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-rw-r--r--engines/bladerunner/script/ps03.cpp134
1 files changed, 134 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ps03.cpp b/engines/bladerunner/script/ps03.cpp
new file mode 100644
index 0000000000..e3835d04db
--- /dev/null
+++ b/engines/bladerunner/script/ps03.cpp
@@ -0,0 +1,134 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptPS03::InitializeScene() {
+ if (Game_Flag_Query(39)) {
+ Actor_Set_At_XYZ(0, -674.0f, -354.0f, 550.0f, 900);
+ Setup_Scene_Information(-674.0f, -354.62f, 550.0f, 900);
+ Game_Flag_Reset(39);
+ } else if (Game_Flag_Query(135)) {
+ Setup_Scene_Information(-875.0f, -354.62f, -1241.0f, 450);
+ Game_Flag_Reset(135);
+ } else {
+ Setup_Scene_Information(-569.54f, -354.62f, -1076.15f, 475);
+ Game_Flag_Reset(132);
+ }
+ Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2);
+ Scene_Exit_Add_2D_Exit(1, 449, 273, 508, 329, 0);
+ if (Global_Variable_Query(1) > 1) {
+ Scene_Exit_Add_2D_Exit(2, 358, 245, 411, 288, 0);
+ }
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
+ Ambient_Sounds_Add_Looping_Sound(45, 35, 0, 1);
+ Ambient_Sounds_Add_Sound(90, 5, 50, 7, 7, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(91, 5, 50, 7, 7, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(92, 5, 60, 33, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(93, 5, 60, 33, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(94, 5, 60, 33, 33, -100, 100, -101, -101, 0, 0);
+ Scene_Loop_Set_Default(1);
+}
+
+void ScriptPS03::SceneLoaded() {
+ Obstacle_Object("TABLE05", true);
+ Unclickable_Object("COP1PS03");
+ Unclickable_Object("COP2PS03");
+}
+
+bool ScriptPS03::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptPS03::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptPS03::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptPS03::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptPS03::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -674.0f, -354.0f, 550.0f, 0, 1, false, 0)) {
+ Game_Flag_Set(42);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Set_Enter(64, 68);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -569.54f, -354.62f, -1076.15f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Set_Enter(62, 66);
+ Game_Flag_Reset(478);
+ if (Global_Variable_Query(1) < 4) {
+ Actor_Set_Goal_Number(4, 100);
+ }
+ }
+ return true;
+ }
+ if (exitId == 2) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -875.0f, -354.0f, -1241.0f, 0, 1, false, 0)) {
+ Game_Flag_Set(134);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Set_Enter(68, 77);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptPS03::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptPS03::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptPS03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptPS03::PlayerWalkedIn() {
+ if (!Game_Flag_Query(478)) {
+ Game_Flag_Set(478);
+ //return true;
+ }
+ //return false;
+}
+
+void ScriptPS03::PlayerWalkedOut() {
+}
+
+void ScriptPS03::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner