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-rw-r--r--engines/bladerunner/script/ps10.cpp248
1 files changed, 248 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ps10.cpp b/engines/bladerunner/script/ps10.cpp
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index 0000000000..0135bffade
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+++ b/engines/bladerunner/script/ps10.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptPS10::InitializeScene() {
+ Police_Maze_Set_Pause_State(1);
+ if (Game_Flag_Query(15)) {
+ float x = World_Waypoint_Query_X(4);
+ float y = World_Waypoint_Query_Y(4);
+ float z = World_Waypoint_Query_Z(4);
+ Setup_Scene_Information(x, y, z, 280);
+ } else {
+ Setup_Scene_Information(-87.08f, -9.23f, 941.9f, 0);
+ }
+ Scene_Exit_Add_2D_Exit(1, 0, 0, 20, 479, 3);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
+ Ambient_Sounds_Add_Looping_Sound(387, 50, 1, 1);
+ Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1);
+ Ambient_Sounds_Add_Sound(1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(389, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(390, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(443, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(444, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(445, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(446, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(303, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(304, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(305, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(306, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(307, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(308, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
+}
+
+static int track_data_0[] = {-26, 10, 20, -18, 10, 20, -9, 0, -9, 1,-5, 989, -1, 0, -15, 0, 1, -15, 1, 1,-23, 0, -7, 3000, 5000, -8, 0, -10, 159, 100,-2, 14, -3, 1000, -6, 740, 80, -22, 0, -3,0, -6, 488, 80, -3, 1000, -24, 27, 33, -3, 0, -6, 740, 80, -11, 1, -9, 0, -8, 1, -12, 0, -1, 0, -4};
+static int track_data_1[] = {-5, 740, -1, 0, -22, 1, -2, 69, -3, 500, -9, 1, -11, 4, -12, 1, -1, 0, -4};
+static int track_data_2[] = {-26, 10, 20, -18, 10, 20, -9, 2, -5, 993, -1, 0, -7, 3000, 5000, -8, 2, -10, 159, 100, -15, 2, 1, -23, 2, -2, 5, -3, 1000, -22, 2, -6, 233, 80, -3, 0, -6, 491, 80, -3, 500, -24, 27, 33, -3, 500, -6, 233, 80, -3, 0, -6, 993, 80, -10, 34, 33, -2, 0, -9, 2, -4};
+static int track_data_3[] = {-26, 10, 20, -18, 10, 20, -9, 3, -5, 993, -1, 0, -7, 3000, 6000, -8, 3, -10, 159, 100, -15, 3, 1, -23, 3, -2, 34, -3, 500, -6, 491, 80, -2, 0, -25, -9, 3, -11, 7, -12, 3, -4};
+static int track_data_4[] = {-26, 10, 20, -18, 10, 20, -9, 4, -5, 0, -1, 0, -7, 4000, 6000, -8, 4, -10, 159, 100, -15, 4, 1, -23, 4, -2, 5, -3, 1000, -6, 512, 100, -3, 2000, -6, 0, -100, -10, 34, 33, -2, 0, -25, -9, 4, -11, 0, -12, 4, -4};
+static int track_data_5[] = {-26, 10, 20, -18, 10, 20, -9, 5, -5, 999, -1, 0, -7, 4000, 6000, -8, 5, -10, 159, 100, -15, 5, 1, -23, 5, -2, 7, -3, 500, -22, 5, -6, 750, 80, -3, 0, -6, 500, 80, -3, 1000, -24, 27, 33, -3, 0, -6, 750, 80, -3, 0, -6, 999, 80, -10, 34, 33, -2, 0, -9, 5, -11, 6, -11, 8, -12, 5, -4};
