diff options
Diffstat (limited to 'engines/bladerunner/script/scene/dr01.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/dr01.cpp | 25 |
1 files changed, 4 insertions, 21 deletions
diff --git a/engines/bladerunner/script/scene/dr01.cpp b/engines/bladerunner/script/scene/dr01.cpp index 8a98fc90c2..46063587d4 100644 --- a/engines/bladerunner/script/scene/dr01.cpp +++ b/engines/bladerunner/script/scene/dr01.cpp @@ -29,8 +29,7 @@ enum kDR01Loops { kDR01LoopPanFromDR02 = 1, kDR01LoopPanFromDR04Pre = 2, kDR01LoopPanFromDR04Post = 3, - kDR01LoopMainLoop = 4, - kDR01LoopMainLoopNoFirstFrame = 5, + kDR01LoopMainLoop = 4 }; void SceneScriptDR01::InitializeScene() { @@ -86,8 +85,9 @@ void SceneScriptDR01::InitializeScene() { Scene_Loop_Set_Default(kDR01LoopMainLoop); } else { if ((!Game_Flag_Query(kFlagDR01Visited) && Global_Variable_Query(kVariableChapter) == 2) - || Random_Query(1, 5) == 1) - { // enhancement: don't always play the bikers after first visit + || Random_Query(1, 3) == 1) + { + // enhancement: don't always play after first visit // But first visit in 2nd chapter should always show it. Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR01LoopBikerInshot, false); } @@ -268,26 +268,9 @@ void SceneScriptDR01::PlayerWalkedIn() { ) { Player_Loses_Control(); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -447.39f, 0.16f, -92.38f, 0, false, false, 0); -#if BLADERUNNER_RESTORED_CUT_CONTENT if (!Game_Flag_Query(kFlagDR01Visited)) { Game_Flag_Set(kFlagDR01Visited); - // Make use of the kFlagDirectorsCut like in CT01 case - // extra flags and chapter check are for compatibility / sane behavior - // in imported original save games (or "exported" save games for the original) - if ( - Global_Variable_Query(kVariableChapter) == 2 - && !Game_Flag_Query(kFlagDR03ChewTalk1) - && !Game_Flag_Query(kFlagDR05MorajiTalk) - && !Game_Flag_Query(kFlagDirectorsCut)) { - Actor_Voice_Over(600, kActorVoiceOver); - Actor_Voice_Over(610, kActorVoiceOver); - Actor_Voice_Over(620, kActorVoiceOver); - Actor_Voice_Over(630, kActorVoiceOver); - Actor_Voice_Over(640, kActorVoiceOver); - Actor_Voice_Over(650, kActorVoiceOver); - } } -#endif // BLADERUNNER_RESTORED_CUT_CONTENT Player_Gains_Control(); } Game_Flag_Reset(kFlagDR02toDR01); |