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Diffstat (limited to 'engines/bladerunner/script/scene/ct12.cpp')
-rw-r--r--engines/bladerunner/script/scene/ct12.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/bladerunner/script/scene/ct12.cpp b/engines/bladerunner/script/scene/ct12.cpp
index 5acf2fe898..859b065b37 100644
--- a/engines/bladerunner/script/scene/ct12.cpp
+++ b/engines/bladerunner/script/scene/ct12.cpp
@@ -25,7 +25,7 @@
namespace BladeRunner {
void SceneScriptCT12::InitializeScene() {
- if (Game_Flag_Query(123)) {
+ if (Game_Flag_Query(kFlagCT01toCT12)) {
Setup_Scene_Information(-419.0f, -6.5f, 696.0f, 616);
} else if (Game_Flag_Query(432)) {
Setup_Scene_Information(-292.0f, -6.5f, 990.0f, 827);
@@ -62,25 +62,25 @@ void SceneScriptCT12::InitializeScene() {
if (Global_Variable_Query(kVariableChapter) < 2 && Actor_Query_Goal_Number(kActorGaff) == 1) {
Actor_Put_In_Set(kActorGaff, 4);
Actor_Set_At_XYZ(kActorGaff, -534.0f, -6.5f, 952.0f, 367);
- Game_Flag_Set(294);
+ Game_Flag_Set(kFlagGaffSpinnerCT12);
}
- if (Game_Flag_Query(123) && Game_Flag_Query(kFlagSpinnerToCT01)) {
+ if (Game_Flag_Query(kFlagCT01toCT12) && Game_Flag_Query(kFlagSpinnerToCT01)) {
if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3) {
Scene_Loop_Start_Special(0, 1, 0);
}
Scene_Loop_Set_Default(2);
- Game_Flag_Reset(123);
- } else if (Game_Flag_Query(123) && !Game_Flag_Query(kFlagSpinnerToCT01)) {
+ Game_Flag_Reset(kFlagCT01toCT12);
+ } else if (Game_Flag_Query(kFlagCT01toCT12) && !Game_Flag_Query(kFlagSpinnerToCT01)) {
if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3) {
Scene_Loop_Start_Special(0, 0, 0);
}
Scene_Loop_Set_Default(2);
- Game_Flag_Reset(123);
- } else if (Game_Flag_Query(76) && Game_Flag_Query(294)) {
- Game_Flag_Reset(76);
+ Game_Flag_Reset(kFlagCT01toCT12);
+ } else if (Game_Flag_Query(kFlagCT05toCT12) && Game_Flag_Query(kFlagGaffSpinnerCT12)) {
+ Game_Flag_Reset(kFlagCT05toCT12);
Scene_Loop_Set_Default(4);
- } else if (Game_Flag_Query(76) && !Game_Flag_Query(294)) {
- Game_Flag_Reset(76);
+ } else if (Game_Flag_Query(kFlagCT05toCT12) && !Game_Flag_Query(kFlagGaffSpinnerCT12)) {
+ Game_Flag_Reset(kFlagCT05toCT12);
Scene_Loop_Set_Default(2);
} else {
Scene_Loop_Set_Default(2);