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path: root/engines/bladerunner/script/scene/dr01.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/dr01.cpp')
-rw-r--r--engines/bladerunner/script/scene/dr01.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/engines/bladerunner/script/scene/dr01.cpp b/engines/bladerunner/script/scene/dr01.cpp
index cc6eb640ae..ea609f538e 100644
--- a/engines/bladerunner/script/scene/dr01.cpp
+++ b/engines/bladerunner/script/scene/dr01.cpp
@@ -20,7 +20,7 @@
*
*/
-#include "bladerunner/script/scene.h"
+#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
@@ -36,7 +36,7 @@ void SceneScriptDR01::InitializeScene() {
}
Scene_Exit_Add_2D_Exit(0, 240, 60, 450, 250, 0);
Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
- if (Game_Flag_Query(253) && Global_Variable_Query(1) < 4) {
+ if (Game_Flag_Query(kFlagSpinnerToDR01) && Global_Variable_Query(1) < 4) {
Scene_Exit_Add_2D_Exit(2, 610, 0, 639, 479, 1);
}
if (Global_Variable_Query(1) >= 3) {
@@ -136,56 +136,56 @@ bool SceneScriptDR01::ClickedOnExit(int exitId) {
switch (spinnerDest) {
case 2:
Game_Flag_Set(182);
- Game_Flag_Reset(253);
- Game_Flag_Set(249);
+ Game_Flag_Reset(kFlagSpinnerToDR01);
+ Game_Flag_Set(kFlagSpinnerToRC01);
Set_Enter(69, kSceneRC01);
break;
case 3:
Game_Flag_Set(176);
- Game_Flag_Reset(253);
- Game_Flag_Set(248);
+ Game_Flag_Reset(kFlagSpinnerToDR01);
+ Game_Flag_Set(kFlagSpinnerToCT01);
Set_Enter(4, kSceneCT01);
break;
case 1:
Game_Flag_Set(179);
- Game_Flag_Reset(253);
- Game_Flag_Set(250);
+ Game_Flag_Reset(kFlagSpinnerToDR01);
+ Game_Flag_Set(kFlagSpinnerToMA01);
Set_Enter(49, kSceneMA01);
break;
case 0:
Game_Flag_Set(178);
- Game_Flag_Reset(253);
- Game_Flag_Set(251);
+ Game_Flag_Reset(kFlagSpinnerToDR01);
+ Game_Flag_Set(kFlagSpinnerToPS01);
Set_Enter(61, kScenePS01);
break;
case 5:
Game_Flag_Set(261);
- Game_Flag_Reset(253);
- Game_Flag_Set(307);
+ Game_Flag_Reset(kFlagSpinnerToDR01);
+ Game_Flag_Set(kFlagSpinnerToTB02);
Set_Enter(17, kSceneTB02);
break;
case 4:
Game_Flag_Set(180);
- Game_Flag_Reset(253);
- Game_Flag_Set(252);
+ Game_Flag_Reset(kFlagSpinnerToDR01);
+ Game_Flag_Set(kFlagSpinnerToAR01);
Set_Enter(0, kSceneAR01);
break;
case 7:
Game_Flag_Set(258);
- Game_Flag_Reset(253);
- Game_Flag_Set(254);
+ Game_Flag_Reset(kFlagSpinnerToDR01);
+ Game_Flag_Set(kFlagSpinnerToBB01);
Set_Enter(20, kSceneBB01);
break;
case 8:
Game_Flag_Set(181);
- Game_Flag_Reset(253);
- Game_Flag_Set(255);
+ Game_Flag_Reset(kFlagSpinnerToDR01);
+ Game_Flag_Set(kFlagSpinnerToNR01);
Set_Enter(54, kSceneNR01);
break;
case 9:
Game_Flag_Set(257);
- Game_Flag_Reset(253);
- Game_Flag_Set(256);
+ Game_Flag_Reset(kFlagSpinnerToDR01);
+ Game_Flag_Set(kFlagSpinnerToHF01);
Set_Enter(37, kSceneHF01);
break;
default: