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-rw-r--r--engines/bladerunner/script/ps07.cpp189
1 files changed, 189 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ps07.cpp b/engines/bladerunner/script/ps07.cpp
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+++ b/engines/bladerunner/script/ps07.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptPS07::InitializeScene() {
+ Setup_Scene_Information(609.07f, 0.22f, -598.67f, 768);
+ Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
+ Ambient_Sounds_Add_Looping_Sound(141, 80, 0, 1);
+ Ambient_Sounds_Add_Sound(142, 5, 20, 5, 10, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(146, 5, 30, 5, 10, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(147, 2, 20, 5, 10, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(148, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(149, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(150, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(151, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(152, 2, 30, 10, 15, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(153, 2, 20, 10, 15, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(154, 5, 20, 10, 15, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(145, 5, 30, 5, 8, -100, 100, -101, -101, 0, 0);
+}
+
+void ScriptPS07::SceneLoaded() {
+ Obstacle_Object("RICE BOX01", true);
+ Unobstacle_Object("RICE BOX01", true);
+}
+
+bool ScriptPS07::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptPS07::ClickedOn3DObject(const char *objectName, bool a2) {
+ if (Object_Query_Click("L.MOUSE", objectName)) {
+ Sound_Play(155, 70, 0, 0, 50);
+ if (Actor_Query_Goal_Number(30) < 4 && Actor_Query_Goal_Number(30) > 0) {
+ Actor_Face_Actor(0, 30, true);
+ Actor_Set_Goal_Number(30, 3);
+ Actor_Modify_Friendliness_To_Other(30, 0, -3);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptPS07::ClickedOnActor(int actorId) {
+ if (actorId == 30) {
+ Actor_Face_Actor(0, 30, true);
+ Actor_Set_Goal_Number(30, 3);
+ if (!Game_Flag_Query(111)) {
+ Actor_Says(0, 4115, 13);
+ }
+ if (!Game_Flag_Query(111) && Game_Flag_Query(125) || Game_Flag_Query(126) || Game_Flag_Query(127) || Game_Flag_Query(128)) {
+ Actor_Face_Actor(30, 0, true);
+ Actor_Says(30, 30, 12);
+ Game_Flag_Set(111);
+ } else {
+ if (Game_Flag_Query(111)) {
+ Actor_Says(0, 4130, 18);
+ }
+ }
+ if (Game_Flag_Query(125) && !Game_Flag_Query(12)) {
+ Game_Flag_Set(12);
+ Actor_Clue_Acquire(0, 11, 0, 30);
+ Actor_Says(30, 50, 16);
+ Actor_Says(0, 4135, 13);
+ Actor_Says(30, 60, 15);
+ Actor_Says(30, 70, 12);
+ Actor_Says(0, 4140, 18);
+ Actor_Says(30, 80, 14);
+ Actor_Says(30, 90, 14);
+ Actor_Set_Goal_Number(30, 1);
+ return true;
+ }
+ if (Game_Flag_Query(126) && !Game_Flag_Query(13)) {
+ Game_Flag_Set(13);
+ Actor_Clue_Acquire(0, 10, 0, 30);
+ sub_401D60();
+ Actor_Set_Goal_Number(30, 1);
+ return true;
+ }
+ if (Game_Flag_Query(127) && !Game_Flag_Query(104)) {
+ Game_Flag_Set(104);
+ Actor_Clue_Acquire(0, 39, 0, 30);
+ Actor_Says(30, 170, 14);
+ Actor_Says(0, 4180, 13);
+ Actor_Says(30, 180, 12);
+ Actor_Says(30, 190, 13);
+ Actor_Says(30, 200, 16);
+ Actor_Says(0, 4185, 18);
+ Actor_Says(30, 210, 12);
+ Actor_Modify_Friendliness_To_Other(30, 0, -12);
+ Actor_Set_Goal_Number(30, 1);
+ return true;
+ }
+ if (Game_Flag_Query(128) && !Game_Flag_Query(105)) {
+ Game_Flag_Set(105);
+ Actor_Says(30, 220, 12);
+ Actor_Says(0, 4190, 13);
+ Actor_Says(30, 230, 14);
+ Actor_Set_Goal_Number(30, 1);
+ return true;
+ }
+ Actor_Says(30, 0, 13);
+ Actor_Set_Goal_Number(30, 1);
+ return true;
+ }
+ return false;
+
+}
+
+bool ScriptPS07::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptPS07::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 609.07f, 0.22f, -598.67f, 0, 0, false, 0)) {
+ Set_Enter(62, 66);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptPS07::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptPS07::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptPS07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptPS07::PlayerWalkedIn() {
+ Loop_Actor_Walk_To_XYZ(0, 561.07f, 0.34f, -606.67f, 6, 0, false, 0);
+ Game_Flag_Reset(131);
+ //return false;
+}
+
+void ScriptPS07::PlayerWalkedOut() {
+ if (!Game_Flag_Query(138) && Global_Variable_Query(1) == 1) {
+ Actor_Set_Goal_Number(30, 0);
+ }
+}
+
+void ScriptPS07::DialogueQueueFlushed(int a1) {
+}
+
+void ScriptPS07::sub_401D60() {
+ Actor_Says(30, 100, 13);
+ Actor_Says(0, 4145, 13);
+ Actor_Says(30, 110, 12);
+ Actor_Says(0, 4150, 13);
+ Actor_Says(30, 120, 14);
+ Actor_Says(0, 4155, 17);
+ Actor_Says(30, 130, 15);
+ Actor_Says(0, 4160, 13);
+ Actor_Says(30, 140, 16);
+ Actor_Says(0, 4165, 18);
+ Actor_Says(30, 160, 13);
+ Actor_Says(0, 4170, 19);
+ Actor_Says(0, 4175, 19);
+ Actor_Modify_Friendliness_To_Other(30, 0, 3);
+}
+
+} // End of namespace BladeRunner