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path: root/engines/bladerunner/script/scene/ct05.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ct05.cpp')
-rw-r--r--engines/bladerunner/script/scene/ct05.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/scene/ct05.cpp b/engines/bladerunner/script/scene/ct05.cpp
index 0db0b47621..a30e4f99bb 100644
--- a/engines/bladerunner/script/scene/ct05.cpp
+++ b/engines/bladerunner/script/scene/ct05.cpp
@@ -39,10 +39,10 @@ void SceneScriptCT05::InitializeScene() {
Scene_Exit_Add_2D_Exit(1, 320, 458, 639, 479, 2);
Scene_Exit_Add_2D_Exit(2, 380, 110, 542, 300, 0);
Ambient_Sounds_Add_Looping_Sound(106, 15, -100, 1);
- Ambient_Sounds_Add_Looping_Sound(107, 15, 100, 1);
- Ambient_Sounds_Add_Looping_Sound(56, 13, -100, 1);
- Ambient_Sounds_Add_Sound(90, 5, 20, 8, 10, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(91, 5, 20, 8, 10, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Looping_Sound(107, 15, 100, 1);
+ Ambient_Sounds_Add_Looping_Sound( 56, 13, -100, 1);
+ Ambient_Sounds_Add_Sound( 90, 5, 20, 8, 10, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound( 91, 5, 20, 8, 10, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(205, 5, 30, 18, 30, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagWarehouseOpen)) {
Scene_Loop_Set_Default(2);
@@ -233,7 +233,7 @@ void SceneScriptCT05::PlayerWalkedIn() {
}
void SceneScriptCT05::PlayerWalkedOut() {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
}