diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ar01.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ar01.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/bladerunner/script/scene/ar01.cpp b/engines/bladerunner/script/scene/ar01.cpp index d63679b093..080f67a5e4 100644 --- a/engines/bladerunner/script/scene/ar01.cpp +++ b/engines/bladerunner/script/scene/ar01.cpp @@ -172,7 +172,7 @@ bool SceneScriptAR01::ClickedOnExit(int exitId) { Game_Flag_Set(464); Game_Flag_Reset(180); Game_Flag_Set(479); - Set_Enter(8, 31); + Set_Enter(8, kSceneHC01); Actor_Set_Goal_Number(kActorFishDealer, 3); } return true; @@ -181,7 +181,7 @@ bool SceneScriptAR01::ClickedOnExit(int exitId) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -182.0, 0.0, -551.0, 0, 1, false, 0)) { Game_Flag_Set(320); Async_Actor_Walk_To_XYZ(kActorMcCoy, -222.0, 0.0, -690.0, 0, false); - Set_Enter(0, 1); + Set_Enter(0, kSceneAR02); Actor_Set_Goal_Number(kActorFishDealer, 3); } return true; @@ -229,63 +229,63 @@ bool SceneScriptAR01::ClickedOnExit(int exitId) { Game_Flag_Set(178); Game_Flag_Reset(252); Game_Flag_Set(251); - Set_Enter(61, 65); + Set_Enter(61, kScenePS01); Scene_Loop_Start_Special(1, 5, 1); break; case 1: Game_Flag_Set(179); Game_Flag_Reset(252); Game_Flag_Set(250); - Set_Enter(49, 48); + Set_Enter(49, kSceneMA01); Scene_Loop_Start_Special(1, 5, 1); break; case 2: Game_Flag_Set(182); Game_Flag_Reset(252); Game_Flag_Set(249); - Set_Enter(69, 78); + Set_Enter(69, kSceneRC01); Scene_Loop_Start_Special(1, 5, 1); break; case 3: Game_Flag_Set(176); Game_Flag_Reset(252); Game_Flag_Set(248); - Set_Enter(4, 13); + Set_Enter(4, kSceneCT01); Scene_Loop_Start_Special(1, 5, 1); break; case 5: Game_Flag_Set(261); Game_Flag_Reset(252); Game_Flag_Set(307); - Set_Enter(17, 82); + Set_Enter(17, kSceneTB02); Scene_Loop_Start_Special(1, 5, 1); break; case 6: Game_Flag_Set(177); Game_Flag_Reset(252); Game_Flag_Set(253); - Set_Enter(7, 25); + Set_Enter(7, kSceneDR01); Scene_Loop_Start_Special(1, 5, 1); break; case 7: Game_Flag_Set(258); Game_Flag_Reset(252); Game_Flag_Set(254); - Set_Enter(20, 2); + Set_Enter(20, kSceneBB01); Scene_Loop_Start_Special(1, 5, 1); break; case 8: Game_Flag_Set(181); Game_Flag_Reset(252); Game_Flag_Set(255); - Set_Enter(54, 54); + Set_Enter(54, kSceneNR01); Scene_Loop_Start_Special(1, 5, 1); break; case 9: Game_Flag_Set(257); Game_Flag_Reset(252); Game_Flag_Set(256); - Set_Enter(37, 34); + Set_Enter(37, kSceneHF01); Scene_Loop_Start_Special(1, 5, 1); break; default: @@ -351,7 +351,7 @@ void SceneScriptAR01::PlayerWalkedOut() { if (!Game_Flag_Query(322) && !Game_Flag_Query(320)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); - Outtake_Play(38, 1, -1); + Outtake_Play(kOuttakeTowards3, true, -1); } } |