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-rw-r--r--engines/bladerunner/script/rc51.cpp130
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diff --git a/engines/bladerunner/script/rc51.cpp b/engines/bladerunner/script/rc51.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptRC51::InitializeScene() {
+ Setup_Scene_Information(-8.87f, -1238.89f, 108164.27f, 66);
+ Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2);
+ Scene_Loop_Start_Special(0, 0, 0);
+ Scene_Loop_Set_Default(1);
+}
+
+void ScriptRC51::SceneLoaded() {
+ Obstacle_Object("POSTER_2", true);
+ Obstacle_Object("CURTAIN", true);
+ Clickable_Object("POSTER_2");
+ Unclickable_Object("GRL_DSK");
+ Unclickable_Object("GRL_DSKLEG");
+ Unclickable_Object("CURTAIN");
+ if (!Game_Flag_Query(147)) {
+ Item_Add_To_World(82, 937, 16, 47.56f, -1238.89f, 108048.61f, 0, 6, 18, false, true, false, true);
+ }
+ if (!Game_Flag_Query(148)) {
+ Item_Add_To_World(79, 933, 16, 67.28f, -1193.38f, 108011.27f, 0, 6, 6, false, true, false, true);
+ }
+ if (!Game_Flag_Query(149)) {
+ Item_Add_To_World(98, 971, 16, -69.65f, -1238.89f, 107995.24f, 256, 18, 18, false, true, false, true);
+ }
+}
+
+bool ScriptRC51::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptRC51::ClickedOn3DObject(const char *objectName, bool a2) {
+ if (Object_Query_Click("POSTER_2", objectName)) {
+ Actor_Face_Object(0, "POSTER_2", true);
+ Actor_Says(0, 8620, 3);
+ return true;
+ }
+ return false;
+}
+
+bool ScriptRC51::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptRC51::ClickedOnItem(int itemId, bool a2) {
+ if (itemId == 82 && !Loop_Actor_Walk_To_XYZ(0, 17.97f, -1238.89f, 108053.5f, 0, 1, false, 0)) {
+ Actor_Face_Item(0, 82, true);
+ Actor_Clue_Acquire(0, 8, 1, -1);
+ Item_Remove_From_World(82);
+ Item_Pickup_Spin_Effect(937, 437, 407);
+ Actor_Voice_Over(2010, 99);
+ Game_Flag_Set(147);
+ return true;
+ }
+ if (itemId == 79 && !Loop_Actor_Walk_To_Item(0, 79, 36, 1, false)) {
+ Actor_Face_Item(0, 79, true);
+ Actor_Clue_Acquire(0, 6, 1, -1);
+ Item_Remove_From_World(79);
+ Item_Pickup_Spin_Effect(933, 445, 230);
+ Actor_Says(0, 8735, 3);
+ Actor_Says(0, 8529, 3);
+ Game_Flag_Set(148);
+ return true;
+ }
+ if (itemId == 98 && !Loop_Actor_Walk_To_Item(0, 98, 36, 1, false)) {
+ Actor_Face_Item(0, 98, true);
+ Actor_Clue_Acquire(0, 7, 1, -1);
+ Item_Remove_From_World(98);
+ Item_Pickup_Spin_Effect(971, 55, 376);
+ Actor_Says(0, 8525, 3);
+ Actor_Says(0, 8740, 3);
+ Game_Flag_Set(149);
+ return true;
+ }
+ return false;
+}
+
+bool ScriptRC51::ClickedOnExit(int exitId) {
+ if (exitId == 0 && !Loop_Actor_Walk_To_XYZ(0, -8.87f, -1238.89f, 108173.27f, 0, 1, false, 0)) {
+ Set_Enter(16, 79);
+ return true;
+ }
+ return false;
+}
+
+bool ScriptRC51::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptRC51::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptRC51::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptRC51::PlayerWalkedIn() {
+ Game_Flag_Set(709);
+}
+
+void ScriptRC51::PlayerWalkedOut() {
+}
+
+void ScriptRC51::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner