diff options
Diffstat (limited to 'engines/bladerunner/script/scene/bb10.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/bb10.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/bladerunner/script/scene/bb10.cpp b/engines/bladerunner/script/scene/bb10.cpp index f40084be2d..281f141689 100644 --- a/engines/bladerunner/script/scene/bb10.cpp +++ b/engines/bladerunner/script/scene/bb10.cpp @@ -99,14 +99,14 @@ bool SceneScriptBB10::ClickedOnItem(int itemId, bool a2) { bool SceneScriptBB10::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(0, 225.58f, 67.2f, -102.1f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 225.58f, 67.2f, -102.1f, 0, 1, false, 0)) { Player_Set_Combat_Mode(false); - Actor_Face_Heading(0, 274, false); + Actor_Face_Heading(kActorMcCoy, 274, false); Footstep_Sound_Override_On(2); - Loop_Actor_Travel_Stairs(0, 2, 1, 0); + Loop_Actor_Travel_Stairs(kActorMcCoy, 2, 1, 0); Footstep_Sound_Override_Off(); Footstep_Sound_Override_On(2); - Loop_Actor_Travel_Ladder(0, 3, 1, 0); + Loop_Actor_Travel_Ladder(kActorMcCoy, 3, 1, 0); Footstep_Sound_Override_Off(); Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); @@ -116,7 +116,7 @@ bool SceneScriptBB10::ClickedOnExit(int exitId) { return true; } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(0, 206.01f, 66.84f, -261.62f, 0, 1, false, 0) && !Loop_Actor_Walk_To_XYZ(0, 151.67f, 66.84f, -313.06f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.01f, 66.84f, -261.62f, 0, 1, false, 0) && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 151.67f, 66.84f, -313.06f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Reset(216); @@ -129,8 +129,8 @@ bool SceneScriptBB10::ClickedOnExit(int exitId) { } bool SceneScriptBB10::ClickedOn2DRegion(int region) { - if (!Loop_Actor_Walk_To_XYZ(0, 225.58f, 67.2f, -102.1f, 0, 1, false, 0)) { - Actor_Face_Heading(0, 274, false); + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 225.58f, 67.2f, -102.1f, 0, 1, false, 0)) { + Actor_Face_Heading(kActorMcCoy, 274, false); Sound_Play(Random_Query(289, 290), 40, 70, 70, 50); switch (region) { case 4: @@ -179,18 +179,18 @@ void SceneScriptBB10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptBB10::PlayerWalkedIn() { if (Game_Flag_Query(216)) { Player_Loses_Control(); - Actor_Set_At_XYZ(0, 214.01f, 66.84f, -349.62f, 462); - Loop_Actor_Walk_To_XYZ(0, 206.01f, 66.84f, -261.62f, 0, 0, false, 0); + Actor_Set_At_XYZ(kActorMcCoy, 214.01f, 66.84f, -349.62f, 462); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.01f, 66.84f, -261.62f, 0, 0, false, 0); Player_Gains_Control(); Game_Flag_Reset(216); } else if (Game_Flag_Query(223)) { - Actor_Set_At_XYZ(0, 249.58f, 127.2f, -102.1f, 256); + Actor_Set_At_XYZ(kActorMcCoy, 249.58f, 127.2f, -102.1f, 256); Footstep_Sound_Override_On(2); - Loop_Actor_Travel_Ladder(0, 3, 0, 0); + Loop_Actor_Travel_Ladder(kActorMcCoy, 3, 0, 0); Footstep_Sound_Override_Off(); - Actor_Face_Heading(0, 768, false); + Actor_Face_Heading(kActorMcCoy, 768, false); Footstep_Sound_Override_On(2); - Loop_Actor_Travel_Stairs(0, 3, 0, 0); + Loop_Actor_Travel_Stairs(kActorMcCoy, 3, 0, 0); Footstep_Sound_Override_Off(); Game_Flag_Reset(223); } |