diff options
Diffstat (limited to 'engines/bladerunner/script/scene/bb01.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/bb01.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/bladerunner/script/scene/bb01.cpp b/engines/bladerunner/script/scene/bb01.cpp index b5728430da..2c746a769c 100644 --- a/engines/bladerunner/script/scene/bb01.cpp +++ b/engines/bladerunner/script/scene/bb01.cpp @@ -90,14 +90,14 @@ bool SceneScriptBB01::ClickedOnExit(int exitId) { Game_Flag_Set(264); Game_Flag_Reset(258); Game_Flag_Set(177); - Set_Enter(7, 26); + Set_Enter(7, kSceneDR02); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -125.39f, 9.0f, 372.45f, 0, 1, false, 0)) { Game_Flag_Set(262); - Set_Enter(1, 3); + Set_Enter(1, kSceneBB02); } return true; } @@ -114,63 +114,63 @@ bool SceneScriptBB01::ClickedOnExit(int exitId) { Game_Flag_Set(178); Game_Flag_Reset(254); Game_Flag_Set(251); - Set_Enter(61, 65); + Set_Enter(61, kScenePS01); Scene_Loop_Start_Special(1, 4, 1); break; case 1: Game_Flag_Set(179); Game_Flag_Reset(254); Game_Flag_Set(250); - Set_Enter(49, 48); + Set_Enter(49, kSceneMA01); Scene_Loop_Start_Special(1, 4, 1); break; case 2: Game_Flag_Set(182); Game_Flag_Reset(254); Game_Flag_Set(249); - Set_Enter(69, 78); + Set_Enter(69, kSceneRC01); Scene_Loop_Start_Special(1, 4, 1); break; case 3: Game_Flag_Set(176); Game_Flag_Reset(254); Game_Flag_Set(248); - Set_Enter(4, 13); + Set_Enter(4, kSceneCT01); Scene_Loop_Start_Special(1, 4, 1); break; case 5: Game_Flag_Set(261); Game_Flag_Reset(254); Game_Flag_Set(307); - Set_Enter(17, 82); + Set_Enter(17, kSceneTB02); Scene_Loop_Start_Special(1, 4, 1); break; case 4: Game_Flag_Set(180); Game_Flag_Reset(254); Game_Flag_Set(252); - Set_Enter(0, 0); + Set_Enter(0, kSceneAR01); Scene_Loop_Start_Special(1, 4, 1); break; case 6: Game_Flag_Set(177); Game_Flag_Reset(254); Game_Flag_Set(253); - Set_Enter(7, 25); + Set_Enter(7, kSceneDR01); Scene_Loop_Start_Special(1, 4, 1); break; case 8: Game_Flag_Set(181); Game_Flag_Reset(254); Game_Flag_Set(255); - Set_Enter(54, 54); + Set_Enter(54, kSceneNR01); Scene_Loop_Start_Special(1, 4, 1); break; case 9: Game_Flag_Set(257); Game_Flag_Reset(254); Game_Flag_Set(256); - Set_Enter(37, 34); + Set_Enter(37, kSceneHF01); Scene_Loop_Start_Special(1, 4, 1); break; default: |