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-rw-r--r--engines/bladerunner/script/ps15.cpp175
1 files changed, 175 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ps15.cpp b/engines/bladerunner/script/ps15.cpp
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+++ b/engines/bladerunner/script/ps15.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptPS15::InitializeScene() {
+ Setup_Scene_Information(-360.0f, -113.43f, 50.0f, 0);
+ Scene_Exit_Add_2D_Exit(0, 0, 0, 20, 479, 3);
+ Scene_Exit_Add_2D_Exit(1, 620, 0, 639, 479, 1);
+ Ambient_Sounds_Add_Looping_Sound(384, 20, 1, 1);
+ Ambient_Sounds_Add_Looping_Sound(141, 80, 0, 1);
+ Ambient_Sounds_Add_Sound(385, 5, 50, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(156, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(157, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(158, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(73, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(74, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0);
+ Actor_Put_In_Set(34, 101);
+ Actor_Set_At_XYZ(34, -265.4f, -113.43f, -31.29f, 623);
+}
+
+void ScriptPS15::SceneLoaded() {
+ Obstacle_Object("E.ARCH", true);
+ if (Global_Variable_Query(1) == 2) {
+ Item_Add_To_World(110, 983, 101, -208.0f, -113.43f, 30.28f, 750, 16, 12, false, true, false, true);
+ }
+}
+
+bool ScriptPS15::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptPS15::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptPS15::ClickedOnActor(int actorId) {
+ if (actorId == 34) {
+ if (Actor_Clue_Query(0, 80) || Actor_Clue_Query(0, 83) && !Actor_Clue_Query(0, 81)) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -256.0f, -113.43f, 43.51f, 0, 1, false, 0)) {
+ Actor_Face_Actor(0, 34, true);
+ Actor_Face_Actor(34, 0, true);
+ Actor_Says(0, 4470, 17);
+ Actor_Says(34, 130, 12);
+ Actor_Says(0, 4475, 18);
+ Actor_Says(0, 4480, 13);
+ Actor_Says(34, 140, 16);
+ Item_Pickup_Spin_Effect(965, 211, 239);
+ Actor_Says(34, 150, 14);
+ Actor_Clue_Acquire(0, 81, 1, 34);
+ if (!Game_Flag_Query(727)) {
+ Item_Remove_From_World(111);
+ }
+ }
+ } else {
+ Actor_Face_Actor(0, 34, true);
+ Actor_Says(0, 8600, 15);
+ Actor_Says(34, 190, 12);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptPS15::ClickedOnItem(int itemId, bool a2) {
+ if (itemId == 110) {
+ if (Actor_Clue_Query(0, 80) && Actor_Clue_Query(0, 83)) {
+ Actor_Says(0, 8570, 14);
+ } else {
+ Actor_Face_Actor(0, 34, true);
+ Actor_Face_Actor(34, 0, true);
+ Actor_Says(0, 4485, 17);
+ Actor_Says(34, 160, 14);
+ Actor_Says(0, 4490, 12);
+ Actor_Says(34, 170, 13);
+ Actor_Clue_Acquire(0, 80, 1, 0);
+ Actor_Clue_Acquire(0, 83, 1, 0);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptPS15::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -360.0f, -113.43f, 50.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(204);
+ Set_Enter(15, 69);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -183.58f, -113.43f, 91.7f, 0, 1, false, 0)) {
+ Actor_Says(0, 4440, 18);
+ Actor_Says(34, 150, 17);
+ Sound_Play(155, 90, 0, 0, 50);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Set_Enter(14, 73);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptPS15::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptPS15::SceneFrameAdvanced(int frame) {
+
+}
+
+void ScriptPS15::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptPS15::PlayerWalkedIn() {
+ Loop_Actor_Walk_To_XYZ(0, -326.93f, -113.43f, 101.42f, 0, 0, false, 0);
+ if (!Game_Flag_Query(43)) {
+ Actor_Face_Actor(0, 34, true);
+ Actor_Face_Actor(34, 0, true);
+ Actor_Says(34, 0, 12);
+ Actor_Says(0, 4445, 18);
+ Actor_Says(34, 10, 12);
+ Actor_Says(0, 4450, 18);
+ Actor_Says(34, 60, 13);
+ Actor_Says(34, 70, 12);
+ Actor_Says(0, 4460, 15);
+ Actor_Says(34, 80, 13);
+ Actor_Says(0, 4465, 16);
+ Actor_Says(34, 90, 13);
+ Actor_Says(34, 100, 14);
+ Actor_Says(34, 110, 15);
+ Actor_Says(34, 120, 15);
+ Actor_Says(0, 4555, 14);
+ Game_Flag_Set(43);
+ //return true;
+ return;
+ } else {
+ //return false;
+ return;
+ }
+}
+
+void ScriptPS15::PlayerWalkedOut() {
+
+}
+
+void ScriptPS15::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner