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Diffstat (limited to 'engines/bladerunner/script/rc03.cpp')
-rw-r--r-- | engines/bladerunner/script/rc03.cpp | 301 |
1 files changed, 301 insertions, 0 deletions
diff --git a/engines/bladerunner/script/rc03.cpp b/engines/bladerunner/script/rc03.cpp new file mode 100644 index 0000000000..92074a8af9 --- /dev/null +++ b/engines/bladerunner/script/rc03.cpp @@ -0,0 +1,301 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptRC03::InitializeScene() { + if (Game_Flag_Query(115) ) { + Setup_Scene_Information(298.0f, -4.0f, 405.0f, 800); + Game_Flag_Reset(115); + } else if (Game_Flag_Query(117) ) { + Setup_Scene_Information(-469.0f, -4.0f, 279.0f, 250); + } else if (Game_Flag_Query(119) ) { + Setup_Scene_Information(147.51f, -4.0f, 166.48f, 500); + if (!Game_Flag_Query(151)) { + Game_Flag_Set(151); + } + } else if (Game_Flag_Query(107) ) { + Setup_Scene_Information(-487.0f, 1.0f, 116.0f, 400); + } else if (Game_Flag_Query(121) ) { + Setup_Scene_Information(-22.0f, 1.0f, -63.0f, 400); + } else { + Setup_Scene_Information(0.0f, 0.0f, 0.0f, 0); + } + Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1); + Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3); + if (Game_Flag_Query(151) ) { + Scene_Exit_Add_2D_Exit(2, 524, 350, 573, 359, 2); + } + Scene_Exit_Add_2D_Exit(3, 85, 255, 112, 315, 0); + Scene_Exit_Add_2D_Exit(4, 428, 260, 453, 324, 0); + Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1); + Ambient_Sounds_Add_Sound(82, 5, 30, 40, 70, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(83, 5, 30, 40, 75, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(84, 5, 30, 40, 70, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); + if (Game_Flag_Query(107) && Actor_Query_Goal_Number(7) != 102) { + Scene_Loop_Start_Special(0, 0, 0); + } + Scene_Loop_Set_Default(1); +} + +void ScriptRC03::SceneLoaded() { + Obstacle_Object("Box-Streetlight01", true); + Obstacle_Object("Box-Streetlight02", true); + Obstacle_Object("Parking Meter 01", true); + Obstacle_Object("Parking Meter 02", true); + Obstacle_Object("Parking Meter 03", true); + Obstacle_Object("Trash can with fire", true); + Obstacle_Object("Baricade01", true); + Obstacle_Object("Foreground Junk01", true); + Obstacle_Object("Steam01", true); + Obstacle_Object("Steam02", true); + Obstacle_Object("Box-BBcolumn01", true); + Obstacle_Object("Box-BBcolumn02", true); + Obstacle_Object("Box-BBcolumn03", true); + Obstacle_Object("Box-BBcolumn04", true); + Obstacle_Object("Box-BBbuilding01", true); + Obstacle_Object("Box-BBbuilding02", true); + Obstacle_Object("Box-BBbuilding03", true); + Obstacle_Object("Box-BBbuilding04", true); + Unclickable_Object("BOX-BBBUILDING01"); + Unclickable_Object("BOX-BBBUILDING02"); + Unclickable_Object("BOX-BBBUILDING03"); + Unclickable_Object("BOX-BBBUILDING04"); + Unclickable_Object("BOX-STREETLIGHT01"); + Unclickable_Object("BOX-STREETLIGHT02"); + Unclickable_Object("BOX-BBCOLUMN01"); + Unclickable_Object("BOX-BBCOLUMN02"); + Unclickable_Object("BOX-BBCOLUMN03"); + Unclickable_Object("BOX-BBCOLUMN04"); + Unclickable_Object("PARKING METER 02"); + Unclickable_Object("PARKING METER 03"); + Unclickable_Object("TRASH CAN WITH FIRE"); + Unclickable_Object("BARICADE01"); + Unclickable_Object("FOREGROUND JUNK01"); +} + +bool ScriptRC03::MouseClick(int x, int y) { + return false; +} + +bool ScriptRC03::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptRC03::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptRC03::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptRC03::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, 298.0f, -4.0f, 405.0f, 0, 1, false, 0)) { + if (Game_Flag_Query(289)) { + Game_Flag_Set(702); + } + Game_Flag_Set(114); + Set_Enter(69, 78); + Actor_Set_Goal_Number(3, 100); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -469.0f, -4.0f, 279.0f, 0, 1, false, 0)) { + if (Game_Flag_Query(289)) { + Game_Flag_Set(702); + } + Game_Flag_Set(116); + Game_Flag_Reset(182); + Game_Flag_Set(180); + Set_Enter(0, 1); + } + return true; + } + if (exitId == 2) { + if (!Loop_Actor_Walk_To_XYZ(0, 147.51f, -4.0f, 166.48f, 0, 1, false, 0)) { + Game_Flag_Set(118); + Game_Flag_Reset(182); + Game_Flag_Set(259); + if (Game_Flag_Query(289)) { + Game_Flag_Set(702); + } + Set_Enter(74, 86); + Actor_Set_Goal_Number(3, 100); + } + return true; + } + if (exitId == 3) { + if (!Loop_Actor_Walk_To_XYZ(0, -487.0f, 1.0f, 116.0f, 0, 1, false, 0)) { + Game_Flag_Set(108); + Game_Flag_Reset(182); + Game_Flag_Set(479); + if (Game_Flag_Query(289)) { + Game_Flag_Set(702); + } + Set_Enter(8, 106); + Actor_Set_Goal_Number(3, 100); + } + return true; + } + if (exitId == 4) { + if (!Loop_Actor_Walk_To_XYZ(0, -22.0f, 1.0f, -63.0f, 0, 1, false, 0)) { + if (Global_Variable_Query(1) == 3 || Global_Variable_Query(1) == 5 || Game_Flag_Query(702)) { + Actor_Says(0, 8522, 14); + } else { + Game_Flag_Set(120); + Set_Enter(71, 81); + } + } + return true; + } + return false; +} + +bool ScriptRC03::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptRC03::SceneFrameAdvanced(int frame) { + if (frame == 1) { + Sound_Play(286, Random_Query(33, 33), 100, -100, 50); + } + if (frame == 15) { + Sound_Play(287, Random_Query(50, 50), -100, 100, 50); + } +} + +void ScriptRC03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptRC03::sub_402834() { + Actor_Face_Actor(1, 0, true); + Actor_Says(1, 1820, 3); + Actor_Face_Actor(0, 1, true); + Actor_Says(0, 4815, 14); + Actor_Says(1, 1830, 3); + Actor_Says(1, 1840, 3); + Actor_Says(0, 4820, 12); + Actor_Says(1, 1850, 3); + Actor_Says(1, 1950, 3); + Actor_Says(0, 4835, 14); + Actor_Says(1, 1960, 3); + Actor_Says(1, 1980, 3); + Actor_Says(0, 4840, 15); + Actor_Says(1, 1990, 3); + Actor_Says(1, 2000, 3); +} + +void ScriptRC03::PlayerWalkedIn() { + if (Actor_Query_Goal_Number(7) == 102) { + Scene_Exits_Disable(); + if (Game_Flag_Query(119) ) { + Player_Set_Combat_Mode(false); + Player_Loses_Control(); + Actor_Set_At_XYZ(0, 147.51f, -4.0f, 166.48f, 500); + Actor_Put_In_Set(7, 70); + Actor_Set_At_XYZ(7, 196.0f, -4.0f, 184.0f, 775); + Actor_Face_Actor(7, 0, true); + Actor_Face_Actor(0, 7, true); + Actor_Change_Animation_Mode(7, 4); + Actor_Says_With_Pause(7, 630, 0, -1); + Actor_Says_With_Pause(7, 640, 0, -1); + Actor_Says_With_Pause(7, 650, 0, -1); + if (Game_Flag_Query(44) ) { + Actor_Set_Goal_Number(1, 100); + } + Actor_Change_Animation_Mode(0, 20); + Loop_Actor_Walk_To_XYZ(7, 180.0f, -4.0f, 184.0f, 0, 0, false, 0); + Actor_Change_Animation_Mode(7, 6); + if (!Game_Flag_Query(44)) { + Actor_Set_Goal_Number(1, 100); + } + Player_Gains_Control(); + } else { + Actor_Put_In_Set(7, 70); + Actor_Set_At_XYZ(7, -226.0f, 1.72f, 86.0f, 0); + Actor_Set_Targetable(7, true); + Actor_Set_Goal_Number(7, 110); + } + } + if (Actor_Query_Goal_Number(7) == 103) { + Player_Loses_Control(); + Actor_Set_Goal_Number(1, 200); + Actor_Put_In_Set(1, 70); + if (Game_Flag_Query(119) || Game_Flag_Query(121) ) { + Actor_Set_At_Waypoint(1, 175, 0); + } else { + Actor_Set_At_Waypoint(1, 203, 0); + } + sub_402834(); + Async_Actor_Walk_To_Waypoint(1, 174, 0, 0); + Actor_Set_Goal_Number(7, 200); + Player_Gains_Control(); + } + Game_Flag_Reset(119); + Game_Flag_Reset(117); + Game_Flag_Reset(107); + Game_Flag_Reset(121); + if (Global_Variable_Query(1) == 1 || Global_Variable_Query(1) == 2) { + Actor_Set_Goal_Number(3, 103); + } +} + +void ScriptRC03::PlayerWalkedOut() { + if (Actor_Query_Goal_Number(7) == 199) { + Actor_Set_Goal_Number(7, 198); + } + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); +} + +void ScriptRC03::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |