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Diffstat (limited to 'engines/bladerunner/script/ps01.cpp')
-rw-r--r-- | engines/bladerunner/script/ps01.cpp | 277 |
1 files changed, 277 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ps01.cpp b/engines/bladerunner/script/ps01.cpp new file mode 100644 index 0000000000..1af1b93ed7 --- /dev/null +++ b/engines/bladerunner/script/ps01.cpp @@ -0,0 +1,277 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptPS01::InitializeScene() { + Setup_Scene_Information(1872.0f, 16592.0f, -2975.0f, 200); + Scene_Exit_Add_2D_Exit(0, 36, 194, 138, 326, 0); + if (Game_Flag_Query(251)) { + Scene_Exit_Add_2D_Exit(1, 344, 288, 584, 384, 2); + } + Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); + Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); + if (Game_Flag_Query(130)) { + if (Game_Flag_Query(251)) { + Scene_Loop_Set_Default(1); + } else { + Scene_Loop_Set_Default(5); + } + } else { + Actor_Set_Invisible(0, true); + Game_Flag_Set(273); + Scene_Loop_Start_Special(0, 0, 0); + Scene_Loop_Set_Default(1); + Player_Loses_Control(); + } +} + +void ScriptPS01::SceneLoaded() { + Obstacle_Object("TUBE81", true); + if (Game_Flag_Query(251)) { + Unobstacle_Object("Barrier Obstacle", true); + } + Unobstacle_Object("BOX38", true); + Unobstacle_Object("TUBE81", true); +} + +bool ScriptPS01::MouseClick(int x, int y) { + return false; +} + +bool ScriptPS01::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptPS01::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptPS01::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptPS01::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, 1920.0f, 16581.0f, -2653.0f, 12, 1, false, 0)) { + Game_Flag_Set(718); + Set_Enter(62, 66); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, 1877.9f, 16592.0f, -2975.0f, 0, 1, false, 0)) { + Actor_Set_At_XYZ(0, 1872.0f, 16592.0f, -2975.0f, 870); + Game_Flag_Reset(176); + Game_Flag_Reset(182); + Game_Flag_Reset(179); + Game_Flag_Reset(178); + Game_Flag_Reset(180); + Game_Flag_Reset(261); + Game_Flag_Reset(177); + Game_Flag_Reset(258); + int spinnerDest = Spinner_Interface_Choose_Dest(3, 1); + switch (spinnerDest) { + case 2: + Game_Flag_Set(182); + Game_Flag_Reset(251); + Game_Flag_Set(249); + Set_Enter(69, 78); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 1: + Game_Flag_Set(179); + Game_Flag_Reset(251); + Game_Flag_Set(250); + Set_Enter(49, 48); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 3: + Game_Flag_Set(176); + Game_Flag_Reset(251); + Game_Flag_Set(248); + Set_Enter(4, 13); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 5: + Game_Flag_Set(261); + Game_Flag_Reset(251); + Game_Flag_Set(307); + Set_Enter(17, 82); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 4: + Game_Flag_Set(180); + Game_Flag_Reset(251); + Game_Flag_Set(252); + Set_Enter(0, 0); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 6: + Game_Flag_Set(177); + Game_Flag_Reset(251); + Game_Flag_Set(253); + Set_Enter(7, 25); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 7: + Game_Flag_Set(258); + Game_Flag_Reset(251); + Game_Flag_Set(254); + Set_Enter(20, 2); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 8: + Game_Flag_Set(181); + Game_Flag_Reset(251); + Game_Flag_Set(255); + Set_Enter(54, 54); + Scene_Loop_Start_Special(1, 4, 1); + break; + case 9: + Game_Flag_Set(257); + Game_Flag_Reset(251); + Game_Flag_Set(256); + Set_Enter(37, 34); + Scene_Loop_Start_Special(1, 4, 1); + break; + default: + Actor_Face_Heading(0, 870, false); + Game_Flag_Set(178); + Game_Flag_Set(273); + Player_Loses_Control(); + Scene_Loop_Start_Special(2, 3, 1); + break; + } + } + return true; + } + return false; +} + +bool ScriptPS01::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptPS01::SceneFrameAdvanced(int frame) { + if (frame == 71 || frame == 188) { + Sound_Play(116, 100, 40, 0, 50); + } + if (frame == 108 || frame == 228) { + Sound_Play(119, 100, 40, 0, 50); + } + if (frame == 1) { + Sound_Play(118, 40, 0, 0, 50); + } + if (frame == 76) { + Sound_Play(121, 50, 0, 0, 50); + } + if (frame == 192) { + Sound_Play(120, 50, 0, 0, 50); + } + if (frame == 59) { + Sound_Play(122, 15, 0, 0, 50); + } + if (frame == 275) { + Sound_Play(117, 40, 0, 0, 50); + } + if (!Game_Flag_Query(273)) { + switch (frame) { + case 196: + Actor_Face_Heading(0, 870, false); + Actor_Set_Frame_Rate_FPS(0, -1); + Actor_Change_Animation_Mode(0, 41); + break; + case 220: + Actor_Set_Frame_Rate_FPS(0, 0); + break; + case 240: + Actor_Set_Frame_Rate_FPS(0, -2); + break; + } + //return true; + return; + } + if (frame == 75) { + Actor_Face_Heading(0, 870, false); + Actor_Change_Animation_Mode(0, 42); + //return true; + return; + } + if (frame == 119) { + Game_Flag_Reset(273); + Player_Gains_Control(); + //return true; + return; + } + if (frame > 195) { + if (frame == 239) { + Game_Flag_Reset(273); + Player_Gains_Control(); + } + //return true; + return; + } + if (frame == 181) { + Actor_Face_Heading(0, 870, false); + Actor_Change_Animation_Mode(0, 42); + } else if (frame == 182) { + Actor_Set_Frame_Rate_FPS(0, 0); + } else if (frame == 195) { + Actor_Set_Frame_Rate_FPS(0, -2); + } + //return true; + return; +} + +void ScriptPS01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptPS01::PlayerWalkedIn() { + if (Game_Flag_Query(130)) { + Actor_Set_At_XYZ(0, 1920.0f, 16581.0f, -2653.0f, 150); + Game_Flag_Reset(130); + } + //return false; +} + +void ScriptPS01::PlayerWalkedOut() { + Actor_Set_Invisible(0, false); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + if (!Game_Flag_Query(718) && Global_Variable_Query(1) == 1) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Outtake_Play(38, 1, -1); + } +} + +void ScriptPS01::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |