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-rw-r--r--engines/bladerunner/script/ps02.cpp177
1 files changed, 177 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ps02.cpp b/engines/bladerunner/script/ps02.cpp
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+++ b/engines/bladerunner/script/ps02.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptPS02::InitializeScene() {
+ Player_Loses_Control();
+ Setup_Scene_Information(-13.31f, -40.28f, -48.12f, 30);
+ Scene_Exit_Add_2D_Exit(0, 0, 0, 240, 479, 3);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
+ Ambient_Sounds_Add_Looping_Sound(386, 20, 1, 1);
+ Ambient_Sounds_Add_Looping_Sound(210, 20, 1, 1);
+ Ambient_Sounds_Add_Sound(0, 3, 20, 12, 16, 0, 0, -101, -101, 0, 0);
+ Scene_Loop_Start_Special(0, 0, 0);
+ Scene_Loop_Set_Default(1);
+}
+
+void ScriptPS02::SceneLoaded() {
+ Obstacle_Object("E.DOOR01", true);
+ Obstacle_Object("E.DOOR02", true);
+ Clickable_Object("E.DOOR01");
+ Clickable_Object("E.DOOR02");
+}
+
+bool ScriptPS02::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptPS02::ClickedOn3DObject(const char *objectName, bool a2) {
+ if (Object_Query_Click("E.DOOR01", objectName) || Object_Query_Click("E.D00R02", objectName)) {
+ if (Game_Flag_Query(130) ) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -5.0f, -40.0f, -15.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Set_Enter(61, 65);
+ Scene_Loop_Start_Special(1, 3, 1);
+ }
+ } else if (Game_Flag_Query(22) ) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -5.0f, -40.0f, -15.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Set_Enter(15, 69);
+ Scene_Loop_Start_Special(1, 3, 1);
+ }
+ } else if (Game_Flag_Query(131) ) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -5.0f, -40.0f, -15.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Set_Enter(66, 71);
+ Scene_Loop_Start_Special(1, 3, 1);
+ }
+ } else if (Game_Flag_Query(132) ) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -5.0f, -40.0f, -15.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Set_Enter(63, 67);
+ Scene_Loop_Start_Special(1, 3, 1);
+ }
+ } else if (Game_Flag_Query(133) && !Loop_Actor_Walk_To_XYZ(0, -5.0f, -40.0f, -15.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Set_Enter(67, 72);
+ Scene_Loop_Start_Special(1, 3, 1);
+ }
+ }
+ return false;
+}
+
+bool ScriptPS02::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptPS02::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptPS02::ClickedOnExit(int exitId) {
+ return false;
+}
+
+bool ScriptPS02::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptPS02::SceneFrameAdvanced(int frame) {
+ if (frame == 1) {
+ Ambient_Sounds_Play_Sound(208, 45, 0, 0, 0);
+ }
+ if (frame == 91) {
+ Ambient_Sounds_Play_Sound(209, 45, 0, 0, 0);
+ }
+ //return true;
+}
+
+void ScriptPS02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptPS02::PlayerWalkedIn() {
+ Game_Flag_Reset(718);
+ Actor_Face_XYZ(0, 0, 0, 450.0f, true);
+ Player_Gains_Control();
+ sub_4018BC();
+ Player_Loses_Control();
+ if (Game_Flag_Query(130) ) {
+ Set_Enter(61, 65);
+ Scene_Loop_Start_Special(1, 3, 1);
+ } else if (Game_Flag_Query(22) ) {
+ Set_Enter(15, 69);
+ Scene_Loop_Start_Special(1, 3, 1);
+ } else if (Game_Flag_Query(131) ) {
+ Set_Enter(66, 71);
+ Scene_Loop_Start_Special(1, 3, 1);
+ } else if (Game_Flag_Query(132) ) {
+ Set_Enter(63, 67);
+ Scene_Loop_Start_Special(1, 3, 1);
+ } else if (Game_Flag_Query(133) ) {
+ Set_Enter(67, 72);
+ Scene_Loop_Start_Special(1, 3, 1);
+ }
+ //return true;
+}
+
+void ScriptPS02::PlayerWalkedOut() {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Player_Gains_Control();
+}
+
+void ScriptPS02::DialogueQueueFlushed(int a1) {
+}
+
+void ScriptPS02::sub_4018BC() {
+ Scene_Exits_Disable();
+ switch (Elevator_Activate(2)) {
+ case 7:
+ Game_Flag_Set(133);
+ break;
+ case 6:
+ Game_Flag_Set(132);
+ break;
+ case 5:
+ Game_Flag_Set(22);
+ break;
+ case 4:
+ Game_Flag_Set(130);
+ break;
+ case 3:
+ Game_Flag_Set(131);
+ break;
+ default:
+ break;
+ }
+ Scene_Exits_Enable();
+}
+
+} // End of namespace BladeRunner