aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/rc01.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/bladerunner/script/rc01.cpp')
-rw-r--r--engines/bladerunner/script/rc01.cpp623
1 files changed, 623 insertions, 0 deletions
diff --git a/engines/bladerunner/script/rc01.cpp b/engines/bladerunner/script/rc01.cpp
new file mode 100644
index 0000000000..d94f104403
--- /dev/null
+++ b/engines/bladerunner/script/rc01.cpp
@@ -0,0 +1,623 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptRC01::InitializeScene() {
+#if _DEBUG
+ //TODO: not part of game, remove
+ Game_Flag_Set(24); // force skip intro
+ // Game_Flag_Set(9); // Force flag 9 so McCoy will be in view
+
+ Footstep_Sound_Override_On(0);
+#endif
+
+ if (!Game_Flag_Query(24)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Outtake_Play(28, 1, -1); // WSTLGO_E.VQA
+ Outtake_Play(41, 1, -1); // BRLOGO_E.VQA
+ Outtake_Play(0, 0, -1); // INTRO_E.VQA
+ Outtake_Play(33, 1, -1); // DSCENT_E.VQA
+ }
+ if (Game_Flag_Query(9)) {
+ Setup_Scene_Information(-171.16f, 5.55f, 27.28f, 616);
+ } else if (Game_Flag_Query(114)) {
+ Setup_Scene_Information(-471.98f, -0.30f, 258.15f, 616);
+ } else {
+ Setup_Scene_Information(-10.98f, -0.30f, 318.15f, 616);
+ }
+ Scene_Exit_Add_2D_Exit(0, 314, 145, 340, 255, 0);
+ if (Game_Flag_Query(249)) {
+ Scene_Exit_Add_2D_Exit(1, 482, 226, 639, 280, 2);
+ }
+ if (Global_Variable_Query(1) > 1 && Game_Flag_Query(710)) {
+ Scene_Exit_Add_2D_Exit(2, 0, 0, 10, 479, 3);
+ }
+ if (!Game_Flag_Query(186)) {
+ Scene_2D_Region_Add(0, 0, 294, 296, 479);
+ }
+
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
+ Ambient_Sounds_Add_Looping_Sound(54, 30, 0, 1); // CTRAIN1.AUD
+
+ if (!Game_Flag_Query(186)) {
+ Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0470R.AUD
+ Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0480R.AUD
+ Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0500R.AUD
+ Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0540R.AUD
+ Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0560R.AUD
+ Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0870R.AUD
+ Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0900R.AUD
+ Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0940R.AUD
+ Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0960R.AUD
+ Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1070R.AUD
+ Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1080R.AUD
+ Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1100R.AUD
+ Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1140R.AUD
+ Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1160R.AUD
+ }
+
+ Ambient_Sounds_Add_Looping_Sound(81, 60, 100, 1); // RCAMBR1.AUD
+ Ambient_Sounds_Add_Sound(82, 5, 30, 30, 50, -100, 100, -101, -101, 0, 0); // RCCARBY1.AUD
+ Ambient_Sounds_Add_Sound(83, 5, 30, 30, 55, -100, 100, -101, -101, 0, 0); // RCCARBY2.AUD
+ Ambient_Sounds_Add_Sound(84, 5, 30, 30, 50, -100, 100, -101, -101, 0, 0); // RCCARBY3.AUD
+ Ambient_Sounds_Add_Sound(67, 10, 50, 30, 50, -100, 100, -101, -101, 0, 0); // SPIN2A.AUD
+ Ambient_Sounds_Add_Sound(87, 20, 80, 20, 40, -100, 100, -101, -101, 0, 0); // SIREN2.AUD
+
+ if (Game_Flag_Query(186)) {
+ if (!Game_Flag_Query(9) && !Game_Flag_Query(114)) {
+ Scene_Loop_Start_Special(0, 5, 0);
+ }
+ if (Game_Flag_Query(249)) {
+ Scene_Loop_Set_Default(6);
+ } else {
+ Scene_Loop_Set_Default(10);
+ }
+ } else {
+ if (!Game_Flag_Query(9) && !Game_Flag_Query(114)) {
+ Scene_Loop_Start_Special(0, 0, 0);
+ }
+ Scene_Loop_Set_Default(1);
+ }
+
+ I_Sez("Blade Runner");
+ I_Sez("");
+ I_Sez("From the dark recesses of David Leary's imagination comes a game unlike any");
+ I_Sez("other. Blade Runner immerses you in the underbelly of future Los Angeles. Right");
+ I_Sez("from the start, the story pulls you in with graphic descriptions of a");
+ I_Sez("grandmother doing the shimmy in her underwear, child molestation, brutal");
+ I_Sez("cold-blooded slaying of innocent animals, vomiting on desks, staring at a");
+ I_Sez("woman's ass, the list goes on. And when the game starts, the real fun begins -");
+ I_Sez("shoot down-on-their-luck homeless people and toss them into a dumpster. Watch");
+ I_Sez("with sadistic glee as a dog gets blown into chunky, bloody, bits by an");
+ I_Sez("explosive, and even murder a shy little girl who loves you. If you think David");
+ I_Sez("Leary is sick, and you like sick, this is THE game for you.");
+ I_Sez("");
+ I_Sez("JW: Don't forget the wasting of helpless mutated cripples in the underground.");
+ I_Sez("It's such a beautiful thing!");
+ I_Sez("");
+ I_Sez("DL: Go ahead. Just keep beating that snarling pit bull...ignore the foam");
+ I_Sez("around his jaws. There's room on the top shelf of my fridge for at least one");
+ I_Sez("more head... - Psychotic Dave");
+ I_Sez("");
+}
+
+void ScriptRC01::SceneLoaded() {
+ Obstacle_Object("HYDRANT02", true);
+ Obstacle_Object("PARKING METER 04", true);
+ Obstacle_Object("CHEVY PROP", true);
+ Obstacle_Object("PARKING METER 01", true);
+ Obstacle_Object("T-CAN01", true);
+ Obstacle_Object("BARICADE01", true);
+ Obstacle_Object("BARICADE02", true);
+ Obstacle_Object("DOOR LEFT", true);
+ Unobstacle_Object("BOX06", true);
+ Clickable_Object("DOORWAY01");
+ Clickable_Object("DOOR LEFT");
+ Clickable_Object("HYDRANT02");
+ Clickable_Object("T-CAN01");
+ Clickable_Object("BARICADE01");
+ Clickable_Object("70_1");
+ Clickable_Object("70_2");
+ Clickable_Object("70_3");
+ Clickable_Object("70_5");
+ Clickable_Object("70_6");
+ Unclickable_Object("BARICADE02");
+ Unclickable_Object("BARICADE05");
+ Unclickable_Object("SPINNER BODY");
+ Unclickable_Object("HORSE01");
+ Unclickable_Object("DOORWAY01");
+ Unobstacle_Object("DOORWAY01", true);
+
+ if (Game_Flag_Query(186)) {
+ Unclickable_Object("70_1");
+ Unclickable_Object("70_2");
+ Unclickable_Object("70_3");
+ Unclickable_Object("70_5");
+ Unclickable_Object("70_6");
+ Unclickable_Object("BARICADE01");
