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Diffstat (limited to 'engines/bladerunner/script/scene/ct09.cpp')
-rw-r--r--engines/bladerunner/script/scene/ct09.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/bladerunner/script/scene/ct09.cpp b/engines/bladerunner/script/scene/ct09.cpp
index d8f3e669bc..3d4593d8e0 100644
--- a/engines/bladerunner/script/scene/ct09.cpp
+++ b/engines/bladerunner/script/scene/ct09.cpp
@@ -57,7 +57,7 @@ bool SceneScriptCT09::MouseClick(int x, int y) {
bool SceneScriptCT09::ClickedOn3DObject(const char *objectName, bool a2) {
if (Object_Query_Click("BELL", objectName)) {
if (Actor_Query_Which_Set_In(kActorLeon) != kSetCT09) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 229.0f, 348.52f, 851.0f, 36, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 229.0f, 348.52f, 851.0f, 36, true, false, false)) {
Actor_Face_Object(kActorMcCoy, "BELL", true);
Sound_Play(kSfxDESKBELL, 100, 0, 0, 50);
if (!Actor_Query_Goal_Number(kActorDeskClerk)) {
@@ -75,7 +75,7 @@ bool SceneScriptCT09::ClickedOnActor(int actorId) {
if (Actor_Query_Goal_Number(kActorDeskClerk) == kGoalDeskClerkDefault
&& Actor_Query_Which_Set_In(kActorLeon) != kSetCT09
) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 270.0f, 348.52f, 846.0f, 12, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 270.0f, 348.52f, 846.0f, 12, true, false, false)) {
Player_Loses_Control();
Actor_Face_Actor(kActorMcCoy, kActorDeskClerk, true);
if (Global_Variable_Query(kVariableChapter) < 3) { // it is impossible to get here before chapter 3
@@ -111,8 +111,8 @@ bool SceneScriptCT09::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptCT09::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, 348.52f, 599.0f, 0, true, false, 0)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 235.0f, 348.52f, 599.0f, 0, false, false, 0);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, 348.52f, 599.0f, 0, true, false, false)) {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 235.0f, 348.52f, 599.0f, 0, false, false, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagCT09toCT08);
@@ -122,7 +122,7 @@ bool SceneScriptCT09::ClickedOnExit(int exitId) {
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 107.0f, 348.52f, 927.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 107.0f, 348.52f, 927.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagCT09toCT11);
@@ -132,7 +132,7 @@ bool SceneScriptCT09::ClickedOnExit(int exitId) {
}
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 159.0f, 349.0f, 570.0f, 0, true, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 159.0f, 349.0f, 570.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagCT09toCT10);
@@ -179,14 +179,14 @@ void SceneScriptCT09::PlayerWalkedIn() {
if (leonScene) {
Async_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, 348.52f, 599.0f, 0, false);
} else {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, 348.52f, 599.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, 348.52f, 599.0f, 0, false, false, false);
}
Game_Flag_Reset(kFlagCT08toCT09);
} else {
if (leonScene) {
Async_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 348.52f, 886.0f, 0, false);
} else {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 348.52f, 886.0f, 0, false, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 348.52f, 886.0f, 0, false, false, false);
}
Game_Flag_Reset(kFlagCT11toCT09);
}