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path: root/engines/bladerunner/script/scene/ct08.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ct08.cpp')
-rw-r--r--engines/bladerunner/script/scene/ct08.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/ct08.cpp b/engines/bladerunner/script/scene/ct08.cpp
index 2e41b64322..b0ecc3ebc7 100644
--- a/engines/bladerunner/script/scene/ct08.cpp
+++ b/engines/bladerunner/script/scene/ct08.cpp
@@ -127,7 +127,7 @@ bool SceneScriptCT08::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptCT08::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -183.0f, 0.0f, 128.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -183.0f, 0.0f, 128.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagCT08toCT09);
@@ -137,8 +137,8 @@ bool SceneScriptCT08::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -11.0f, 0.0f, -156.0f, 0, true, false, 0)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, 0.0f, -102.0f, 0, false, false, 0);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -11.0f, 0.0f, -156.0f, 0, true, false, false)) {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, 0.0f, -102.0f, 0, false, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagCT08toCT51);
@@ -148,7 +148,7 @@ bool SceneScriptCT08::ClickedOnExit(int exitId) {
}
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -143.0f, 0.0f, -92.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -143.0f, 0.0f, -92.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagCT08toCT06);
@@ -161,7 +161,7 @@ bool SceneScriptCT08::ClickedOnExit(int exitId) {
bool SceneScriptCT08::ClickedOn2DRegion(int region) {
if (region == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -108.0f, 0.0f, -178.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -108.0f, 0.0f, -178.0f, 0, true, false, false)) {
Actor_Face_Heading(kActorMcCoy, 512, false);
Game_Flag_Reset(kFlagMcCoyTiedDown);
Player_Set_Combat_Mode_Access(true);
@@ -196,7 +196,7 @@ void SceneScriptCT08::PlayerWalkedIn() {
} else if (Game_Flag_Query(kFlagCT06toCT08)) {
Game_Flag_Reset(kFlagCT06toCT08);
} else {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -156.0f, 0.0f, 128.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -156.0f, 0.0f, 128.0f, 0, false, false, false);
Game_Flag_Reset(kFlagCT09toCT08);
}
}