+ Unclickable_Object("BARICADE03");
+ Unclickable_Object("BARICADE04");
+ Unobstacle_Object("70_1", true);
+ Unobstacle_Object("70_2", true);
+ Unobstacle_Object("70_3", true);
+ Unobstacle_Object("70_5", true);
+ Unobstacle_Object("70_6", true);
+ Unobstacle_Object("BARICADE01", true);
+ Unobstacle_Object("BARICADE02", true);
+ Unobstacle_Object("BARICADE03", true);
+ Unobstacle_Object("BARICADE04", true);
+ Unobstacle_Object("BARICADE05", true);
+ }
+
+ if (!Game_Flag_Query(186)) {
+ Preload(13);
+ Preload(14);
+ Preload(19);
+ Preload(582);
+ Preload(589);
+ }
+
+ if (!Game_Flag_Query(163)) {
+ Item_Add_To_World(66, 938, 69, -148.60f, -0.30f, 225.15f, 256, 24, 24, false, true, false, true);
+ }
+
+ if (!Game_Flag_Query(24)) {
+ ADQ_Flush();
+ Actor_Voice_Over(1830, 99);
+ Actor_Voice_Over(1850, 99);
+ if (!Game_Flag_Query(378)) {
+ Actor_Voice_Over(1860, 99);
+ I_Sez("MG: Is David Leary a self-respecting human or is he powered by rechargeable");
+ I_Sez("batteries?\n");
+ }
+ Game_Flag_Set(24);
+ }
+}
+
+bool ScriptRC01::MouseClick(int x, int y) {
+ return y >= 430;
+}
+
+bool ScriptRC01::ClickedOn3DObject(const char *objectName, bool a2) {
+ if (Object_Query_Click("BARICADE01", objectName)
+ || Object_Query_Click("BARICADE03", objectName)
+ || Object_Query_Click("BARICADE04", objectName)
+ || Object_Query_Click("70_1", objectName)
+ || Object_Query_Click("70_2", objectName)
+ || Object_Query_Click("70_3", objectName)
+ || Object_Query_Click("70_5", objectName)
+ || Object_Query_Click("70_6", objectName)) {
+ sub_403850();
+ return true;
+ }
+
+ if (Object_Query_Click("HYDRANT02", objectName)) {
+ if (!Loop_Actor_Walk_To_Scene_Object(0, "HYDRANT02", 60, true, false)) {
+ if (Actor_Clue_Query(0, 26)) {
+ Actor_Says(0, 6975, 3);
+ } else {
+ Actor_Face_Object(0, "HYDRANT02", true);
+ Actor_Voice_Over(1880, 99);
+ Actor_Voice_Over(1890, 99);
+ I_Sez("JM: That McCoy--he's one funny guy! Jet-black fire truck, hehehehe...");
+ Actor_Clue_Acquire(0, 26, 1, -1);
+ }
+ }
+ return true;
+ }
+
+ if (Object_Query_Click("DOOR LEFT", objectName)) {
+ if (!Loop_Actor_Walk_To_Scene_Object(0, "DOOR LEFT", 48, true, false)) {
+ Actor_Face_Object(0, "DOOR LEFT", true);
+ if (!Actor_Clue_Query(0, 2) && Actor_Query_In_Set(23, 69) && Global_Variable_Query(1)) {
+ Actor_Set_Goal_Number(23, 0);
+ Actor_Face_Actor(23, 0, true);
+ Actor_Says(23, 0, 12);
+ Actor_Says(0, 4495, 13);
+ Actor_Clue_Acquire(0, 2, 1, 23);
+ } else {
+ Actor_Says(0, 8570, 14);
+ }
+ Actor_Clue_Acquire(0, 1, 1, -1);
+ }
+ return true;
+ }
+
+ if (Object_Query_Click("T-CAN01", objectName)) {
+ if (!Loop_Actor_Walk_To_Scene_Object(0, "T-CAN01", 24, true, false)) {
+ Actor_Face_Object(0, "T-CAN01", true);
+ Actor_Voice_Over(1810, 99);
+ Actor_Voice_Over(1820, 99);
+ }
+ return true;
+ }
+
+ return false;
+}
+
+bool ScriptRC01::ClickedOnActor(int actorId) {
+ if (actorId == 23 && Global_Variable_Query(1) == 1) {
+ if (!Loop_Actor_Walk_To_Actor(0, 23, 36, 1, false)) {
+ Actor_Face_Actor(0, 23, true);
+ Actor_Face_Actor(23, 0, true);
+ if (Actor_Query_Goal_Number(23) == 1) {
+ Actor_Set_Goal_Number(23, 0);
+ }
+ if (Game_Flag_Query(3)) {
+ Actor_Says(0, 4535, 13);
+ Game_Flag_Set(392);
+ if (Actor_Clue_Query(23, 16) && !Actor_Clue_Query(0, 16)) {
+ Actor_Face_Object(23, "70_1", true);
+ Actor_Says(23, 100, 15);
+ Actor_Face_Actor(23, 0, true);
+ Actor_Clue_Acquire(0, 16, 1, 23);
+ Game_Flag_Reset(392);
+ } else if (Actor_Clue_Query(23, 17) && !Actor_Clue_Query(0, 17)) {
+ Actor_Face_Object(23, "70_5", true);
+ Actor_Says(23, 120, 19);
+ Actor_Face_Actor(23, 0, true);
+ Actor_Says(23, 130, 14);
+ I_Sez("JM: Did it have a huge, ugly piece of chrome on it?");
+ Actor_Clue_Acquire(0, 17, 1, 23);
+ Game_Flag_Reset(392);
+ } else {
+ Actor_Says(23, 90, 16);
+ I_Sez("JM: This officer has a talent for vivid metaphors.");
+ if (!Game_Flag_Query(397)) {
+ I_Sez("DL: What is that supposed to mean? I didn't write this line...");
+ Actor_Says(0, 4540, 16);
+ Game_Flag_Set(397);
+ }
+ Game_Flag_Reset(392);
+ }
+ } else {
+ I_Sez("MG: Hey, leave that officer alone.Can't you see he's busy?");
+ I_Sez("JM: (...mmm, donuts...");
+ Game_Flag_Set(3);
+ Actor_Clue_Acquire(0, 0, 1, 23);
+ Actor_Says(0, 4515, 13);
+ Game_Flag_Set(392);
+ Actor_Says(23, 40, 13);
+ if (!Game_Flag_Query(1)) {
+ Actor_Says(23, 50, 14);
+ Actor_Says(23, 60, 15);
+ I_Sez("MG: It's all fun and games until someone loses a tiger cub");
+ Actor_Says(0, 4520, 18);
+ Actor_Says(23, 70, 16);
+ Actor_Says(0, 4525, 14);
+ Actor_Says(23, 80, 18);
+ Actor_Says(0, 4530, 15);
+ }
+ Game_Flag_Reset(392);
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptRC01::ClickedOnItem(int itemId, bool a2) {
+ if (itemId == 66) {
+ Actor_Set_Goal_Number(23, 0);
+ if (!Loop_Actor_Walk_To_Item(0, 66, 36, 1, false)) {
+ Actor_Face_Item(0, 66, true);
+ Actor_Clue_Acquire(0, 27, 1, -1);
+ Actor_Face_Actor(23, 0, true);
+ Actor_Says(23, 20, 12);
+ Game_Flag_Set(163);
+ Item_Remove_From_World(66);
+ Item_Pickup_Spin_Effect(938, 426, 316);
+ I_Sez("JM: Chrome...is that what that is?");
+ Actor_Says(0, 4505, 13);
+ ADQ_Flush();
+ ADQ_Add(23, 30, -1);
+ ADQ_Add(0, 4510, 13);
+ I_Sez("JM: It's hard to imagine that thing on either a car or a horse.");
+ I_Sez("MG: McCoy! What a witty chap...");
+ I_Sez("JM: He keeps me chuckling non-stop!\n");
+ Loop_Actor_Walk_To_Actor(23, 0, 36, 0, false);
+ }
+ return true;
+ }
+ return false;
+
+}
+
+void ScriptRC01::sub_4037AC() {
+ Player_Loses_Control();
+ Game_Flag_Set(182);
+ Actor_Set_Immunity_To_Obstacles(0, true);
+ Loop_Actor_Walk_To_XYZ(0, -151.98f, -0.3f, 318.15f, 0, 0, false, 0);
+ Actor_Set_Immunity_To_Obstacles(0, false);
+ Player_Gains_Control();
+}
+
+bool ScriptRC01::ClickedOnExit(int exitId) {
+
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -174.77f, 5.55f, 25.95f, 12, 1, false, 0)) {
+ if (Game_Flag_Query(705)) {
+ Actor_Says(0, 8522, 14);
+ } else {
+ switch (Global_Variable_Query(1)) {
+ case 1:
+ case 4:
+ Game_Flag_Set(8);
+ Set_Enter(16, 79);
+ break;
+ case 2:
+ case 3:
+ case 5:
+ Actor_Says(0, 8522, 12);
+ break;
+ default:
+ return true;
+ }
+ }
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (Game_Flag_Query(486)) {
+ Spinner_Set_Selectable_Destination_Flag(6, 1);
+ }
+ I_Sez("MG: Leaving already? The fun is just beginning!");
+ if (!Loop_Actor_Walk_To_XYZ(0, -151.98f, -0.3f, 318.15f, 0, 1, false, 0)) {
+ Player_Loses_Control();
+ Actor_Set_Immunity_To_Obstacles(0, true);
+ Loop_Actor_Walk_To_XYZ(0, -151.98f, -0.3f, 318.15f, 0, 0, false, 0);
+ if (Game_Flag_Query(486) && !Game_Flag_Query(660)) {
+ Actor_Voice_Over(4310, 99);
+ Actor_Voice_Over(4320, 99);
+ Actor_Voice_Over(4330, 99);
+ Actor_Voice_Over(4340, 99);
+ Actor_Voice_Over(4350, 99);
+ Game_Flag_Set(660);
+ }
+ Actor_Set_Immunity_To_Obstacles(0, false);
+ Player_Gains_Control();
+ Game_Flag_Reset(176);
+ Game_Flag_Reset(182);
+ Game_Flag_Reset(179);
+ Game_Flag_Reset(178);
+ int spinnerDest;
+ if (Game_Flag_Query(186)) {
+ spinnerDest = Spinner_Interface_Choose_Dest(8, 1);
+ } else {
+ spinnerDest = Spinner_Interface_Choose_Dest(3, 1);
+ }
+ if (spinnerDest) {
+ switch (spinnerDest) {
+ case 1:
+ Game_Flag_Set(179);
+ Game_Flag_Reset(249);
+ Game_Flag_Set(250);
+ Set_Enter(49, 48);
+ if (Game_Flag_Query(186)) {
+ Scene_Loop_Start_Special(1, 9, 1);
+ } else {
+ Scene_Loop_Start_Special(1, 4, 1);
+ }
+ break;
+ case 3:
+ Game_Flag_Set(176);
+ Game_Flag_Reset(249);
+ Game_Flag_Set(248);
+ Set_Enter(4, 13);
+ if (Game_Flag_Query(186)) {
+ Scene_Loop_Start_Special(1, 9, 1);
+ } else {
+ Scene_Loop_Start_Special(1, 4, 1);
+ }
+ break;
+ case 5:
+ Game_Flag_Set(261);
+ Game_Flag_Reset(249);
+ Game_Flag_Set(307);
+ Set_Enter(17, 82);
+ if (Game_Flag_Query(186)) {
+ Scene_Loop_Start_Special(1, 9, 1);
+ } else {
+ Scene_Loop_Start_Special(1, 4, 1);
+ }
+ break;
+ case 4:
+ Game_Flag_Set(180);
+ Game_Flag_Reset(249);
+ Game_Flag_Set(252);
+ Set_Enter(0, 0);
+ if (Game_Flag_Query(186)) {
+ Scene_Loop_Start_Special(1, 9, 1);
+ } else {
+ Scene_Loop_Start_Special(1, 4, 1);
+ }
+ break;
+ case 6:
+ Game_Flag_Set(177);
+ Game_Flag_Reset(249);
+ Game_Flag_Set(253);
+ Set_Enter(7, 25);
+ if (Game_Flag_Query(186)) {
+ Scene_Loop_Start_Special(1, 9, 1);
+ } else {
+ Scene_Loop_Start_Special(1, 4, 1);
+ }
+ break;
+ case 7:
+ Game_Flag_Set(258);
+ Game_Flag_Reset(249);
+ Game_Flag_Set(254);
+ Set_Enter(20, 2);
+ if (Game_Flag_Query(186)) {
+ Scene_Loop_Start_Special(1, 9, 1);
+ } else {
+ Scene_Loop_Start_Special(1, 4, 1);
+ }
+ break;
+ case 8:
+ Game_Flag_Set(181);
+ Game_Flag_Reset(249);
+ Game_Flag_Set(255);
+ Set_Enter(54, 54);
+ if (Game_Flag_Query(186)) {
+ Scene_Loop_Start_Special(1, 9, 1);
+ } else {
+ Scene_Loop_Start_Special(1, 4, 1);
+ }
+ break;
+ case 9:
+ Game_Flag_Set(257);
+ Game_Flag_Reset(249);
+ Game_Flag_Set(256);
+ Set_Enter(37, 34);
+ if (Game_Flag_Query(186)) {
+ Scene_Loop_Start_Special(1, 9, 1);
+ } else {
