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Diffstat (limited to 'engines/bladerunner/script/scene/ar02.cpp')
-rw-r--r--engines/bladerunner/script/scene/ar02.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/scene/ar02.cpp b/engines/bladerunner/script/scene/ar02.cpp
index 1a2eecb586..adb8835286 100644
--- a/engines/bladerunner/script/scene/ar02.cpp
+++ b/engines/bladerunner/script/scene/ar02.cpp
@@ -80,13 +80,13 @@ void SceneScriptAR02::InitializeScene() {
void SceneScriptAR02::SceneLoaded() {
Obstacle_Object("DF_BOOTH", true);
if (!Game_Flag_Query(kFlagAR02DektoraBoughtScorpions)) {
- Item_Add_To_World(kItemScrorpions, 976, kSetAR01_AR02, -442.84f, 36.77f, -1144.51f, 360, 36, 36, false, true, false, true);
+ Item_Add_To_World(kItemScorpions, kModelAnimationCageOfScorpions, kSetAR01_AR02, -442.84f, 36.77f, -1144.51f, 360, 36, 36, false, true, false, true);
}
if ( Global_Variable_Query(kVariableChapter) == 4
&& !Game_Flag_Query(kFlagAR02DektoraBoughtScorpions)
) {
Game_Flag_Set(kFlagNotUsed0);
- Item_Remove_From_World(kItemScrorpions);
+ Item_Remove_From_World(kItemScorpions);
}
}
@@ -180,7 +180,7 @@ bool SceneScriptAR02::ClickedOnActor(int actorId) {
}
bool SceneScriptAR02::ClickedOnItem(int itemId, bool a2) {
- if (itemId == kItemScrorpions) {
+ if (itemId == kItemScorpions) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -386.96f, 0.0f, -1078.45f, 12, true, false, 0)) {
Actor_Face_Actor(kActorMcCoy, kActorInsectDealer, true);
if (!Game_Flag_Query(kFlagAR02ScorpionsChecked)) {
@@ -323,7 +323,7 @@ void SceneScriptAR02::dialogueWithInsectDealer2() {
Dialogue_Menu_Clear_List();
if (Global_Variable_Query(kVariableChinyen) >= 15
- || Query_Difficulty_Level() == 0
+ || Query_Difficulty_Level() == kGameDifficultyEasy
) {
DM_Add_To_List_Never_Repeat_Once_Selected(530, 7, 5, 3); // BUY
}
@@ -335,7 +335,7 @@ void SceneScriptAR02::dialogueWithInsectDealer2() {
if (answerValue == 530) { // BUY
Actor_Says(kActorMcCoy, 120, 12);
- if (Query_Difficulty_Level() != 0) {
+ if (Query_Difficulty_Level() != kGameDifficultyEasy) {
Global_Variable_Decrement(kVariableChinyen, 15);
}
Actor_Clue_Acquire(kActorMcCoy, kClueMaggieBracelet, true, kActorInsectDealer);