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path: root/engines/bladerunner/script/scene/bb10.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/bb10.cpp')
-rw-r--r--engines/bladerunner/script/scene/bb10.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/bladerunner/script/scene/bb10.cpp b/engines/bladerunner/script/scene/bb10.cpp
index f40084be2d..281f141689 100644
--- a/engines/bladerunner/script/scene/bb10.cpp
+++ b/engines/bladerunner/script/scene/bb10.cpp
@@ -99,14 +99,14 @@ bool SceneScriptBB10::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptBB10::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(0, 225.58f, 67.2f, -102.1f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 225.58f, 67.2f, -102.1f, 0, 1, false, 0)) {
Player_Set_Combat_Mode(false);
- Actor_Face_Heading(0, 274, false);
+ Actor_Face_Heading(kActorMcCoy, 274, false);
Footstep_Sound_Override_On(2);
- Loop_Actor_Travel_Stairs(0, 2, 1, 0);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 2, 1, 0);
Footstep_Sound_Override_Off();
Footstep_Sound_Override_On(2);
- Loop_Actor_Travel_Ladder(0, 3, 1, 0);
+ Loop_Actor_Travel_Ladder(kActorMcCoy, 3, 1, 0);
Footstep_Sound_Override_Off();
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
@@ -116,7 +116,7 @@ bool SceneScriptBB10::ClickedOnExit(int exitId) {
return true;
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(0, 206.01f, 66.84f, -261.62f, 0, 1, false, 0) && !Loop_Actor_Walk_To_XYZ(0, 151.67f, 66.84f, -313.06f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.01f, 66.84f, -261.62f, 0, 1, false, 0) && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 151.67f, 66.84f, -313.06f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Reset(216);
@@ -129,8 +129,8 @@ bool SceneScriptBB10::ClickedOnExit(int exitId) {
}
bool SceneScriptBB10::ClickedOn2DRegion(int region) {
- if (!Loop_Actor_Walk_To_XYZ(0, 225.58f, 67.2f, -102.1f, 0, 1, false, 0)) {
- Actor_Face_Heading(0, 274, false);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 225.58f, 67.2f, -102.1f, 0, 1, false, 0)) {
+ Actor_Face_Heading(kActorMcCoy, 274, false);
Sound_Play(Random_Query(289, 290), 40, 70, 70, 50);
switch (region) {
case 4:
@@ -179,18 +179,18 @@ void SceneScriptBB10::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
void SceneScriptBB10::PlayerWalkedIn() {
if (Game_Flag_Query(216)) {
Player_Loses_Control();
- Actor_Set_At_XYZ(0, 214.01f, 66.84f, -349.62f, 462);
- Loop_Actor_Walk_To_XYZ(0, 206.01f, 66.84f, -261.62f, 0, 0, false, 0);
+ Actor_Set_At_XYZ(kActorMcCoy, 214.01f, 66.84f, -349.62f, 462);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.01f, 66.84f, -261.62f, 0, 0, false, 0);
Player_Gains_Control();
Game_Flag_Reset(216);
} else if (Game_Flag_Query(223)) {
- Actor_Set_At_XYZ(0, 249.58f, 127.2f, -102.1f, 256);
+ Actor_Set_At_XYZ(kActorMcCoy, 249.58f, 127.2f, -102.1f, 256);
Footstep_Sound_Override_On(2);
- Loop_Actor_Travel_Ladder(0, 3, 0, 0);
+ Loop_Actor_Travel_Ladder(kActorMcCoy, 3, 0, 0);
Footstep_Sound_Override_Off();
- Actor_Face_Heading(0, 768, false);
+ Actor_Face_Heading(kActorMcCoy, 768, false);
Footstep_Sound_Override_On(2);
- Loop_Actor_Travel_Stairs(0, 3, 0, 0);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 3, 0, 0);
Footstep_Sound_Override_Off();
Game_Flag_Reset(223);
}