+ Scene_Loop_Start_Special(1, 4, 1);
+ }
+ break;
+ default:
+ sub_4037AC();
+ break;
+ }
+ } else {
+ Game_Flag_Set(178);
+ Game_Flag_Reset(249);
+ Game_Flag_Set(251);
+ Set_Enter(61, 65);
+ if (Game_Flag_Query(186)) {
+ Scene_Loop_Start_Special(1, 9, 1);
+ } else {
+ Scene_Loop_Start_Special(1, 4, 1);
+ }
+ }
+ }
+ return true;
+ }
+ if (exitId == 2) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -471.98f, -0.3f, 258.15f, 4, 1, false, 0)) {
+ Game_Flag_Set(115);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Set_Enter(70, 80);
+ }
+ return true;
+ }
+ return false;
+}
+
+void ScriptRC01::sub_403850() {
+ if (!Game_Flag_Query(186) && !Loop_Actor_Walk_To_Scene_Object(0, "BARICADE03", 36, true, false)) {
+ Actor_Set_Goal_Number(23, 0);
+ Actor_Face_Object(0, "BARICADE03", true);
+ Loop_Actor_Walk_To_Actor(23, 0, 36, 1, false);
+ Actor_Face_Actor(23, 0, true);
+ Actor_Says(0, 4500, 14);
+ I_Sez("MG: We don't want any of that abstract art oozing out onto the street.");
+ Actor_Says(23, 10, 14);
+ Actor_Set_Goal_Number(23, 1);
+ }
+}
+
+bool ScriptRC01::ClickedOn2DRegion(int region) {
+ if (region == 0) {
+ sub_403850();
+ return true;
+ }
+ return false;
+}
+
+void ScriptRC01::SceneFrameAdvanced(int frame) {
+ if (frame == 1) {
+ Sound_Play(118, 40, 0, 0, 50); // CARDOWN3.AUD
+ }
+ if (frame == 61 || frame == 362) {
+ Sound_Play(116, 100, 80, 80, 50); // SPINOPN4.AUD
+ }
+ if (frame == 108 || frame == 409) {
+ Sound_Play(119, 100, 80, 80, 50); // SPINCLS1.AUD
+ }
+ if (frame == 183 || frame == 484) {
+ Sound_Play(116, 100, 80, 80, 50); // SPINOPN4.AUD
+ }
+ if (frame == 228 || frame == 523) {
+ Sound_Play(119, 100, 80, 80, 50); // SPINCLS1.AUD
+ }
+ if (frame == 243 || frame == 545) {
+ Sound_Play(117, 40, 80, 80, 50); // CARUP3.AUD
+ }
+ if (frame == 315) {
+ Sound_Play(118, 40, 80, 80, 50); // CARDOWN3.AUD
+ }
+}
+
+void ScriptRC01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptRC01::PlayerWalkedIn() {
+ if (Game_Flag_Query(249) && !Game_Flag_Query(9) && !Game_Flag_Query(114)) {
+ sub_4037AC();
+ }
+
+ if (Game_Flag_Query(114)) {
+ Player_Loses_Control();
+ Loop_Actor_Walk_To_XYZ(0, -415.98f, -0.30f, 262.15f, 0, 0, false, 0);
+ Player_Gains_Control();
+ Game_Flag_Reset(114);
+ }
+
+ if (Game_Flag_Query(9)) {
+ Player_Loses_Control();
+ Loop_Actor_Walk_To_XYZ(0, -203.45f, 5.55f, 85.05f, 0, 0, false, 0);
+ Player_Gains_Control();
+ Game_Flag_Reset(9);
+
+ if (Game_Flag_Query(1) && !Game_Flag_Query(4)) {
+ Actor_Voice_Over(1910, 99);
+ Actor_Voice_Over(1920, 99);
+ Actor_Voice_Over(1930, 99);
+ Game_Flag_Set(4);
+ }
+ //return true;
+ }
+ //return false;
+}
+
+void ScriptRC01::PlayerWalkedOut() {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ if (!Game_Flag_Query(8) && !Game_Flag_Query(115) && Global_Variable_Query(1)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Outtake_Play(31, 1, -1);
+ }
+ // return 1;
+}
+
+void ScriptRC01::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner