diff options
Diffstat (limited to 'engines/bladerunner/script/scene/dr01.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/dr01.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/engines/bladerunner/script/scene/dr01.cpp b/engines/bladerunner/script/scene/dr01.cpp index cc6eb640ae..ea609f538e 100644 --- a/engines/bladerunner/script/scene/dr01.cpp +++ b/engines/bladerunner/script/scene/dr01.cpp @@ -20,7 +20,7 @@ * */ -#include "bladerunner/script/scene.h" +#include "bladerunner/script/scene_script.h" namespace BladeRunner { @@ -36,7 +36,7 @@ void SceneScriptDR01::InitializeScene() { } Scene_Exit_Add_2D_Exit(0, 240, 60, 450, 250, 0); Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3); - if (Game_Flag_Query(253) && Global_Variable_Query(1) < 4) { + if (Game_Flag_Query(kFlagSpinnerToDR01) && Global_Variable_Query(1) < 4) { Scene_Exit_Add_2D_Exit(2, 610, 0, 639, 479, 1); } if (Global_Variable_Query(1) >= 3) { @@ -136,56 +136,56 @@ bool SceneScriptDR01::ClickedOnExit(int exitId) { switch (spinnerDest) { case 2: Game_Flag_Set(182); - Game_Flag_Reset(253); - Game_Flag_Set(249); + Game_Flag_Reset(kFlagSpinnerToDR01); + Game_Flag_Set(kFlagSpinnerToRC01); Set_Enter(69, kSceneRC01); break; case 3: Game_Flag_Set(176); - Game_Flag_Reset(253); - Game_Flag_Set(248); + Game_Flag_Reset(kFlagSpinnerToDR01); + Game_Flag_Set(kFlagSpinnerToCT01); Set_Enter(4, kSceneCT01); break; case 1: Game_Flag_Set(179); - Game_Flag_Reset(253); - Game_Flag_Set(250); + Game_Flag_Reset(kFlagSpinnerToDR01); + Game_Flag_Set(kFlagSpinnerToMA01); Set_Enter(49, kSceneMA01); break; case 0: Game_Flag_Set(178); - Game_Flag_Reset(253); - Game_Flag_Set(251); + Game_Flag_Reset(kFlagSpinnerToDR01); + Game_Flag_Set(kFlagSpinnerToPS01); Set_Enter(61, kScenePS01); break; case 5: Game_Flag_Set(261); - Game_Flag_Reset(253); - Game_Flag_Set(307); + Game_Flag_Reset(kFlagSpinnerToDR01); + Game_Flag_Set(kFlagSpinnerToTB02); Set_Enter(17, kSceneTB02); break; case 4: Game_Flag_Set(180); - Game_Flag_Reset(253); - Game_Flag_Set(252); + Game_Flag_Reset(kFlagSpinnerToDR01); + Game_Flag_Set(kFlagSpinnerToAR01); Set_Enter(0, kSceneAR01); break; case 7: Game_Flag_Set(258); - Game_Flag_Reset(253); - Game_Flag_Set(254); + Game_Flag_Reset(kFlagSpinnerToDR01); + Game_Flag_Set(kFlagSpinnerToBB01); Set_Enter(20, kSceneBB01); break; case 8: Game_Flag_Set(181); - Game_Flag_Reset(253); - Game_Flag_Set(255); + Game_Flag_Reset(kFlagSpinnerToDR01); + Game_Flag_Set(kFlagSpinnerToNR01); Set_Enter(54, kSceneNR01); break; case 9: Game_Flag_Set(257); - Game_Flag_Reset(253); - Game_Flag_Set(256); + Game_Flag_Reset(kFlagSpinnerToDR01); + Game_Flag_Set(kFlagSpinnerToHF01); Set_Enter(37, kSceneHF01); break; default: |