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-rw-r--r--engines/bladerunner/script/scene/ct01.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/engines/bladerunner/script/scene/ct01.cpp b/engines/bladerunner/script/scene/ct01.cpp
index d3312f74b7..43805d09f5 100644
--- a/engines/bladerunner/script/scene/ct01.cpp
+++ b/engines/bladerunner/script/scene/ct01.cpp
@@ -487,11 +487,23 @@ void SceneScriptCT01::PlayerWalkedOut() {
Ambient_Sounds_Remove_All_Looping_Sounds(1);
}
Music_Stop(5);
+#if BLADERUNNER_ORIGINAL_BUGS
if (!Game_Flag_Query(kFlagMcCoyInChinaTown) && Global_Variable_Query(kVariableChapter) == 1) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Outtake_Play(kOuttakeTowards3, true, -1);
}
+#else
+ // Acts 2, 3 - should still use a spinner fly-through transition
+ // also removed the redundant Ambient_Sounds_Remove_All_Non_Looping_Sounds
+ if (!Game_Flag_Query(kFlagMcCoyInChinaTown)) {
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ if (!Game_Flag_Query(kFlagMcCoyInTyrellBuilding)) {
+ // don't play this outtake when going to Tyrell Building
+ Outtake_Play(kOuttakeTowards3, true, -1); // available in Acts 1, 2, 3
+ }
+ }
+#endif // BLADERUNNER_ORIGINAL_BUGS
}
void SceneScriptCT01::DialogueQueueFlushed(int a1) {