
+ return true;
+ }
+ }
+ return false;
+}
+
+bool ScriptNR11::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptNR11::SceneFrameAdvanced(int frame) {
+ if (frame == 62) {
+ Ambient_Sounds_Play_Sound(449, 40, 100, 100, 10);
+ }
+ if (frame == 67) {
+ Ambient_Sounds_Play_Sound(449, 30, 90, 90, 10);
+ }
+ if (frame == 74) {
+ Ambient_Sounds_Play_Sound(450, 50, 83, 83, 10);
+ }
+ if (frame == 80) {
+ Ambient_Sounds_Play_Sound(449, 60, 65, 65, 10);
+ }
+ if (frame == 92) {
+ Ambient_Sounds_Play_Sound(450, 30, 50, 50, 10);
+ }
+ if (frame == 97) {
+ Ambient_Sounds_Play_Sound(449, 50, -40, -40, 10);
+ }
+ if (frame == 103) {
+ Ambient_Sounds_Play_Sound(450, 40, -27, -27, 10);
+ }
+ if (frame == 109) {
+ Ambient_Sounds_Play_Sound(449, 60, -20, -20, 10);
+ }
+ if (frame == 62) {
+ Ambient_Sounds_Play_Sound(122, 80, 100, 100, 15);
+ }
+ if (Game_Flag_Query(659)) {
+ Game_Flag_Reset(659);
+ Overlay_Remove("NR11OVER");
+ Overlay_Play("NR11OVER", 1, 0, 1, 0);
+ }
+ if (Game_Flag_Query(635)) {
+ sub_4028EC();
+ Player_Loses_Control();
+ if (!Player_Query_Combat_Mode()) {
+ Player_Set_Combat_Mode(true);
+ }
+ Actor_Set_Goal_Number(0, 230);
+ Scene_Loop_Set_Default(3);
+ Scene_Loop_Start_Special(2, 2, 1);
+ Game_Flag_Reset(635);
+ } else {
+ if (frame < 61 || frame > 120) {
+ //return false;
+ return;
+ }
+ sub_4027D0(0, frame);
+ if (Actor_Query_Goal_Number(1) == 215) {
+ sub_4027D0(1, frame);
+ }
+ if (frame == 120) {
+ Actor_Set_Goal_Number(0, 0);
+ Player_Gains_Control();
+ if (Actor_Query_Goal_Number(1) == 215) {
+ Actor_Set_Goal_Number(1, 216);
+ }
+ Actor_Set_Goal_Number(3, 269);
+ }
+ }
+ //return true;
+}
+
+void ScriptNR11::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptNR11::PlayerWalkedIn() {
+ if (Actor_Query_Goal_Number(3) == 250) {
+ Player_Set_Combat_Mode(true);
+ if (Game_Flag_Query(47)) {
+ Actor_Set_Goal_Number(1, 210);
+ }
+ }
+ if (Game_Flag_Query(632)) {
+ Game_Flag_Reset(632);
+ Game_Flag_Set(634);
+ Actor_Put_In_Set(3, 99);
+ Actor_Set_At_Waypoint(3, 41, 0);
+ Actor_Set_Invisible(0, false);
+ Player_Set_Combat_Mode(false);
+ Player_Gains_Control();
+ if (Game_Flag_Query(47)) {
+ if (Actor_Query_Goal_Number(1) == 211) {
+ Actor_Set_At_XYZ(0, -37.41f, 0.33f, -86.0f, 26);
+ Delay(500);
+ Actor_Face_Current_Camera(0, true);
+ Delay(750);
+ Actor_Says(0, 5290, 12);
+ Delay(1000);
+ Actor_Set_Goal_Number(1, 212);
+ Actor_Face_Actor(0, 1, true);
+ } else {
+ Actor_Set_At_XYZ(0, -15.53f, 0.33f, 73.49f, 954);
+ Actor_Modify_Friendliness_To_Other(1, 0, 3);
+ Delay(1500);
+ Actor_Says(0, 3805, 12);
+ Actor_Face_Actor(0, 1, true);
+ Actor_Face_Actor(1, 0, true);
+ Actor_Says_With_Pause(1, 1720, 0.3f, 16);
+ Actor_Says(0, 3810, 16);
+ Actor_Says_With_Pause(1, 1730, 0.2f, 14);
+ Actor_Says(1, 1740, 15);
+ Actor_Set_Goal_Number(3, 599);
+ Actor_Put_In_Set(3, 99);
+ Actor_Set_At_Waypoint(3, 41, 0);
+ Actor_Set_Goal_Number(1, 275);
+ }
+ } else {
+ Actor_Set_Goal_Number(0, 500);
+ }
+ }
+ // return true;
+}
+
+void ScriptNR11::PlayerWalkedOut() {
+
+}
+
+void ScriptNR11::DialogueQueueFlushed(int a1) {
+}
+
+void ScriptNR11::sub_4027D0(int actorId, signed int frame) {
+ float x;
+ float y;
+ float z;
+ float coef;
+
+ if (frame < 80) {
+ coef = (frame - 60) / 20.0f;
+ x = -106.66f * coef + 126.0f;
+ y = 57.79f * coef + 0.85f;
+ z = 42.0f * coef + -151.0f;
+ } else {
+ coef = (frame - 80) / 40.0f;
+ x = -97.87f * coef + -150.0f;
+ y = -10.8f * coef + 52.0f;
+ z = 57.0f * coef + -232.0f;
+ }
+ Actor_Face_XYZ(actorId, x, y, z, true);
+}
+
+void ScriptNR11::sub_4028EC() {
+ Un_Combat_Target_Object("CLOTHING02");
+ Un_Combat_Target_Object("BOX27");
+ Un_Combat_Target_Object("BOX39");
+ Un_Combat_Target_Object("BOX44");
+ Un_Combat_Target_Object("DRESS");
+ Un_Combat_Target_Object("COATRACK");
+ Un_Combat_Target_Object("COLUMN3 DETS");
+ Un_Combat_Target_Object("COLUMN PIPE01");
+ Un_Combat_Target_Object("RECTANGLE02");
+ Un_Combat_Target_Object("COLUMN04");
+ Un_Combat_Target_Object("COATRACK01");
+ Un_Combat_Target_Object("SHIRT");
+ Un_Combat_Target_Object("SKIRT 02");
+ Un_Combat_Target_Object("CLOTHING B 03");
+ Un_Combat_Target_Object("BUST BUST");
+}
+
+} // End of namespace BladeRunner