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Diffstat (limited to 'engines/bladerunner/script/ps06.cpp')
-rw-r--r--engines/bladerunner/script/ps06.cpp137
1 files changed, 137 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ps06.cpp b/engines/bladerunner/script/ps06.cpp
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+++ b/engines/bladerunner/script/ps06.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptPS06::InitializeScene() {
+ Setup_Scene_Information(11257.26f, 707.3f, -4778.31f, 120);
+ Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
+ Ambient_Sounds_Add_Looping_Sound(388, 50, 1, 1);
+
+}
+
+void ScriptPS06::SceneLoaded() {
+ Obstacle_Object("E.SCREEN02", true);
+ Clickable_Object("E.SCREEN02");
+ Clickable_Object("E.MONITOR1");
+ Clickable_Object("E.SCREEN03");
+ Clickable_Object("E.MONITOR3");
+}
+
+bool ScriptPS06::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptPS06::ClickedOn3DObject(const char *objectName, bool a2) {
+ if (Object_Query_Click("E.MONITOR1", objectName)) {
+ ESPER_Flag_To_Activate();
+ return true;
+ }
+ if (Object_Query_Click("E.SCREEN03", objectName) || Object_Query_Click("E.MONITOR3", objectName)) {
+ Actor_Says(39, 330, 3);
+ if (!Actor_Clue_Query(0, 111) || Actor_Clue_Query(0, 113) || Actor_Clue_Query(0, 114) || Actor_Clue_Query(0, 115)) {
+ Actor_Clues_Transfer_New_To_Mainframe(0);
+ Ambient_Sounds_Play_Sound(587, 50, 0, 0, 99);
+ Delay(2000);
+ Actor_Says(39, 340, 3);
+ Actor_Clues_Transfer_New_From_Mainframe(0);
+ Ambient_Sounds_Play_Sound(587, 50, 0, 0, 99);
+ Delay(2000);
+ Ambient_Sounds_Play_Sound(588, 80, 0, 0, 99);
+ Actor_Says(39, 350, 3);
+ return true;
+ } else {
+ Delay(2000);
+ Actor_Voice_Over(3780, 99);
+ Actor_Voice_Over(3790, 99);
+ if (Game_Flag_Query(47)) {
+ Actor_Voice_Over(3800, 99);
+ Actor_Voice_Over(3810, 99);
+ Actor_Voice_Over(3820, 99);
+ Actor_Voice_Over(3830, 99);
+ Actor_Clue_Acquire(0, 113, 1, -1);
+ } else if (Game_Flag_Query(45)) {
+ Actor_Voice_Over(3840, 99);
+ Actor_Voice_Over(3850, 99);
+ Actor_Voice_Over(3860, 99);
+ Actor_Voice_Over(3870, 99);
+ Actor_Clue_Acquire(0, 114, 1, -1);
+ } else {
+ Actor_Voice_Over(3880, 99);
+ Actor_Voice_Over(3890, 99);
+ Actor_Voice_Over(3900, 99);
+ Actor_Voice_Over(3910, 99);
+ Actor_Clue_Acquire(0, 115, 1, -1);
+ }
+ Actor_Clues_Transfer_New_To_Mainframe(0);
+ Actor_Clues_Transfer_New_From_Mainframe(0);
+ return true;
+ }
+ }
+ return false;
+}
+
+bool ScriptPS06::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptPS06::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptPS06::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ Game_Flag_Set(23);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Set_Enter(15, 69);
+ return true;
+ }
+ return false;
+}
+
+bool ScriptPS06::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptPS06::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptPS06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptPS06::PlayerWalkedIn() {
+ if (Game_Flag_Query(136)) {
+ Game_Flag_Reset(136);
+ }
+}
+
+void ScriptPS06::PlayerWalkedOut() {
+}
+
+void ScriptPS06::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner