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Diffstat (limited to 'engines/bladerunner/script/ps10.cpp')
-rw-r--r-- | engines/bladerunner/script/ps10.cpp | 248 |
1 files changed, 248 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ps10.cpp b/engines/bladerunner/script/ps10.cpp new file mode 100644 index 0000000000..0135bffade --- /dev/null +++ b/engines/bladerunner/script/ps10.cpp @@ -0,0 +1,248 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptPS10::InitializeScene() { + Police_Maze_Set_Pause_State(1); + if (Game_Flag_Query(15)) { + float x = World_Waypoint_Query_X(4); + float y = World_Waypoint_Query_Y(4); + float z = World_Waypoint_Query_Z(4); + Setup_Scene_Information(x, y, z, 280); + } else { + Setup_Scene_Information(-87.08f, -9.23f, 941.9f, 0); + } + Scene_Exit_Add_2D_Exit(1, 0, 0, 20, 479, 3); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); + Ambient_Sounds_Add_Looping_Sound(387, 50, 1, 1); + Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1); + Ambient_Sounds_Add_Sound(1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(389, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(390, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(443, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(444, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(445, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(446, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(303, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(304, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(305, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(306, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(307, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(308, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); +} + +static int track_data_0[] = {-26, 10, 20, -18, 10, 20, -9, 0, -9, 1,-5, 989, -1, 0, -15, 0, 1, -15, 1, 1,-23, 0, -7, 3000, 5000, -8, 0, -10, 159, 100,-2, 14, -3, 1000, -6, 740, 80, -22, 0, -3,0, -6, 488, 80, -3, 1000, -24, 27, 33, -3, 0, -6, 740, 80, -11, 1, -9, 0, -8, 1, -12, 0, -1, 0, -4}; +static int track_data_1[] = {-5, 740, -1, 0, -22, 1, -2, 69, -3, 500, -9, 1, -11, 4, -12, 1, -1, 0, -4}; +static int track_data_2[] = {-26, 10, 20, -18, 10, 20, -9, 2, -5, 993, -1, 0, -7, 3000, 5000, -8, 2, -10, 159, 100, -15, 2, 1, -23, 2, -2, 5, -3, 1000, -22, 2, -6, 233, 80, -3, 0, -6, 491, 80, -3, 500, -24, 27, 33, -3, 500, -6, 233, 80, -3, 0, -6, 993, 80, -10, 34, 33, -2, 0, -9, 2, -4}; +static int track_data_3[] = {-26, 10, 20, -18, 10, 20, -9, 3, -5, 993, -1, 0, -7, 3000, 6000, -8, 3, -10, 159, 100, -15, 3, 1, -23, 3, -2, 34, -3, 500, -6, 491, 80, -2, 0, -25, -9, 3, -11, 7, -12, 3, -4}; +static int track_data_4[] = {-26, 10, 20, -18, 10, 20, -9, 4, -5, 0, -1, 0, -7, 4000, 6000, -8, 4, -10, 159, 100, -15, 4, 1, -23, 4, -2, 5, -3, 1000, -6, 512, 100, -3, 2000, -6, 0, -100, -10, 34, 33, -2, 0, -25, -9, 4, -11, 0, -12, 4, -4}; +static int track_data_5[] = {-26, 10, 20, -18, 10, 20, -9, 5, -5, 999, -1, 0, -7, 4000, 6000, -8, 5, -10, 159, 100, -15, 5, 1, -23, 5, -2, 7, -3, 500, -22, 5, -6, 750, 80, -3, 0, -6, 500, 80, -3, 1000, -24, 27, 33, -3, 0, -6, 750, 80, -3, 0, -6, 999, 80, -10, 34, 33, -2, 0, -9, 5, -11, 6, -11, 8, -12, 