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Diffstat (limited to 'engines/bladerunner/script/scene/bb03.cpp')
-rw-r--r--engines/bladerunner/script/scene/bb03.cpp161
1 files changed, 161 insertions, 0 deletions
diff --git a/engines/bladerunner/script/scene/bb03.cpp b/engines/bladerunner/script/scene/bb03.cpp
new file mode 100644
index 0000000000..db2747fac1
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+++ b/engines/bladerunner/script/scene/bb03.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/scene.h"
+
+namespace BladeRunner {
+
+void SceneScriptBB03::InitializeScene() {
+ Setup_Scene_Information(20.0f, 60.16f, 0.0f, 0);
+ Game_Flag_Reset(282);
+ if (Game_Flag_Query(284)) {
+ Setup_Scene_Information(176.0f, 60.16f, 0.0f, 900);
+ }
+ if (Game_Flag_Query(286)) {
+ Setup_Scene_Information(204.0f, 60.16f, -164.0f, 740);
+ }
+ Scene_Exit_Add_2D_Exit(0, 589, 0, 639, 479, 1);
+ Scene_Exit_Add_2D_Exit(1, 167, 372, 439, 479, 2);
+ Scene_Exit_Add_2D_Exit(2, 451, 115, 547, 320, 1);
+ Ambient_Sounds_Add_Looping_Sound(54, 20, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(103, 40, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(105, 34, 100, 1);
+ Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(90, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(91, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(375, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(376, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(377, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(72, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(73, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(74, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0);
+}
+
+void SceneScriptBB03::SceneLoaded() {
+ Obstacle_Object("BACKWALL", true);
+ Unobstacle_Object("BOX08", true);
+}
+
+bool SceneScriptBB03::MouseClick(int x, int y) {
+ return false;
+}
+
+bool SceneScriptBB03::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool SceneScriptBB03::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool SceneScriptBB03::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool SceneScriptBB03::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 176.0f, 60.16f, -64.0f, 0, 1, false, 0)) {
+ Loop_Actor_Walk_To_XYZ(0, 176.0f, 60.16f, 0.0f, 0, 0, false, 0);
+ Game_Flag_Set(283);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Set_Enter(1, 5);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 20.0f, 60.16f, 0.0f, 0, 1, false, 0)) {
+ Game_Flag_Set(281);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Set_Enter(1, 3);
+ }
+ return true;
+ }
+ if (exitId == 2) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 204.0f, 60.16f, -164.0f, 0, 1, false, 0)) {
+ if (Global_Variable_Query(1) < 4) {
+ if (Actor_Query_Goal_Number(56) == 200) {
+ Actor_Says(56, 70, 3);
+ Actor_Says(0, 7010, 13);
+ Actor_Says(56, 80, 3);
+ Actor_Says(0, 7015, 12);
+ Actor_Says(56, 90, 3);
+ Actor_Says(0, 7020, 14);
+ Actor_Says(56, 100, 3);
+ Actor_Says(0, 7025, 15);
+ Actor_Says(56, 110, 3);
+ Actor_Set_Targetable(54, false);
+ Actor_Set_Targetable(58, false);
+ }
+ Game_Flag_Set(285);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Set_Enter(22, 6);
+ } else {
+ Actor_Says(0, 8522, 3);
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+bool SceneScriptBB03::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void SceneScriptBB03::SceneFrameAdvanced(int frame) {
+}
+
+void SceneScriptBB03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void SceneScriptBB03::PlayerWalkedIn() {
+ if (Game_Flag_Query(286)) {
+ Loop_Actor_Walk_To_XYZ(0, 164.0f, 60.16f, -164.0f, 0, 0, false, 0);
+ Game_Flag_Reset(286);
+ }
+ if (Game_Flag_Query(284)) {
+ Loop_Actor_Walk_To_XYZ(0, 176.0f, 60.16f, -64.0f, 0, 0, false, 0);
+ Game_Flag_Reset(284);
+ }
+}
+
+void SceneScriptBB03::PlayerWalkedOut() {
+}
+
+void SceneScriptBB03::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner