aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/scene/ct01.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/bladerunner/script/scene/ct01.cpp')
-rw-r--r--engines/bladerunner/script/scene/ct01.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/scene/ct01.cpp b/engines/bladerunner/script/scene/ct01.cpp
index 18fbda0246..a1a63bf22e 100644
--- a/engines/bladerunner/script/scene/ct01.cpp
+++ b/engines/bladerunner/script/scene/ct01.cpp
@@ -73,7 +73,7 @@ void SceneScriptCT01::InitializeScene() {
if ( Global_Variable_Query(kVariableChapter) < 4
&& Actor_Query_Which_Set_In(kActorGordo) != kSetCT01_CT12
&& Random_Query(1, 2) == 1
- ){
+ ) {
// enhancement: don't always play
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshot, false);
}
@@ -512,7 +512,7 @@ void SceneScriptCT01::PlayerWalkedIn() {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -330.0f, -6.5f, 221.0f, 0, false, false, false);
if (_vm->_cutContent) {
// unpause generic walkers here, less chance to collide with McCOy while he enters the scene
- if( Game_Flag_Query(kFlagArrivedFromSpinner1)
+ if (Game_Flag_Query(kFlagArrivedFromSpinner1)
&& Global_Variable_Query(kVariableGenericWalkerConfig) < 0
) {
Global_Variable_Set(kVariableGenericWalkerConfig, 2);