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Diffstat (limited to 'engines/bladerunner/script/scene/bb09.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/bb09.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/script/scene/bb09.cpp b/engines/bladerunner/script/scene/bb09.cpp index d461d7de26..3cca63dacb 100644 --- a/engines/bladerunner/script/scene/bb09.cpp +++ b/engines/bladerunner/script/scene/bb09.cpp @@ -56,7 +56,7 @@ void SceneScriptBB09::InitializeScene() { Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxHAUNT2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); - Actor_Set_Targetable(kActorSadik, true); // Don't kill Sadik yet, game cannot continue, a bug? + Actor_Set_Targetable(kActorSadik, true); // Don't kill Sadik yet, game cannot continue. This is an original bug - fixed in ScummVM in Sadik's AI script (method ShotAtAndHit() ) } void SceneScriptBB09::SceneLoaded() { |