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path: root/engines/bladerunner/script/scene/ct02.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ct02.cpp')
-rw-r--r--engines/bladerunner/script/scene/ct02.cpp294
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diff --git a/engines/bladerunner/script/scene/ct02.cpp b/engines/bladerunner/script/scene/ct02.cpp
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+++ b/engines/bladerunner/script/scene/ct02.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/scene.h"
+
+namespace BladeRunner {
+
+void SceneScriptCT02::InitializeScene() {
+ if (Game_Flag_Query(70)) {
+ Game_Flag_Reset(70);
+ Setup_Scene_Information(-154.83f, -145.11f, 9.39f, 516);
+ } else if (Game_Flag_Query(720)) {
+ Setup_Scene_Information(-213.82f, -145.11f, 214.43f, 82);
+ } else {
+ Setup_Scene_Information(-119.02f, -145.11f, 240.99f, 768);
+ }
+ Scene_Exit_Add_2D_Exit(0, 590, 0, 639, 479, 1);
+ if (Actor_Clue_Query(0, 18)) {
+ Scene_Exit_Add_2D_Exit(1, 332, 163, 404, 297, 0);
+ } else {
+ Overlay_Play("ct02over", 0, 1, 0, 0);
+ }
+ Ambient_Sounds_Add_Looping_Sound(96, 25, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(56, 38, 100, 1);
+ Ambient_Sounds_Add_Looping_Sound(95, 32, 0, 1);
+ Ambient_Sounds_Add_Sound(61, 10, 30, 8, 8, 100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(62, 10, 30, 7, 7, 100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(63, 10, 30, 8, 8, 100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(64, 10, 30, 7, 7, 100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1);
+ if (Game_Flag_Query(293)) {
+ Scene_Loop_Set_Default(3);
+ } else {
+ Scene_Loop_Set_Default(0);
+ }
+}
+
+void SceneScriptCT02::SceneLoaded() {
+ Obstacle_Object("STOVE-1", true);
+ Unobstacle_Object("BACK-DOOR", true);
+ Unclickable_Object("STOVE-1");
+ Unclickable_Object("STOVE-2");
+ Unclickable_Object("STOVE-3");
+ Unclickable_Object("STOVE-4");
+ Unclickable_Object("BIGPOT");
+ Unclickable_Object("SOUP-BOWL");
+ Unclickable_Object("HOWCOUNTRM");
+ Unclickable_Object("LFTSTOVE-1");
+ Unclickable_Object("FRIDGE-1");
+ Unclickable_Object("LEFTWALL");
+ Unclickable_Object("RIGHTWALL");
+ Unclickable_Object("BACKWALL");
+ Unclickable_Object("TABLE-1");
+ Unclickable_Object("COUNTER-2");
+ Unclickable_Object("COFFEJUG IN FOREGRO");
+ Unclickable_Object("BACK-DOOR");
+ if (!Game_Flag_Query(293)) {
+ Preload(0);
+ Preload(3);
+ Preload(3);
+ Preload(28);
+ Preload(400);
+ Preload(419);
+ Preload(420);
+ }
+ if (Game_Flag_Query(720)) {
+ Game_Flag_Reset(720);
+ Actor_Change_Animation_Mode(0, 0);
+ Player_Set_Combat_Mode(true);
+ Player_Gains_Control();
+ }
+}
+
+bool SceneScriptCT02::MouseClick(int x, int y) {
+ if (Actor_Query_Goal_Number(19) == 8) {
+ Actor_Set_Goal_Number(0, 1);
+ return true;
+ }
+ return false;
+}
+
+bool SceneScriptCT02::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+void SceneScriptCT02::sub_401ACC() {
+ Dialogue_Menu_Clear_List();
+ if (Actor_Clue_Query(0, 13)) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(270, 8, 5, 3);
+ }
+ if (Actor_Clue_Query(0, 22) && !Actor_Clue_Query(0, 13)) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(280, 8, 5, 3);
+ }
+ int v0 = 0;
+ if (Actor_Clue_Query(0, 2)) {
+ v0 = 1;
+ }
+ if (Actor_Clue_Query(0, 10)) {
+ ++v0;
+ }
+ if (Actor_Clue_Query(0, 3)) {
+ ++v0;
+ }
+ if (Actor_Clue_Query(0, 16)) {
+ ++v0;
+ }
+ if (Actor_Clue_Query(0, 25)) {
+ ++v0;
+ }
+ if (v0 > 3) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(290, -1, 4, 8);
+ }
+ Dialogue_Menu_Add_DONE_To_List(300);
+ Dialogue_Menu_Appear(320, 240);
+ int answerValue = Dialogue_Menu_Query_Input();
+ Dialogue_Menu_Disappear();
+ switch (answerValue) {
+ case 270:
+ Actor_Says(0, 380, 11);
+ Actor_Says(19, 30, 17);
+ Actor_Says(19, 40, 15);
+ Actor_Says(0, 410, 9);
+ Actor_Says(19, 50, 18);
+ Actor_Says(0, 415, 10);
+ Actor_Clue_Acquire(0, 19, 0, -1);
+ Actor_Modify_Friendliness_To_Other(19, 0, -5);
+ if (Actor_Query_Friendliness_To_Other(19, 0) < 44) {
+ Scene_Exits_Disable();
+ Actor_Clue_Acquire(0, 18, 1, -1);
+ Actor_Set_Goal_Number(19, 8);
+ Game_Flag_Set(293);
+ Scene_Loop_Set_Default(3);
+ Scene_Loop_Start_Special(2, 2, 1);
+ }
+ break;
+ case 280:
+ Actor_Says(0, 385, 9);
+ Actor_Says(19, 40, 19);
+ Actor_Modify_Friendliness_To_Other(19, 0, -2);
+ if (Actor_Query_Friendliness_To_Other(19, 0) < 44) {
+ Scene_Exits_Disable();
+ Actor_Clue_Acquire(0, 18, 1, -1);
+ Actor_Set_Goal_Number(19, 8);
+ Game_Flag_Set(293);
+ Scene_Loop_Set_Default(3);
+ Scene_Loop_Start_Special(2, 2, 1);
+ }
+ break;
+ case 290:
+ Actor_Says(0, 395, 9);
+ Actor_Says(0, 400, 9);
+ Actor_Says(19, 70, 17);
+ Actor_Says(0, 420, 10);
+ Actor_Says(19, 80, 14);
+ Actor_Modify_Friendliness_To_Other(19, 0, -10);
+ if (Actor_Query_Friendliness_To_Other(19, 0) < 44) {
+ Scene_Exits_Disable();
+ Actor_Clue_Acquire(0, 18, 1, -1);
+ Actor_Set_Goal_Number(19, 8);
+ Game_Flag_Set(293);
+ Scene_Loop_Set_Default(3);
+ Scene_Loop_Start_Special(2, 2, 1);
+ }
+ break;
+ case 300:
+ Actor_Says(0, 405, 11);
+ if (Actor_Query_Friendliness_To_Other(19, 0) < 44) {
+ Scene_Exits_Disable();
+ Actor_Clue_Acquire(0, 18, 1, -1);
+ Actor_Set_Goal_Number(19, 8);
+ Game_Flag_Set(293);
+ Scene_Loop_Set_Default(3);
+ Scene_Loop_Start_Special(2, 2, 1);
+ }
+ break;
+ }
+}
+
+bool SceneScriptCT02::ClickedOnActor(int actorId) {
+ if (actorId == 19 && Actor_Query_Goal_Number(19) == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -255.02f, -145.11f, 212.42f, 0, 1, false, 0)) {
+ Actor_Face_Actor(0, 19, true);
+ Actor_Face_Actor(19, 0, true);
+ if (!Game_Flag_Query(59)) {
+ Actor_Says(0, 370, 10);
+ Actor_Says(19, 20, 19);
+ Actor_Says(0, 375, 9);
+ Game_Flag_Set(59);
+ }
+ sub_401ACC();
+ return true;
+ }
+ }
+ return false;
+}
+
+bool SceneScriptCT02::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool SceneScriptCT02::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -111.2f, -145.11f, 243.28f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(234);
+ Game_Flag_Set(68);
+ Set_Enter(4, 13);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ bool v1;
+ if (Player_Query_Combat_Mode()) {
+ v1 = Loop_Actor_Walk_To_XYZ(0, -154.83f, -145.11f, -82.61f, 0, 1, true, 0);
+ } else {
+ v1 = Loop_Actor_Walk_To_XYZ(0, -154.83f, -145.11f, -82.61f, 0, 1, false, 0);
+ }
+ if (!v1) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(69);
+ Set_Enter(5, 15);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool SceneScriptCT02::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void SceneScriptCT02::SceneFrameAdvanced(int frame) {
+ if (frame == 6 || frame == 12 || frame == 19 || frame == 25 || frame == 46 || frame == 59) {
+ Sound_Play(97, Random_Query(25, 33), -70, -70, 50);
+ }
+ if (frame == 72) {
+ Sound_Play(200, 50, 0, 0, 50);
+ }
+ if (frame == 71) {
+ Sound_Play(204, 40, 0, 0, 50);
+ }
+ if (frame == 72) {
+ Sound_Play(203, 60, -20, 40, 50);
+ }
+ if (frame == 61) {
+ Music_Play(1, 50, 0, 2, -1, 0, 0);
+ }
+ if (frame == 81) {
+ Scene_Exit_Add_2D_Exit(1, 332, 163, 404, 297, 0);
+ Scene_Exits_Enable();
+ }
+}
+
+void SceneScriptCT02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void SceneScriptCT02::PlayerWalkedIn() {
+}
+
+void SceneScriptCT02::PlayerWalkedOut() {
+ if (Actor_Clue_Query(0, 18)) {
+ return;
+ }
+ Overlay_Remove("ct02over");
+}
+
+void SceneScriptCT02::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner