diff options
Diffstat (limited to 'engines/bladerunner/script/rc01.cpp')
-rw-r--r-- | engines/bladerunner/script/rc01.cpp | 623 |
1 files changed, 623 insertions, 0 deletions
diff --git a/engines/bladerunner/script/rc01.cpp b/engines/bladerunner/script/rc01.cpp new file mode 100644 index 0000000000..d94f104403 --- /dev/null +++ b/engines/bladerunner/script/rc01.cpp @@ -0,0 +1,623 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptRC01::InitializeScene() { +#if _DEBUG + //TODO: not part of game, remove + Game_Flag_Set(24); // force skip intro + // Game_Flag_Set(9); // Force flag 9 so McCoy will be in view + + Footstep_Sound_Override_On(0); +#endif + + if (!Game_Flag_Query(24)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Outtake_Play(28, 1, -1); // WSTLGO_E.VQA + Outtake_Play(41, 1, -1); // BRLOGO_E.VQA + Outtake_Play(0, 0, -1); // INTRO_E.VQA + Outtake_Play(33, 1, -1); // DSCENT_E.VQA + } + if (Game_Flag_Query(9)) { + Setup_Scene_Information(-171.16f, 5.55f, 27.28f, 616); + } else if (Game_Flag_Query(114)) { + Setup_Scene_Information(-471.98f, -0.30f, 258.15f, 616); + } else { + Setup_Scene_Information(-10.98f, -0.30f, 318.15f, 616); + } + Scene_Exit_Add_2D_Exit(0, 314, 145, 340, 255, 0); + if (Game_Flag_Query(249)) { + Scene_Exit_Add_2D_Exit(1, 482, 226, 639, 280, 2); + } + if (Global_Variable_Query(1) > 1 && Game_Flag_Query(710)) { + Scene_Exit_Add_2D_Exit(2, 0, 0, 10, 479, 3); + } + if (!Game_Flag_Query(186)) { + Scene_2D_Region_Add(0, 0, 294, 296, 479); + } + + Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); + Ambient_Sounds_Add_Looping_Sound(54, 30, 0, 1); // CTRAIN1.AUD + + if (!Game_Flag_Query(186)) { + Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0470R.AUD + Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0480R.AUD + Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0500R.AUD + Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0540R.AUD + Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0560R.AUD + Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0870R.AUD + Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0900R.AUD + Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0940R.AUD + Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0960R.AUD + Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1070R.AUD + Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1080R.AUD + Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1100R.AUD + Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1140R.AUD + Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1160R.AUD + } + + Ambient_Sounds_Add_Looping_Sound(81, 60, 100, 1); // RCAMBR1.AUD + Ambient_Sounds_Add_Sound(82, 5, 30, 30, 50, -100, 100, -101, -101, 0, 0); // RCCARBY1.AUD + Ambient_Sounds_Add_Sound(83, 5, 30, 30, 55, -100, 100, -101, -101, 0, 0); // RCCARBY2.AUD + Ambient_Sounds_Add_Sound(84, 5, 30, 30, 50, -100, 100, -101, -101, 0, 0); // RCCARBY3.AUD + Ambient_Sounds_Add_Sound(67, 10, 50, 30, 50, -100, 100, -101, -101, 0, 0); // SPIN2A.AUD + Ambient_Sounds_Add_Sound(87, 20, 80, 20, 40, -100, 100, -101, -101, 0, 0); // SIREN2.AUD + + if (Game_Flag_Query(186)) { + if (!Game_Flag_Query(9) && !Game_Flag_Query(114)) { + Scene_Loop_Start_Special(0, 5, 0); + } + if (Game_Flag_Query(249)) { + Scene_Loop_Set_Default(6); + } else { + Scene_Loop_Set_Default(10); + } + } else { + if (!Game_Flag_Query(9) && !Game_Flag_Query(114)) { + Scene_Loop_Start_Special(0, 0, 0); + } + Scene_Loop_Set_Default(1); + } + + I_Sez("Blade Runner"); + I_Sez(""); + I_Sez("From the dark recesses of David Leary's