+static int track_data_6[] = {-26, 10, 20, -18, 10, 20, -9, 6, -5, 264, -1, 0, -7, 3000, 6000, -15, 6, 1, -23, 6, -8, 6, -2, 89, -7, 4000, 8000, -5, 776, -2, 0, -25, -9, 6, -12, 6, -4};
+static int track_data_7[] = {-26, 10, 20, -18, 10, 20, -9, 7, -5, 993, -1, 0, -7, 4000, 6000, -8, 7, -10, 159, 100, -15, 7, 1, -23, 7, -2, 34, -3, 500, -22, 7, -6, 491, 80, -2, 20, -3, 0, -24, 27, 33, -2, 0, -9, 7, -11, 3, -12, 7, -4};
+static int track_data_8[] = {-26, 10, 20, -18, 10, 20, -9, 8, -5, 738, -1, 0, -7, 2000, 5000, -15, 8, 1, -22, 8, -8, 8, -10, 0, 33, -2, 23, -10, 0, 33, -3, 200, -10, 32, 33, -6, 498, 100, -10, 0, 33, -3, 100, -24, 27, 33, -10, 32, 33, -2, 35, -10, 32, 33, -3, 100, -24, 27, 33, -10, 0, 33, -2, 23, -10, 32, 33, -3, 100, -24, 27, 33, -10, 32, 33, -6, 758, 100, -10, 32, 33, -2, 89, -10, 0, 33, -7, 4000, 6000, -15, 8, 1, -22, 8, -5, 216, -10, 32, 33, -2, 69, -3, 100, -10, 32, 33, -6, 498, 100, -3, 100, -24, 27, 33, -10, 0, 33, -6, 216, 100, -10, 32, 33, -2, 0, -9, 8, -12, 8, -4};
+
+void ScriptPS10::SceneLoaded() {
+ Obstacle_Object("PARKMETR01", true);
+ Obstacle_Object("PARKMETR02", true);
+ Obstacle_Object("PARKMETR03", true);
+ Obstacle_Object("PARKMETR07", true);
+ Obstacle_Object("PARKMETR08", true);
+ Obstacle_Object("PARKMETR10", true);
+ Obstacle_Object("PARKMETR11", true);
+ Obstacle_Object("PARKMETR15", true);
+ Obstacle_Object("PARKMETR16", true);
+ Obstacle_Object("TUBE14", true);
+ Unclickable_Object("PARKMETR01");
+ Unclickable_Object("PARKMETR02");
+ Unclickable_Object("PARKMETR03");
+ Unclickable_Object("PARKMETR07");
+ Unclickable_Object("PARKMETR08");
+ Unclickable_Object("PARKMETR10");
+ Unclickable_Object("PARKMETR11");
+ Unclickable_Object("PARKMETR15");
+ Unclickable_Object("PARKMETR16");
+ Unobstacle_Object("E.SM.WIRE01", true);
+ if (!Query_System_Currently_Loading_Game()) {
+ Item_Add_To_World(0, 443, 14, -240.0f, -80.74f, 145.0f, 989, 72, 36, true, false, false, true);
+ Item_Add_To_World(1, 443, 14, -240.0f, -8.74f, 145.0f, 740, 72, 36, true, false, false, true);
+ Item_Add_To_World(2, 445, 14, -165.0f, 111.53f, -10.0f, 993, 72, 36, true, false, false, true);
+ Item_Add_To_World(3, 447, 14, -125.0f, 160.0f, -10.0f, 993, 72, 36, true, false, false, true);
+ Item_Add_To_World(4, 441, 14, -246.71f, 205.51f, -20.0f, 0, 72, 36, true, false, false, true);
+ Item_Add_To_World(5, 445, 14, -27.69f, -86.92f, 434.0f, 999, 72, 36, true, false, false, true);
+ Item_Add_To_World(6, 441, 14, -347.15f, 7.68f, -20.0f, 264, 72, 36, true, false, false, true);
+ Item_Add_To_World(7, 449, 14, -51.0f, 160.0f, -10.0f, 993, 72, 36, true, false, false, true);
+ Item_Add_To_World(8, 445, 14, 39.0f, 9.16f, -20.0f, 738, 72, 36, true, false, false, true);
+ }
+
+ Police_Maze_Target_Track_Add(0, -240.0f, -80.74f, 145.0f, -240.0f, -8.74f, 145.0f, 15, track_data_0, false);
+ Police_Maze_Target_Track_Add(1, -240.0f, -8.74f, 145.0f, -450.0f, -8.74f, 145.0f, 70, track_data_1, false);
+ Police_Maze_Target_Track_Add(2, -165.0f, 111.53f, -10.0f, -165.0f, 167.53f, -10.0f, 6, track_data_2, true);
+ Police_Maze_Target_Track_Add(3, -125.0f, 160.0f, -10.0f, -51.0f, 160.0f, -10.0f, 35, track_data_3, false);
+ Police_Maze_Target_Track_Add(4, -246.71f, 205.51f, -20.0f, -246.71f, 241.51f, -20.0f, 6, track_data_4, true);
