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-rw-r--r--engines/bladerunner/script/ps14.cpp127
1 files changed, 127 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ps14.cpp b/engines/bladerunner/script/ps14.cpp
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+++ b/engines/bladerunner/script/ps14.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptPS14::InitializeScene() {
+ if (Game_Flag_Query(134)) {
+ Setup_Scene_Information(-1119.61f, 508.14f, -1208.22f, 315);
+ Game_Flag_Reset(134);
+ } else {
+ Setup_Scene_Information(-785.45f, 508.14f, -1652.0f, 315);
+ }
+ Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
+ Scene_Exit_Add_2D_Exit(1, 46, 51, 125, 192, 0);
+ Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1);
+ Ambient_Sounds_Add_Sound(374, 100, 300, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
+}
+
+void ScriptPS14::SceneLoaded() {
+ Obstacle_Object("CABLES UPPER RIGHT", true);
+ Unobstacle_Object("CYLINDER63", true);
+ Clickable_Object("CABLES UPPER RIGHT");
+ Unclickable_Object("CABLES UPPER RIGHT");
+}
+
+bool ScriptPS14::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptPS14::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptPS14::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptPS14::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptPS14::ClickedOnExit(int exitId) {
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -2101.0f, 508.14f, -1361.0f, 0, 1, false, 0)) {
+ Actor_Face_Heading(0, 819, false);
+ Loop_Actor_Travel_Stairs(0, 3, 1, 0);
+ if (Global_Variable_Query(1) == 4 && Game_Flag_Query(671)) {
+ if (Actor_Clue_Query(0, 32)) {
+ Game_Flag_Set(666);
+ Actor_Set_Goal_Number(0, 400);
+ } else {
+ Actor_Set_Goal_Number(0, 500);
+ }
+ } else if (Global_Variable_Query(1) > 3) {
+ Actor_Says(0, 8522, 12);
+ Actor_Face_Heading(0, 307, false);
+ Loop_Actor_Travel_Stairs(0, 3, 0, 0);
+ } else {
+ Game_Flag_Set(135);
+ Set_Enter(63, 67);
+ }
+ }
+ return true;
+ }
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -785.45f, 508.14f, -1652.0f, 0, 1, false, 0)) {
+ Game_Flag_Set(673);
+ Game_Flag_Reset(178);
+ Game_Flag_Set(179);
+ Set_Enter(53, 53);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptPS14::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptPS14::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptPS14::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptPS14::PlayerWalkedIn() {
+ if (Game_Flag_Query(672)) {
+ Loop_Actor_Walk_To_XYZ(0, -801.45f, 508.14f, -1596.68f, 0, 0, false, 0);
+ Game_Flag_Reset(672);
+ }
+ //return false;
+}
+
+void ScriptPS14::PlayerWalkedOut() {
+}
+
+void ScriptPS14::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner