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path: root/engines/bladerunner/script/scene/bb01.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/bb01.cpp')
-rw-r--r--engines/bladerunner/script/scene/bb01.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/bladerunner/script/scene/bb01.cpp b/engines/bladerunner/script/scene/bb01.cpp
index b5728430da..2c746a769c 100644
--- a/engines/bladerunner/script/scene/bb01.cpp
+++ b/engines/bladerunner/script/scene/bb01.cpp
@@ -90,14 +90,14 @@ bool SceneScriptBB01::ClickedOnExit(int exitId) {
Game_Flag_Set(264);
Game_Flag_Reset(258);
Game_Flag_Set(177);
- Set_Enter(7, 26);
+ Set_Enter(7, kSceneDR02);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -125.39f, 9.0f, 372.45f, 0, 1, false, 0)) {
Game_Flag_Set(262);
- Set_Enter(1, 3);
+ Set_Enter(1, kSceneBB02);
}
return true;
}
@@ -114,63 +114,63 @@ bool SceneScriptBB01::ClickedOnExit(int exitId) {
Game_Flag_Set(178);
Game_Flag_Reset(254);
Game_Flag_Set(251);
- Set_Enter(61, 65);
+ Set_Enter(61, kScenePS01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 1:
Game_Flag_Set(179);
Game_Flag_Reset(254);
Game_Flag_Set(250);
- Set_Enter(49, 48);
+ Set_Enter(49, kSceneMA01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 2:
Game_Flag_Set(182);
Game_Flag_Reset(254);
Game_Flag_Set(249);
- Set_Enter(69, 78);
+ Set_Enter(69, kSceneRC01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 3:
Game_Flag_Set(176);
Game_Flag_Reset(254);
Game_Flag_Set(248);
- Set_Enter(4, 13);
+ Set_Enter(4, kSceneCT01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 5:
Game_Flag_Set(261);
Game_Flag_Reset(254);
Game_Flag_Set(307);
- Set_Enter(17, 82);
+ Set_Enter(17, kSceneTB02);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 4:
Game_Flag_Set(180);
Game_Flag_Reset(254);
Game_Flag_Set(252);
- Set_Enter(0, 0);
+ Set_Enter(0, kSceneAR01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 6:
Game_Flag_Set(177);
Game_Flag_Reset(254);
Game_Flag_Set(253);
- Set_Enter(7, 25);
+ Set_Enter(7, kSceneDR01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 8:
Game_Flag_Set(181);
Game_Flag_Reset(254);
Game_Flag_Set(255);
- Set_Enter(54, 54);
+ Set_Enter(54, kSceneNR01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 9:
Game_Flag_Set(257);
Game_Flag_Reset(254);
Game_Flag_Set(256);
- Set_Enter(37, 34);
+ Set_Enter(37, kSceneHF01);
Scene_Loop_Start_Special(1, 4, 1);
break;
default: