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Diffstat (limited to 'engines/bladerunner/script/rc51.cpp')
-rw-r--r-- | engines/bladerunner/script/rc51.cpp | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/engines/bladerunner/script/rc51.cpp b/engines/bladerunner/script/rc51.cpp new file mode 100644 index 0000000000..907ffd8ba3 --- /dev/null +++ b/engines/bladerunner/script/rc51.cpp @@ -0,0 +1,130 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptRC51::InitializeScene() { + Setup_Scene_Information(-8.87f, -1238.89f, 108164.27f, 66); + Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2); + Scene_Loop_Start_Special(0, 0, 0); + Scene_Loop_Set_Default(1); +} + +void ScriptRC51::SceneLoaded() { + Obstacle_Object("POSTER_2", true); + Obstacle_Object("CURTAIN", true); + Clickable_Object("POSTER_2"); + Unclickable_Object("GRL_DSK"); + Unclickable_Object("GRL_DSKLEG"); + Unclickable_Object("CURTAIN"); + if (!Game_Flag_Query(147)) { + Item_Add_To_World(82, 937, 16, 47.56f, -1238.89f, 108048.61f, 0, 6, 18, false, true, false, true); + } + if (!Game_Flag_Query(148)) { + Item_Add_To_World(79, 933, 16, 67.28f, -1193.38f, 108011.27f, 0, 6, 6, false, true, false, true); + } + if (!Game_Flag_Query(149)) { + Item_Add_To_World(98, 971, 16, -69.65f, -1238.89f, 107995.24f, 256, 18, 18, false, true, false, true); + } +} + +bool ScriptRC51::MouseClick(int x, int y) { + return false; +} + +bool ScriptRC51::ClickedOn3DObject(const char *objectName, bool a2) { + if (Object_Query_Click("POSTER_2", objectName)) { + Actor_Face_Object(0, "POSTER_2", true); + Actor_Says(0, 8620, 3); + return true; + } + return false; +} + +bool ScriptRC51::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptRC51::ClickedOnItem(int itemId, bool a2) { + if (itemId == 82 && !Loop_Actor_Walk_To_XYZ(0, 17.97f, -1238.89f, 108053.5f, 0, 1, false, 0)) { + Actor_Face_Item(0, 82, true); + Actor_Clue_Acquire(0, 8, 1, -1); + Item_Remove_From_World(82); + Item_Pickup_Spin_Effect(937, 437, 407); + Actor_Voice_Over(2010, 99); + Game_Flag_Set(147); + return true; + } + if (itemId == 79 && !Loop_Actor_Walk_To_Item(0, 79, 36, 1, false)) { + Actor_Face_Item(0, 79, true); + Actor_Clue_Acquire(0, 6, 1, -1); + Item_Remove_From_World(79); + Item_Pickup_Spin_Effect(933, 445, 230); + Actor_Says(0, 8735, 3); + Actor_Says(0, 8529, 3); + Game_Flag_Set(148); + return true; + } + if (itemId == 98 && !Loop_Actor_Walk_To_Item(0, 98, 36, 1, false)) { + Actor_Face_Item(0, 98, true); + Actor_Clue_Acquire(0, 7, 1, -1); + Item_Remove_From_World(98); + Item_Pickup_Spin_Effect(971, 55, 376); + Actor_Says(0, 8525, 3); + Actor_Says(0, 8740, 3); + Game_Flag_Set(149); + return true; + } + return false; +} + +bool ScriptRC51::ClickedOnExit(int exitId) { + if (exitId == 0 && !Loop_Actor_Walk_To_XYZ(0, -8.87f, -1238.89f, 108173.27f, 0, 1, false, 0)) { + Set_Enter(16, 79); + return true; + } + return false; +} + +bool ScriptRC51::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptRC51::SceneFrameAdvanced(int frame) { +} + +void ScriptRC51::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptRC51::PlayerWalkedIn() { + Game_Flag_Set(709); +} + +void ScriptRC51::PlayerWalkedOut() { +} + +void ScriptRC51::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |