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Diffstat (limited to 'engines/bladerunner/script/ps14.cpp')
-rw-r--r-- | engines/bladerunner/script/ps14.cpp | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ps14.cpp b/engines/bladerunner/script/ps14.cpp new file mode 100644 index 0000000000..e68460252f --- /dev/null +++ b/engines/bladerunner/script/ps14.cpp @@ -0,0 +1,127 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptPS14::InitializeScene() { + if (Game_Flag_Query(134)) { + Setup_Scene_Information(-1119.61f, 508.14f, -1208.22f, 315); + Game_Flag_Reset(134); + } else { + Setup_Scene_Information(-785.45f, 508.14f, -1652.0f, 315); + } + Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1); + Scene_Exit_Add_2D_Exit(1, 46, 51, 125, 192, 0); + Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); + Ambient_Sounds_Add_Sound(374, 100, 300, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); +} + +void ScriptPS14::SceneLoaded() { + Obstacle_Object("CABLES UPPER RIGHT", true); + Unobstacle_Object("CYLINDER63", true); + Clickable_Object("CABLES UPPER RIGHT"); + Unclickable_Object("CABLES UPPER RIGHT"); +} + +bool ScriptPS14::MouseClick(int x, int y) { + return false; +} + +bool ScriptPS14::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptPS14::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptPS14::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptPS14::ClickedOnExit(int exitId) { + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -2101.0f, 508.14f, -1361.0f, 0, 1, false, 0)) { + Actor_Face_Heading(0, 819, false); + Loop_Actor_Travel_Stairs(0, 3, 1, 0); + if (Global_Variable_Query(1) == 4 && Game_Flag_Query(671)) { + if (Actor_Clue_Query(0, 32)) { + Game_Flag_Set(666); + Actor_Set_Goal_Number(0, 400); + } else { + Actor_Set_Goal_Number(0, 500); + } + } else if (Global_Variable_Query(1) > 3) { + Actor_Says(0, 8522, 12); + Actor_Face_Heading(0, 307, false); + Loop_Actor_Travel_Stairs(0, 3, 0, 0); + } else { + Game_Flag_Set(135); + Set_Enter(63, 67); + } + } + return true; + } + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -785.45f, 508.14f, -1652.0f, 0, 1, false, 0)) { + Game_Flag_Set(673); + Game_Flag_Reset(178); + Game_Flag_Set(179); + Set_Enter(53, 53); + } + return true; + } + return false; +} + +bool ScriptPS14::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptPS14::SceneFrameAdvanced(int frame) { +} + +void ScriptPS14::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptPS14::PlayerWalkedIn() { + if (Game_Flag_Query(672)) { + Loop_Actor_Walk_To_XYZ(0, -801.45f, 508.14f, -1596.68f, 0, 0, false, 0); + Game_Flag_Reset(672); + } + //return false; +} + +void ScriptPS14::PlayerWalkedOut() { +} + +void ScriptPS14::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |