diff options
Diffstat (limited to 'engines/bladerunner/script/scene/bb01.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/bb01.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/scene/bb01.cpp b/engines/bladerunner/script/scene/bb01.cpp index 4275bb93bf..34ddc47ae8 100644 --- a/engines/bladerunner/script/scene/bb01.cpp +++ b/engines/bladerunner/script/scene/bb01.cpp @@ -108,8 +108,8 @@ bool SceneScriptBB01::ClickedOnItem(int itemId, bool a2) { bool SceneScriptBB01::ClickedOnExit(int exitId) { if (exitId == 0) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -140.0f, 9.0f, 818.0f, 0, true, false, 0); - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -233.0f, 9.0f, 846.0f, 0, true, false, 0)) { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -140.0f, 9.0f, 818.0f, 0, true, false, false); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -233.0f, 9.0f, 846.0f, 0, true, false, false)) { Game_Flag_Set(kFlagBB01toDR02); Game_Flag_Reset(kFlagMcCoyInBradburyBuilding); Game_Flag_Set(kFlagMcCoyInDNARow); @@ -119,7 +119,7 @@ bool SceneScriptBB01::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -125.39f, 9.0f, 372.45f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -125.39f, 9.0f, 372.45f, 0, true, false, false)) { Game_Flag_Set(kFlagBB01toBB02); Set_Enter(kSetBB02_BB04_BB06_BB51, kSceneBB02); } @@ -127,7 +127,7 @@ bool SceneScriptBB01::ClickedOnExit(int exitId) { } if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.0f, 0.0f, 1062.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.0f, 0.0f, 1062.0f, 0, true, false, false)) { Game_Flag_Reset(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagMcCoyInMcCoyApartment); @@ -252,7 +252,7 @@ void SceneScriptBB01::PlayerWalkedIn() { if (!Game_Flag_Query(kFlagBB01VisitedFirstTimeWithSpinner) && Game_Flag_Query(kFlagSpinnerAtBB01)) { Game_Flag_Set(kFlagBB01VisitedFirstTimeWithSpinner); } - Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.0f, 0.0f, 954.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.0f, 0.0f, 954.0f, 0, false, false, false); } } |