diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ct01.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ct01.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/bladerunner/script/scene/ct01.cpp b/engines/bladerunner/script/scene/ct01.cpp index 6a4d1e4c87..0fe5bf9831 100644 --- a/engines/bladerunner/script/scene/ct01.cpp +++ b/engines/bladerunner/script/scene/ct01.cpp @@ -206,14 +206,14 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) { Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 106, 0, 0, false); Player_Gains_Control(); Game_Flag_Reset(247); - Set_Enter(27, 14); + Set_Enter(27, kSceneCT02); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -259.0f, -6.5f, 710.0f, 0, 1, false, 0)) { Game_Flag_Reset(247); - Set_Enter(5, 15); + Set_Enter(5, kSceneCT03); } return true; } @@ -221,7 +221,7 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -419.0f, -6.5f, 696.0f, 0, 1, false, 0)) { Game_Flag_Set(123); Game_Flag_Reset(247); - Set_Enter(4, 24); + Set_Enter(4, kSceneCT12); } return true; } @@ -245,7 +245,7 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) { Game_Flag_Reset(247); Game_Flag_Reset(248); Game_Flag_Set(251); - Set_Enter(61, 65); + Set_Enter(61, kScenePS01); Scene_Loop_Start_Special(1, 5, 1); break; case 1: @@ -253,7 +253,7 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) { Game_Flag_Reset(247); Game_Flag_Reset(248); Game_Flag_Set(250); - Set_Enter(49, 48); + Set_Enter(49, kSceneMA01); Scene_Loop_Start_Special(1, 5, 1); break; case 2: @@ -261,7 +261,7 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) { Game_Flag_Reset(247); Game_Flag_Reset(248); Game_Flag_Set(249); - Set_Enter(69, 78); + Set_Enter(69, kSceneRC01); Scene_Loop_Start_Special(1, 5, 1); break; case 4: @@ -269,7 +269,7 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) { Game_Flag_Reset(247); Game_Flag_Reset(248); Game_Flag_Set(252); - Set_Enter(0, 0); + Set_Enter(0, kSceneAR01); Scene_Loop_Start_Special(1, 5, 1); break; case 5: @@ -277,7 +277,7 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) { Game_Flag_Reset(248); Game_Flag_Reset(247); Game_Flag_Set(307); - Set_Enter(17, 82); + Set_Enter(17, kSceneTB02); Scene_Loop_Start_Special(1, 5, 1); break; case 6: @@ -285,7 +285,7 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) { Game_Flag_Reset(247); Game_Flag_Reset(248); Game_Flag_Set(253); - Set_Enter(7, 25); + Set_Enter(7, kSceneDR01); Scene_Loop_Start_Special(1, 5, 1); break; case 7: @@ -293,7 +293,7 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) { Game_Flag_Reset(247); Game_Flag_Reset(248); Game_Flag_Set(254); - Set_Enter(20, 2); + Set_Enter(20, kSceneBB01); Scene_Loop_Start_Special(1, 5, 1); break; case 8: @@ -301,7 +301,7 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) { Game_Flag_Reset(247); Game_Flag_Reset(248); Game_Flag_Set(255); - Set_Enter(54, 54); + Set_Enter(54, kSceneNR01); Scene_Loop_Start_Special(1, 5, 1); break; case 9: @@ -309,7 +309,7 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) { Game_Flag_Reset(247); Game_Flag_Reset(248); Game_Flag_Set(256); - Set_Enter(37, 34); + Set_Enter(37, kSceneHF01); Scene_Loop_Start_Special(1, 5, 1); break; default: @@ -406,7 +406,7 @@ void SceneScriptCT01::PlayerWalkedOut() { if (!Game_Flag_Query(176) && Global_Variable_Query(1)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); - Outtake_Play(38, 1, -1); + Outtake_Play(kOuttakeTowards3, true, -1); } } |