5, -4}; +static int track_data_6[] = {-26, 10, 20, -18, 10, 20, -9, 6, -5, 264, -1, 0, -7, 3000, 6000, -15, 6, 1, -23, 6, -8, 6, -2, 89, -7, 4000, 8000, -5, 776, -2, 0, -25, -9, 6, -12, 6, -4}; +static int track_data_7[] = {-26, 10, 20, -18, 10, 20, -9, 7, -5, 993, -1, 0, -7, 4000, 6000, -8, 7, -10, 159, 100, -15, 7, 1, -23, 7, -2, 34, -3, 500, -22, 7, -6, 491, 80, -2, 20, -3, 0, -24, 27, 33, -2, 0, -9, 7, -11, 3, -12, 7, -4}; +static int track_data_8[] = {-26, 10, 20, -18, 10, 20, -9, 8, -5, 738, -1, 0, -7, 2000, 5000, -15, 8, 1, -22, 8, -8, 8, -10, 0, 33, -2, 23, -10, 0, 33, -3, 200, -10, 32, 33, -6, 498, 100, -10, 0, 33, -3, 100, -24, 27, 33, -10, 32, 33, -2, 35, -10, 32, 33, -3, 100, -24, 27, 33, -10, 0, 33, -2, 23, -10, 32, 33, -3, 100, -24, 27, 33, -10, 32, 33, -6, 758, 100, -10, 32, 33, -2, 89, -10, 0, 33, -7, 4000, 6000, -15, 8, 1, -22, 8, -5, 216, -10, 32, 33, -2, 69, -3, 100, -10, 32, 33, -6, 498, 100, -3, 100, -24, 27, 33, -10, 0, 33, -6, 216, 100, -10, 32, 33, -2, 0, -9, 8, -12, 8, -4}; + +void ScriptPS10::SceneLoaded() { + Obstacle_Object("PARKMETR01", true); + Obstacle_Object("PARKMETR02", true); + Obstacle_Object("PARKMETR03", true); + Obstacle_Object("PARKMETR07", true); + Obstacle_Object("PARKMETR08", true); + Obstacle_Object("PARKMETR10", true); + Obstacle_Object("PARKMETR11", true); + Obstacle_Object("PARKMETR15", true); + Obstacle_Object("PARKMETR16", true); + Obstacle_Object("TUBE14", true); + Unclickable_Object("PARKMETR01"); + Unclickable_Object("PARKMETR02"); + Unclickable_Object("PARKMETR03"); + Unclickable_Object("PARKMETR07"); + Unclickable_Object("PARKMETR08"); + Unclickable_Object("PARKMETR10"); + Unclickable_Object("PARKMETR11"); + Unclickable_Object("PARKMETR15"); + Unclickable_Object("PARKMETR16"); + Unobstacle_Object("E.SM.WIRE01", true); + if (!Query_System_Currently_Loading_Game()) { + Item_Add_To_World(0, 443, 14, -240.0f, -80.74f, 145.0f, 989, 72, 36, true, false, false, true); + Item_Add_To_World(1, 443, 14, -240.0f, -8.74f, 145.0f, 740, 72, 36, true, false, false, true); + Item_Add_To_World(2, 445, 14, -165.0f, 111.53f, -10.0f, 993, 72, 36, true, false, false, true); + Item_Add_To_World(3, 447, 14, -125.0f, 160.0f, -10.0f, 993, 72, 36, true, false, false, true); + Item_Add_To_World(4, 441, 14, -246.71f, 205.51f, -20.0f, 0, 72, 36, true, false, false, true); + Item_Add_To_World(5, 445, 14, -27.69f, -86.92f, 434.0f, 999, 72, 36, true, false, false, true); + Item_Add_To_World(6, 441, 14, -347.15f, 7.68f, -20.0f, 264, 72, 36, true, false, false, true); + Item_Add_To_World(7, 449, 14, -51.0f, 160.0f, -10.0f, 993, 72, 36, true, false, false, true); + Item_Add_To_World(8, 445, 14, 39.0f, 9.16f, -20.0f, 738, 72, 36, true, false, false, true); + } + + Police_Maze_Target_Track_Add(0, -240.0f, -80.74f, 145.0f, -240.0f, -8.74f, 145.0f, 15, track_data_0, false); + Police_Maze_Target_Track_Add(1, -240.0f, -8.74f, 145.0f, -450.0f, -8.74f, 145.0f, 70, track_data_1, false); + Police_Maze_Target_Track_Add(2, -165.0f, 111.53f, -10.0f, -165.0f, 167.53f, -10.0f, 6, track_data_2, true); + Police_Maze_Target_Track_Add(3, -125.0f, 160.0f, -10.0f, -51.0f, 160.0f, -10.0f, 35, track_data_3, false); + Police_Maze_Target_Track_Add(4, -246.71f, 205.51f, -20.0f, -246.71f, 