diff options
Diffstat (limited to 'engines/bladerunner/script/ps09.cpp')
-rw-r--r-- | engines/bladerunner/script/ps09.cpp | 354 |
1 files changed, 354 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ps09.cpp b/engines/bladerunner/script/ps09.cpp new file mode 100644 index 0000000000..4977056a54 --- /dev/null +++ b/engines/bladerunner/script/ps09.cpp @@ -0,0 +1,354 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptPS09::InitializeScene() { + if (Game_Flag_Query(465)) { + Setup_Scene_Information(-410.0f, 0.26f, -200.0f, 512); + } else { + Setup_Scene_Information(-559.0f, 0.0f, -85.06f, 250); + } + Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); + Ambient_Sounds_Add_Looping_Sound(138, 50, 0, 0); + Ambient_Sounds_Add_Looping_Sound(137, 30, 0, 0); + Ambient_Sounds_Add_Looping_Sound(124, 30, 0, 0); + Ambient_Sounds_Add_Sound(125, 15, 60, 7, 10, 100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(126, 25, 60, 7, 10, 100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(127, 25, 60, 7, 10, 100, 100, -101, -101, 0, 0); + if (!Game_Flag_Query(55)) { + Actor_Put_In_Set(11, 67); + Actor_Set_At_XYZ(11, -417.88f, 0.0f, -200.74f, 512); + Game_Flag_Set(55); + } + if (Game_Flag_Query(465)) { + Actor_Put_In_Set(11, 94); + Actor_Set_At_XYZ(11, 0.0f, 0.0f, 0.0f, 512); + } + if (Game_Flag_Query(164) ) { + Actor_Put_In_Set(7, 67); + Actor_Set_At_XYZ(7, -476.0f, 0.2f, -225.0f, 518); + } + if (Game_Flag_Query(165) ) { + Actor_Put_In_Set(9, 67); + Actor_Set_At_XYZ(9, -290.0f, 0.33f, -235.0f, 207); + } +} + +void ScriptPS09::SceneLoaded() { + Obstacle_Object("OFFICE DOOR", true); + Unobstacle_Object("OFFICE DOOR", true); + Unclickable_Object("OFFICE DOOR"); +} + +bool ScriptPS09::MouseClick(int x, int y) { + return false; +} + +bool ScriptPS09::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptPS09::ClickedOnActor(int actorId) { + if (actorId == 11 && !Loop_Actor_Walk_To_XYZ(0, -381.11f, 0.0f, -135.55f, 0, 1, false, 0)) { + Actor_Face_Actor(0, 11, true); + Actor_Face_Actor(11, 0, true); + if (!Game_Flag_Query(49)) { + Actor_Says(11, 0, 12); + Actor_Says(0, 4235, 18); + Actor_Says(11, 10, 13); + Game_Flag_Set(49); + return true; + } + if (Game_Flag_Query(49) && !Game_Flag_Query(54) && !Actor_Clue_Query(0, 179) && !Actor_Clue_Query(0, 180) && !Actor_Clue_Query(0, 181)) { + Actor_Says(0, 4245, 14); + Actor_Says(11, 20, 14); + Game_Flag_Set(54); + return true; + } + if ((!Game_Flag_Query(53) && Game_Flag_Query(49) && Actor_Clue_Query(0, 179) ) || Actor_Clue_Query(0, 180) || Actor_Clue_Query(0, 181) || Actor_Clue_Query(0, 99) ) { + Game_Flag_Set(53); + Actor_Says(0, 4240, 13); + Actor_Says(11, 550, 15); + Actor_Says(11, 480, 16); + sub_402090(); + return true; + } + if (Game_Flag_Query(51) ) { + Actor_Says(0, 4270, 18); + Actor_Says(11, 30, 14); + Actor_Says(11, 40, 13); + return true; + } + if (Game_Flag_Query(53) && Game_Flag_Query(49) && (Actor_Clue_Query(0, 179) || Actor_Clue_Query(0, 180) || Actor_Clue_Query(0, 99) )) { + sub_402090(); + return true; + } + Actor_Says(0, 4270, 18); + Actor_Says(11, 30, 14); + Actor_Says(11, 40, 13); + return true; + } + if (actorId == 7 && !Loop_Actor_Walk_To_XYZ(0, -473.0f, 0.2f, -133.0f, 12, 1, false, 0)) { + Actor_Face_Actor(0, 7, true); + Actor_Face_Actor(7, 0, true); + if (!Game_Flag_Query(167)) { + Actor_Says(0, 4200, 14); + Actor_Says(7, 570, 3); + Actor_Says(0, 4205, 18); + Game_Flag_Set(167); + return true; + } + if (Game_Flag_Query(167) && !Game_Flag_Query(168)) { + Actor_Says(0, 4210, 18); + Actor_Says(7, 580, 3); + Actor_Says(0, 4215, 14); + Actor_Says(7, 590, 3); + Actor_Says(7, 600, 3); + Actor_Says(0, 4220, 18); + Actor_Says(7, 610, 3); + Actor_Says(0, 4225, 19); + Actor_Says(7, 620, 3); + Actor_Says(0, 4230, 14); + Game_Flag_Set(168); + return true; + } + Actor_Says(0, 4200, 13); + } + if (actorId == 9 && !Loop_Actor_Walk_To_XYZ(0, -295.0f, 0.34f, -193.0f, 12, 1, false, 0)) { + Actor_Face_Actor(0, 9, true); + Actor_Face_Actor(9, 0, true); + //TODO: cleanup + if (Game_Flag_Query(166) || (Actor_Says(0, 4415, 18) , Actor_Says(9, 1090, 3) , Actor_Says(0, 4420, 18) , Game_Flag_Set(166) , Game_Flag_Query(166) != 1) || Game_Flag_Query(55) != 1 || Game_Flag_Query(56)) { + if (!Game_Flag_Query(166) || Game_Flag_Query(55) || Game_Flag_Query(175)) { + Actor_Says(0, 4425, 18); + Actor_Says(9, 1160, 3); + return true; + } else { + Actor_Says(0, 4425, 18); + Actor_Says(9, 1100, 3); + Actor_Says(0, 4430, 19); + Actor_Says(9, 1110, 3); + Game_Flag_Set(175); + return true; + } + } else { + Actor_Face_Actor(11, 9, true); + Actor_Says(11, 420, 14); + Actor_Face_Actor(9, 11, true); + Actor_Says(9, 1120, 3); + Actor_Face_Actor(0, 11, true); + Actor_Says(0, 4435, 14); + Actor_Says(11, 430, 16); + Actor_Says(9, 1130, 3); + Game_Flag_Set(56); + return true; + } + } + return false; +} + +bool ScriptPS09::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptPS09::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -559.15f, 0.0f, -85.06f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Set_Enter(62, 66); + Game_Flag_Reset(211); + } + return true; + } + return false; +} + +bool ScriptPS09::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptPS09::SceneFrameAdvanced(int frame) { + if (frame == 1 || frame == 15 || frame == 20 || frame == 31 || frame == 33 || frame == 35 || frame == 52 || frame == 54) { + Sound_Play(97, Random_Query(50, 33), 10, 10, 50); + } + //return true; +} + +void ScriptPS09::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptPS09::PlayerWalkedIn() { + if (Game_Flag_Query(465)) { + Player_Loses_Control(); + Delay(2000); + Actor_Retired_Here(0, 6, 6, 1, -1); + //return true; + return; + } + if (!Game_Flag_Query(211)) { + Player_Loses_Control(); + Loop_Actor_Walk_To_XYZ(0, -491.15f, 0.0f, -73.06f, 0, 0, false, 0); + Player_Gains_Control(); + Game_Flag_Set(211); + } + if (Game_Flag_Query(133) ) { + Game_Flag_Reset(133); + //return true; + return; + } + //return false; +} + +void ScriptPS09::PlayerWalkedOut() { +} + +void ScriptPS09::DialogueQueueFlushed(int a1) { +} + +void ScriptPS09::sub_402090() { + Dialogue_Menu_Clear_List(); + if (Actor_Clue_Query(0, 179) || Actor_Clue_Query(0, 180) || Actor_Clue_Query(0, 181) ) { + DM_Add_To_List_Never_Repeat_Once_Selected(170, 