+ Police_Maze_Target_Track_Add(5, -27.69f, -86.92f, 434.0f, -27.69f, -18.92f, 434.0f, 8, track_data_5, true);
+ Police_Maze_Target_Track_Add(6, -347.15f, 7.68f, -20.0f, 39.0f, 9.16f, -20.0f, 90, track_data_6, false);
+ Police_Maze_Target_Track_Add(7, -51.0f, 160.0f, -10.0f, -125.0f, 160.0f, -10.0f, 35, track_data_7, true);
+ Police_Maze_Target_Track_Add(8, 39.0f, 9.16f, -20.0f, -347.15f, 7.68f, -20.0f, 90, track_data_8, false);
+ Preload(441);
+ Preload(442);
+ Preload(443);
+ Preload(444);
+ Preload(445);
+ Preload(446);
+ Preload(447);
+ Preload(448);
+ Preload(449);
+ Preload(450);
+}
+
+bool ScriptPS10::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptPS10::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptPS10::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptPS10::ClickedOnItem(int itemId, bool a2) {
+ if (Player_Query_Combat_Mode()) {
+ switch (itemId) {
+ case 3:
+ Sound_Play(4, 50, 0, 0, 50);
+ break;
+ case 4:
+ Sound_Play(555, 50, 0, 0, 50);
+ break;
+ case 6:
+ Sound_Play(555, 50, 0, 0, 50);
+ break;
+ default:
+ Sound_Play(2, 12, 0, 0, 50);
+ break;
+ }
+ Item_Spin_In_World(itemId);
+ if (itemId == 0) {
+ Item_Flag_As_Non_Target(0);
+ Item_Flag_As_Non_Target(1);
+ }
+ if (itemId == 1) {
+ Item_Flag_As_Non_Target(0);
+ Item_Flag_As_Non_Target(1);
+ }
+ if (itemId == 2) {
+ Item_Flag_As_Non_Target(2);
+ }
+ if (itemId == 3) {
+ Item_Flag_As_Non_Target(3);
+ }
+ if (itemId == 4) {
+ Item_Flag_As_Non_Target(4);
+ }
+ if (itemId == 5) {
+ Item_Flag_As_Non_Target(5);
+ }
+ if (itemId == 6) {
+ Item_Flag_As_Non_Target(6);
+ }
+ if (itemId == 7) {
+ Item_Flag_As_Non_Target(7);
+ }
+ if (itemId == 8) {
+ Item_Flag_As_Non_Target(8);
+ } else {
+ Item_Flag_As_Non_Target(itemId);
+ }
+ return true;
+ }
+
+ return false;
+}
+
+bool ScriptPS10::ClickedOnExit(int exitId) {
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_Waypoint(0, 6, 12, 1, false)) {
+ Game_Flag_Set(14);
+ sub_402238();
+ Global_Variable_Decrement(9, 20 - Global_Variable_Query(10));
+ Global_Variable_Set(10, 20);
+ Set_Enter(14, 74);
+ }
+ return true;
+ }
+
+ return false;
+}
+
+bool ScriptPS10::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptPS10::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptPS10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptPS10::PlayerWalkedIn() {
+ if (Game_Flag_Query(15)) {
+ Loop_Actor_Walk_To_XYZ(0, -352.09f, -9.23f, 267.95f, 0, 0, true, 0);
+ Police_Maze_Set_Pause_State(0);
+ Game_Flag_Reset(15);
+ //return true;
+ return;
+ } else {
+ Player_Set_Combat_Mode(true);
+ Loop_Actor_Walk_To_Waypoint(0, 5, 0, 0, true);
+ Actor_Says(39, 280, 3);
+ Actor_Says(39, 290, 3);
+ Actor_Says(39, 300, 3);
+ Police_Maze_Set_Pause_State(0);
+ //return true;
+ return;
+ }
+}
+
+void ScriptPS10::PlayerWalkedOut() {
+}
+
+void ScriptPS10::DialogueQueueFlushed(int a1) {
+}
+
+void ScriptPS10::sub_402238() {
+ Item_Remove_From_World(0);
+ Item_Remove_From_World(1);
+ Item_Remove_From_World(2);
+ Item_Remove_From_World(3);
+ Item_Remove_From_World(4);
+ Item_Remove_From_World(5);
+ Item_Remove_From_World(6);
+ Item_Remove_From_World(7);
+ Item_Remove_From_World(8);
+}
+
+} // End of namespace BladeRunner