241.51f, -20.0f, 6, track_data_4, true); + Police_Maze_Target_Track_Add(5, -27.69f, -86.92f, 434.0f, -27.69f, -18.92f, 434.0f, 8, track_data_5, true); + Police_Maze_Target_Track_Add(6, -347.15f, 7.68f, -20.0f, 39.0f, 9.16f, -20.0f, 90, track_data_6, false); + Police_Maze_Target_Track_Add(7, -51.0f, 160.0f, -10.0f, -125.0f, 160.0f, -10.0f, 35, track_data_7, true); + Police_Maze_Target_Track_Add(8, 39.0f, 9.16f, -20.0f, -347.15f, 7.68f, -20.0f, 90, track_data_8, false); + Preload(441); + Preload(442); + Preload(443); + Preload(444); + Preload(445); + Preload(446); + Preload(447); + Preload(448); + Preload(449); + Preload(450); +} + +bool ScriptPS10::MouseClick(int x, int y) { + return false; +} + +bool ScriptPS10::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptPS10::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptPS10::ClickedOnItem(int itemId, bool a2) { + if (Player_Query_Combat_Mode()) { + switch (itemId) { + case 3: + Sound_Play(4, 50, 0, 0, 50); + break; + case 4: + Sound_Play(555, 50, 0, 0, 50); + break; + case 6: + Sound_Play(555, 50, 0, 0, 50); + break; + default: + Sound_Play(2, 12, 0, 0, 50); + break; + } + Item_Spin_In_World(itemId); + if (itemId == 0) { + Item_Flag_As_Non_Target(0); + Item_Flag_As_Non_Target(1); + } + if (itemId == 1) { + Item_Flag_As_Non_Target(0); + Item_Flag_As_Non_Target(1); + } + if (itemId == 2) { + Item_Flag_As_Non_Target(2); + } + if (itemId == 3) { + Item_Flag_As_Non_Target(3); + } + if (itemId == 4) { + Item_Flag_As_Non_Target(4); + } + if (itemId == 5) { + Item_Flag_As_Non_Target(5); + } + if (itemId == 6) { + Item_Flag_As_Non_Target(6); + } + if (itemId == 7) { + Item_Flag_As_Non_Target(7); + } + if (itemId == 8) { + Item_Flag_As_Non_Target(8); + } else { + Item_Flag_As_Non_Target(itemId); + } + return true; + } + + return false; +} + +bool ScriptPS10::ClickedOnExit(int exitId) { + if (exitId == 1) { + if (!Loop_Actor_Walk_To_Waypoint(0, 6, 12, 1, false)) { + Game_Flag_Set(14); + sub_402238(); + Global_Variable_Decrement(9, 20 - Global_Variable_Query(10)); + Global_Variable_Set(10, 20); + Set_Enter(14, 74); + } + return true; + } + + return false; +} + +bool ScriptPS10::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptPS10::SceneFrameAdvanced(int frame) { +} + +void ScriptPS10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptPS10::PlayerWalkedIn() { + if (Game_Flag_Query(15)) { + Loop_Actor_Walk_To_XYZ(0, -352.09f, -9.23f, 267.95f, 0, 0, true, 0); + Police_Maze_Set_Pause_State(0); + Game_Flag_Reset(15); + //return true; + return; + } else { + Player_Set_Combat_Mode(true); + Loop_Actor_Walk_To_Waypoint(0, 5, 0, 0, true); + Actor_Says(39, 280, 3); + Actor_Says(39, 290, 3); + Actor_Says(39, 300, 3); + Police_Maze_Set_Pause_State(0); + //return true; + return; + } +} + +void ScriptPS10::PlayerWalkedOut() { +} + +void ScriptPS10::DialogueQueueFlushed(int a1) { +} + +void ScriptPS10::sub_402238() { + Item_Remove_From_World(0); + Item_Remove_From_World(1); + Item_Remove_From_World(2); + Item_Remove_From_World(3); + Item_Remove_From_World(4); + Item_Remove_From_World(5); + Item_Remove_From_World(6); + Item_Remove_From_World(7); + Item_Remove_From_World(8); +} + +} // End of namespace BladeRunner |