5, 5, 3); + DM_Add_To_List_Never_Repeat_Once_Selected(180, -1, 5, 5); + DM_Add_To_List_Never_Repeat_Once_Selected(200, -1, 3, 6); + } + if (Actor_Clue_Query(0, 99) && (Actor_Clue_Query(0, 179) || Actor_Clue_Query(0, 180) || Actor_Clue_Query(0, 181) )) { + DM_Add_To_List_Never_Repeat_Once_Selected(190, 5, 6, -1); + } + Dialogue_Menu_Add_To_List(210); + Dialogue_Menu_Appear(320, 240); + int answer = Dialogue_Menu_Query_Input(); + Dialogue_Menu_Disappear(); + switch (answer) { + case 170: + Actor_Says(0, 4270, 13); + Actor_Says(0, 4250, 18); + Actor_Says(11, 50, 13); + Actor_Says(0, 4275, 18); + Actor_Says(0, 4280, 19); + if (Game_Flag_Query(44) ) { + Actor_Says(11, 60, 14); + Actor_Says(0, 4285, 13); + Actor_Says(11, 70, 12); + Actor_Says(0, 4290, 13); + Actor_Says(11, 80, 13); + Actor_Says(11, 90, 13); + Actor_Says(0, 4295, 18); + Actor_Says(11, 110, 14); + Actor_Says(0, 4300, 17); + return; + } + if (!Game_Flag_Query(44)) { + Actor_Says(11, 130, 15); + Actor_Says(11, 140, 13); + Actor_Says(0, 4305, 13); + Actor_Says(11, 150, 14); + Actor_Says(11, 160, 12); + Actor_Says(0, 4310, 13); + Actor_Says(11, 170, 15); + Actor_Says(11, 180, 16); + Actor_Says(0, 4315, 18); + Actor_Says(11, 200, 13); + return; + } + break; + case 180: + Actor_Says(0, 4270, 18); + Actor_Says(0, 4255, 3); + Actor_Says(11, 210, 12); + Actor_Says(11, 220, 13); + Actor_Says(11, 230, 14); + Actor_Says(0, 4320, 14); + Actor_Says(11, 240, 16); + Actor_Says(11, 250, 15); + Actor_Says(0, 4330, 13); + Actor_Says(11, 260, 13); + Actor_Says(11, 270, 12); + Actor_Says(0, 4335, 18); + Actor_Says(11, 290, 15); + Actor_Says(0, 4340, 13); + Actor_Modify_Friendliness_To_Other(11, 0, -5); + if (Game_Flag_Query(165)) { + Actor_Says(11, 300, 12); + Actor_Face_Actor(9, 11, true); + Actor_Says(9, 1010, 3); + Actor_Face_Actor(11, 9, true); + Actor_Says(11, 310, 16); + Actor_Face_Actor(0, 9, true); + Actor_Says(0, 4345, 14); + Actor_Face_Actor(9, 0, true); + Actor_Says(9, 1020, 3); + Actor_Says(0, 4350, 18); + Actor_Says(9, 1030, 3); + Actor_Says(0, 4355, 19); + Actor_Says(9, 1040, 3); + Actor_Says(0, 4360, 16); + Actor_Says(0, 4365, 14); + Actor_Says(9, 1050, 3); + Actor_Says(9, 1060, 3); + Actor_Says(0, 4370, 14); + Actor_Says(9, 1070, 3); + Actor_Says(9, 1080, 3); + } + else { + Actor_Says(11, 320, 13); + Actor_Says(11, 340, 14); + Actor_Says(11, 350, 12); + Actor_Says(0, 4375, 18); + } + break; + case 190: + Actor_Says(0, 4270, 18); + Actor_Says(0, 4260, 3); + Actor_Says(11, 360, 16); + Actor_Says(0, 4380, 19); + Actor_Says(0, 4385, 19); + Actor_Says(11, 370, 13); + Actor_Says(0, 4390, 19); + Actor_Says(0, 4395, 18); + Actor_Says(11, 380, 14); + Actor_Says(11, 390, 12); + Actor_Modify_Friendliness_To_Other(11, 0, -5); + break; + case 200: + Actor_Says(0, 4265, 14); + Actor_Says(11, 400, 13); + Actor_Says(0, 4400, 13); + Actor_Says(11, 410, 16); + Actor_Says(0, 4405, 14); + Actor_Says(0, 4410, 15); + Voight_Kampff_Activate(11, 20); + Actor_Modify_Friendliness_To_Other(11, 0, -10); + break; + case 210: + Actor_Says(0, 8600, 18); + Actor_Says(11, 20, 15); + break; + } +} + +} // End of namespace BladeRunner |