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path: root/engines/bladerunner/script/scene/ct01.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ct01.cpp')
-rw-r--r--engines/bladerunner/script/scene/ct01.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/bladerunner/script/scene/ct01.cpp b/engines/bladerunner/script/scene/ct01.cpp
index 6a4d1e4c87..0fe5bf9831 100644
--- a/engines/bladerunner/script/scene/ct01.cpp
+++ b/engines/bladerunner/script/scene/ct01.cpp
@@ -206,14 +206,14 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) {
Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 106, 0, 0, false);
Player_Gains_Control();
Game_Flag_Reset(247);
- Set_Enter(27, 14);
+ Set_Enter(27, kSceneCT02);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -259.0f, -6.5f, 710.0f, 0, 1, false, 0)) {
Game_Flag_Reset(247);
- Set_Enter(5, 15);
+ Set_Enter(5, kSceneCT03);
}
return true;
}
@@ -221,7 +221,7 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -419.0f, -6.5f, 696.0f, 0, 1, false, 0)) {
Game_Flag_Set(123);
Game_Flag_Reset(247);
- Set_Enter(4, 24);
+ Set_Enter(4, kSceneCT12);
}
return true;
}
@@ -245,7 +245,7 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) {
Game_Flag_Reset(247);
Game_Flag_Reset(248);
Game_Flag_Set(251);
- Set_Enter(61, 65);
+ Set_Enter(61, kScenePS01);
Scene_Loop_Start_Special(1, 5, 1);
break;
case 1:
@@ -253,7 +253,7 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) {
Game_Flag_Reset(247);
Game_Flag_Reset(248);
Game_Flag_Set(250);
- Set_Enter(49, 48);
+ Set_Enter(49, kSceneMA01);
Scene_Loop_Start_Special(1, 5, 1);
break;
case 2:
@@ -261,7 +261,7 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) {
Game_Flag_Reset(247);
Game_Flag_Reset(248);
Game_Flag_Set(249);
- Set_Enter(69, 78);
+ Set_Enter(69, kSceneRC01);
Scene_Loop_Start_Special(1, 5, 1);
break;
case 4:
@@ -269,7 +269,7 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) {
Game_Flag_Reset(247);
Game_Flag_Reset(248);
Game_Flag_Set(252);
- Set_Enter(0, 0);
+ Set_Enter(0, kSceneAR01);
Scene_Loop_Start_Special(1, 5, 1);
break;
case 5:
@@ -277,7 +277,7 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) {
Game_Flag_Reset(248);
Game_Flag_Reset(247);
Game_Flag_Set(307);
- Set_Enter(17, 82);
+ Set_Enter(17, kSceneTB02);
Scene_Loop_Start_Special(1, 5, 1);
break;
case 6:
@@ -285,7 +285,7 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) {
Game_Flag_Reset(247);
Game_Flag_Reset(248);
Game_Flag_Set(253);
- Set_Enter(7, 25);
+ Set_Enter(7, kSceneDR01);
Scene_Loop_Start_Special(1, 5, 1);
break;
case 7:
@@ -293,7 +293,7 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) {
Game_Flag_Reset(247);
Game_Flag_Reset(248);
Game_Flag_Set(254);
- Set_Enter(20, 2);
+ Set_Enter(20, kSceneBB01);
Scene_Loop_Start_Special(1, 5, 1);
break;
case 8:
@@ -301,7 +301,7 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) {
Game_Flag_Reset(247);
Game_Flag_Reset(248);
Game_Flag_Set(255);
- Set_Enter(54, 54);
+ Set_Enter(54, kSceneNR01);
Scene_Loop_Start_Special(1, 5, 1);
break;
case 9:
@@ -309,7 +309,7 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) {
Game_Flag_Reset(247);
Game_Flag_Reset(248);
Game_Flag_Set(256);
- Set_Enter(37, 34);
+ Set_Enter(37, kSceneHF01);
Scene_Loop_Start_Special(1, 5, 1);
break;
default:
@@ -406,7 +406,7 @@ void SceneScriptCT01::PlayerWalkedOut() {
if (!Game_Flag_Query(176) && Global_Variable_Query(1)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Outtake_Play(38, 1, -1);
+ Outtake_Play(kOuttakeTowards3, true, -1);
}
}