imagination comes a game unlike any"); + I_Sez("other. Blade Runner immerses you in the underbelly of future Los Angeles. Right"); + I_Sez("from the start, the story pulls you in with graphic descriptions of a"); + I_Sez("grandmother doing the shimmy in her underwear, child molestation, brutal"); + I_Sez("cold-blooded slaying of innocent animals, vomiting on desks, staring at a"); + I_Sez("woman's ass, the list goes on. And when the game starts, the real fun begins -"); + I_Sez("shoot down-on-their-luck homeless people and toss them into a dumpster. Watch"); + I_Sez("with sadistic glee as a dog gets blown into chunky, bloody, bits by an"); + I_Sez("explosive, and even murder a shy little girl who loves you. If you think David"); + I_Sez("Leary is sick, and you like sick, this is THE game for you."); + I_Sez(""); + I_Sez("JW: Don't forget the wasting of helpless mutated cripples in the underground."); + I_Sez("It's such a beautiful thing!"); + I_Sez(""); + I_Sez("DL: Go ahead. Just keep beating that snarling pit bull...ignore the foam"); + I_Sez("around his jaws. There's room on the top shelf of my fridge for at least one"); + I_Sez("more head... - Psychotic Dave"); + I_Sez(""); +} + +void ScriptRC01::SceneLoaded() { + Obstacle_Object("HYDRANT02", true); + Obstacle_Object("PARKING METER 04", true); + Obstacle_Object("CHEVY PROP", true); + Obstacle_Object("PARKING METER 01", true); + Obstacle_Object("T-CAN01", true); + Obstacle_Object("BARICADE01", true); + Obstacle_Object("BARICADE02", true); + Obstacle_Object("DOOR LEFT", true); + Unobstacle_Object("BOX06", true); + Clickable_Object("DOORWAY01"); + Clickable_Object("DOOR LEFT"); + Clickable_Object("HYDRANT02"); + Clickable_Object("T-CAN01"); + Clickable_Object("BARICADE01"); + Clickable_Object("70_1"); + Clickable_Object("70_2"); + Clickable_Object("70_3"); + Clickable_Object("70_5"); + Clickable_Object("70_6"); + Unclickable_Object("BARICADE02"); + Unclickable_Object("BARICADE05"); + Unclickable_Object("SPINNER BODY"); + Unclickable_Object("HORSE01"); + Unclickable_Object("DOORWAY01"); + Unobstacle_Object("DOORWAY01", true); + + if (Game_Flag_Query(186)) { + Unclickable_Object("70_1"); + Unclickable_Object("70_2"); + Unclickable_Object("70_3"); + Unclickable_Object("70_5"); + Unclickable_Object("70_6"); + Unclickable_Object("BARICADE01"); + Unclickable_Object("BARICADE03"); + Unclickable_Object("BARICADE04"); + Unobstacle_Object("70_1", true); + Unobstacle_Object("70_2", true); + Unobstacle_Object("70_3", true); + Unobstacle_Object("70_5", true); + Unobstacle_Object("70_6", true); + Unobstacle_Object("BARICADE01", true); + Unobstacle_Object("BARICADE02", true); + Unobstacle_Object("BARICADE03", true); + Unobstacle_Object("BARICADE04", true); + Unobstacle_Object("BARICADE05", true); + } + + if (!Game_Flag_Query(186)) { + Preload(13); + Preload(14); + Preload(19); + Preload(582); + Preload(589); + } + + if (!Game_Flag_Query(163)) { + Item_Add_To_World(66, 938, 69, -148.60f, -0.30f, 225.15f, 256, 24, 24, false, true, false, true); + } + + if (!Game_Flag_Query(24)) { + ADQ_Flush(); + Actor_Voice_Over(1830, 99); + Actor_Voice_Over(1850, 99); + if (!Game_Flag_Query(378)) { + Actor_Voice_Over(1860, 99); + I_Sez("MG: Is David Leary a self-respecting human or is he powered by rechargeable"); + I_Sez("batteries?\n"); + } + Game_Flag_Set(24); + } +} + +bool ScriptRC01::MouseClick(int x, int y) { + return y >= 430; +} + +bool ScriptRC01::ClickedOn3DObject(const char *objectName, bool a2) { + if (Object_Query_Click("BARICADE01", objectName) + || Object_Query_Click("BARICADE03", objectName) + || Object_Query_Click("BARICADE04", objectName) + || Object_Query_Click("70_1", objectName) + || Object_Query_Click("70_2", objectName) + || Object_Query_Click("70_3", objectName) + || Object_Query_Click("70_5", objectName) + || Object_Query_Click("70_6", objectName)) { + sub_403850(); + return true; + } + + if (Object_Query_Click("HYDRANT02", objectName)) { + if (!Loop_Actor_Walk_To_Scene_Object(0, "HYDRANT02", 60, true, false)) { + if (Actor_Clue_Query(0, 26)) { + Actor_Says(0, 6975, 3); + } else { + Actor_Face_Object(0, "HYDRANT02", true); + Actor_Voice_Over(1880, 99); + Actor_Voice_Over(1890, 99); + I_Sez("JM: That McCoy--he's one funny guy! Jet-black fire truck, hehehehe..."); + Actor_Clue_Acquire(0, 26, 1, -1); + } + } + return true; + } + + if (Object_Query_Click("DOOR LEFT", objectName)) { + if (!Loop_Actor_Walk_To_Scene_Object(0, "DOOR LEFT", 48, true, false)) { + Actor_Face_Object(0, "DOOR LEFT", true); + if (!Actor_Clue_Query(0, 2) && Actor_Query_In_Set(23, 69) && Global_Variable_Query(1)) { + Actor_Set_Goal_Number(23, 0); + Actor_Face_Actor(23, 0, true); + Actor_Says(23, 0, 12); + Actor_Says(0, 4495, 13); + Actor_Clue_Acquire(0, 2, 1, 23); + } else { + Actor_Says(0, 8570, 14); + } + Actor_Clue_Acquire(0, 1, 1, -1); + } + return true; + } + + if (Object_Query_Click("T-CAN01", objectName)) { + if (!Loop_Actor_Walk_To_Scene_Object(0, "T-CAN01", 24, true, false)) { + Actor_Face_Object(0, "T-CAN01", true); + Actor_Voice_Over(1810, 99); + Actor_Voice_Over(1820, 99); + } + return true; + } + + return false; +} + +bool ScriptRC01::ClickedOnActor(int actorId) { + if (actorId == 23 && Global_Variable_Query(1) == 1) { + if (!Loop_Actor_Walk_To_Actor(0, 23, 36, 1, false)) { + Actor_Face_Actor(0, 23, true); + Actor_Face_Actor(23, 0, true); + if (Actor_Query_Goal_Number(23) == 1) { + Actor_Set_Goal_Number(23, 0); + } + if (Game_Flag_Query(3)) { + Actor_Says(0, 4535, 13); + Game_Flag_Set(392); + if (Actor_Clue_Query(23, 16) && !Actor_Clue_Query(0, 16)) { + Actor_Face_Object(23, "70_1", true); + Actor_Says(23, 100, 15); + Actor_Face_Actor(23, 0, true); + Actor_Clue_Acquire(0, 16, 1, 23); + Game_Flag_Reset(392); + } else if (Actor_Clue_Query(23, 17) && !Actor_Clue_Query(0, 17)) { + Actor_Face_Object(23, "70_5", true); + Actor_Says(23, 120, 19); + Actor_Face_Actor(23, 0, true); + Actor_Says(23, 130, 14); + I_Sez("JM: Did it have a huge, ugly piece of chrome on it?"); + Actor_Clue_Acquire(0, 17, 1, 23); + Game_Flag_Reset(392); + } else { + Actor_Says(23, 90, 16); + I_Sez("JM: This officer has a talent for vivid metaphors."); + if (!Game_Flag_Query(397)) { + I_Sez("DL: What is that supposed to mean? I didn't write this line..."); + Actor_Says(0, 4540, 16); + Game_Flag_Set(397); + } + Game_Flag_Reset(392); + } + } else { + I_Sez("MG: Hey, leave that officer alone.Can't you see he's busy?"); + I_Sez("JM: (...mmm, donuts..."); + Game_Flag_Set(3); + Actor_Clue_Acquire(0, 0, 1, 23); + Actor_Says(0, 4515, 13); + Game_Flag_Set(392); + Actor_Says(23, 40, 13); + if (!Game_Flag_Query(1)) { + Actor_Says(23, 50, 14); + Actor_Says(23, 60, 15); + I_Sez("MG: It's all fun and games until someone loses a tiger cub"); + Actor_Says(0, 4520, 18); + Actor_Says(23, 70, 16); + Actor_Says(0, 4525, 14); + Actor_Says(23, 80, 18); + Actor_Says(0, 4530, 15); + } + Game_Flag_Reset(392); + } + } + return true; + } + return false; +} + +bool ScriptRC01::ClickedOnItem(int itemId, bool a2) { + if (itemId == 66) { + Actor_Set_Goal_Number(23, 0); + if (!Loop_Actor_Walk_To_Item(0, 66, 36, 1, false)) { + Actor_Face_Item(0, 66, true); + Actor_Clue_Acquire(0, 27, 1, -1); + Actor_Face_Actor(23, 0, true); + Actor_Says(23, 20, 12); + Game_Flag_Set(163); + Item_Remove_From_World(66); + Item_Pickup_Spin_Effect(938, 426, 316); + I_Sez("JM: Chrome...is that what that is?"); + Actor_Says(0, 4505, 13); + ADQ_Flush(); + ADQ_Add(23, 30, -1); + ADQ_Add(0, 4510, 13); + I_Sez("JM: It's hard to imagine that thing on either a car or a horse."); + I_Sez("MG: McCoy! What a witty chap..."); + I_Sez("JM: He keeps me chuckling non-stop!\n"); + Loop_Actor_Walk_To_Actor(23, 0, 36, 0, false); + } + return true; + } + return false; + +} + +void ScriptRC01::sub_4037AC() { + Player_Loses_Control(); + Game_Flag_Set(182); + Actor_Set_Immunity_To_Obstacles(0, true); + Loop_Actor_Walk_To_XYZ(0, -151.98f, -0.3f, 318.15f, 0, 0, false, 0); + Actor_Set_Immunity_To_Obstacles(0, false); + Player_Gains_Control(); +} + +bool ScriptRC01::ClickedOnExit(int exitId) { + + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -174.77f, 5.55f, 25.95f, 12, 1, false, 0)) { + if (Game_Flag_Query(705)) { + Actor_Says(0, 8522, 14); + } else { + switch (Global_Variable_Query(1)) { + case 1: + case 4: + Game_Flag_Set(8); + Set_Enter(16, 79); + break; + case 2: + case 3: + case 5: + Actor_Says(0, 8522, 12); + break; + default: + return true; + } + } + } + return true; + } + if (exitId == 1) { + if (Game_Flag_Query(486)) { + Spinner_Set_Selectable_Destination_Flag(6, 1); + } + I_Sez("MG: Leaving already? The fun is just beginning!"); + if (!Loop_Actor_Walk_To_XYZ(0, -151.98f, -0.3f, 318.15f, 0, 1, false, 0)) { + Player_Loses_Control(); + Actor_Set_Immunity_To_Obstacles(0, true); + Loop_Actor_Walk_To_XYZ(0, -151.98f, -0.3f, 318.15f, 0, 0, false, 0); + if (Game_Flag_Query(486) && !Game_Flag_Query(660)) { + Actor_Voice_Over(4310, 99); + Actor_Voice_Over(4320, 99); + Actor_Voice_Over(4330, 99); + Actor_Voice_Over(4340, 99); + Actor_Voice_Over(4350, 99); + Game_Flag_Set(660); + } + Actor_Set_Immunity_To_Obstacles(0, false); + Player_Gains_Control(); + Game_Flag_Reset(176); + Game_Flag_Reset(182); + Game_Flag_Reset(179); + Game_Flag_Reset(178); + int spinnerDest; + if (Game_Flag_Query(186)) { + spinnerDest = Spinner_Interface_Choose_Dest(8, 1); + } else { + spinnerDest = Spinner_Interface_Choose_Dest(3, 1); + } + if (spinnerDest) { + switch (spinnerDest) { + case 1: + Game_Flag_Set(179); + Game_Flag_Reset(249); + Game_Flag_Set(250); + Set_Enter(49, 48); + if (Game_Flag_Query(186)) { + Scene_Loop_Start_Special(1, 9, 1); + } else { + Scene_Loop_Start_Special(1, 4, 1); + } + break; + case 3: + Game_Flag_Set(176); + Game_Flag_Reset(249); + Game_Flag_Set(248); + Set_Enter(4, 13); + if (Game_Flag_Query(186)) { + Scene_Loop_Start_Special(1, 9, 1); + } else { + Scene_Loop_Start_Special(1, 4, 1); + } + break; + case 5: + Game_Flag_Set(261); + Game_Flag_Reset(249); + Game_Flag_Set(307); + Set_Enter(17, 82); + if (Game_Flag_Query(186)) { + Scene_Loop_Start_Special(1, 9, 1); + } else { + Scene_Loop_Start_Special(1, 4, 1); + } + break; + case 4: + Game_Flag_Set(180); + Game_Flag_Reset(249); + Game_Flag_Set(252); + Set_Enter(0, 0); + if (Game_Flag_Query(186)) { + Scene_Loop_Start_Special(1, 9, 1); + } else { + Scene_Loop_Start_Special(1, 4, 1); + } + break; + case 6: + Game_Flag_Set(177); + Game_Flag_Reset(249); + Game_Flag_Set(253); + Set_Enter(7, 25); + if (Game_Flag_Query(186)) { + Scene_Loop_Start_Special(1, 9, 1); + } else { + Scene_Loop_Start_Special(1, 4, 1); + } + break; + case 7: + Game_Flag_Set(258); + Game_Flag_Reset(249); + Game_Flag_Set(254); + Set_Enter(20, 2); + if (Game_Flag_Query(186)) { + Scene_Loop_Start_Special(1, 9, 1); + } else { + Scene_Loop_Start_Special(1, 4, 1); + } + break; + case 8: + Game_Flag_Set(181); + Game_Flag_Reset(249); + Game_Flag_Set(255); + Set_Enter(54, 54); + if (Game_Flag_Query(186)) { + Scene_Loop_Start_Special(1, 9, 1); + } else { + Scene_Loop_Start_Special(1, 4, 1); + } + break; + case 9: + Game_Flag_Set(257); + Game_Flag_Reset(249); + Game_Flag_Set(256); + Set_Enter(37, 34); + if (Game_Flag_Query(186)) { + Scene_Loop_Start_Special(1, 9, 1); + } else { + Scene_Loop_Start_Special(1, 4, 1); + } + break; + default: + sub_4037AC(); + break; + } + } else { + Game_Flag_Set(178); + Game_Flag_Reset(249); + Game_Flag_Set(251); + Set_Enter(61, 65); + if (Game_Flag_Query(186)) { + Scene_Loop_Start_Special(1, 9, 1); + } else { + Scene_Loop_Start_Special(1, 4, 1); + } + } + } + return true; + } + if (exitId == 2) { + if (!Loop_Actor_Walk_To_XYZ(0, -471.98f, -0.3f, 258.15f, 4, 1, false, 0)) { + Game_Flag_Set(115); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Set_Enter(70, 80); + } + return true; + } + return false; +} + +void ScriptRC01::sub_403850() { + if (!Game_Flag_Query(186) && !Loop_Actor_Walk_To_Scene_Object(0, "BARICADE03", 36, true, false)) { + Actor_Set_Goal_Number(23, 0); + Actor_Face_Object(0, "BARICADE03", true); + Loop_Actor_Walk_To_Actor(23, 0, 36, 1, false); + Actor_Face_Actor(23, 0, true); + Actor_Says(0, 4500, 14); + I_Sez("MG: We don't want any of that abstract art oozing out onto the street."); + Actor_Says(23, 10, 14); + Actor_Set_Goal_Number(23, 1); + } +} + +bool ScriptRC01::ClickedOn2DRegion(int region) { + if (region == 0) { + sub_403850(); + return true; + } + return false; +} + +void ScriptRC01::SceneFrameAdvanced(int frame) { + if (frame == 1) { + Sound_Play(118, 40, 0, 0, 50); // CARDOWN3.AUD + } + if (frame == 61 || frame == 362) { + Sound_Play(116, 100, 80, 80, 50); // SPINOPN4.AUD + } + if (frame == 108 || frame == 409) { + Sound_Play(119, 100, 80, 80, 50); // SPINCLS1.AUD + } + if (frame == 183 || frame == 484) { + Sound_Play(116, 100, 80, 80, 50); // SPINOPN4.AUD + } + if (frame == 228 || frame == 523) { + Sound_Play(119, 100, 80, 80, 50); // SPINCLS1.AUD + } + if (frame == 243 || frame == 545) { + Sound_Play(117, 40, 80, 80, 50); // CARUP3.AUD + } + if (frame == 315) { + Sound_Play(118, 40, 80, 80, 50); // CARDOWN3.AUD + } +} + +void ScriptRC01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptRC01::PlayerWalkedIn() { + if (Game_Flag_Query(249) && !Game_Flag_Query(9) && !Game_Flag_Query(114)) { + sub_4037AC(); + } + + if (Game_Flag_Query(114)) { + Player_Loses_Control(); + Loop_Actor_Walk_To_XYZ(0, -415.98f, -0.30f, 262.15f, 0, 0, false, 0); + Player_Gains_Control(); + Game_Flag_Reset(114); + } + + if (Game_Flag_Query(9)) { + Player_Loses_Control(); + Loop_Actor_Walk_To_XYZ(0, -203.45f, 5.55f, 85.05f, 0, 0, false, 0); + Player_Gains_Control(); + Game_Flag_Reset(9); + + if (Game_Flag_Query(1) && !Game_Flag_Query(4)) { + Actor_Voice_Over(1910, 99); + Actor_Voice_Over(1920, 99); + Actor_Voice_Over(1930, 99); + Game_Flag_Set(4); + } + //return true; + } + //return false; +} + +void ScriptRC01::PlayerWalkedOut() { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + if (!Game_Flag_Query(8) && !Game_Flag_Query(115) && Global_Variable_Query(1)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Outtake_Play(31, 1, -1); + } + // return 1; +} + +void ScriptRC01::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |