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Diffstat (limited to 'engines/bladerunner/script/scene/dr01.cpp')
-rw-r--r--engines/bladerunner/script/scene/dr01.cpp60
1 files changed, 41 insertions, 19 deletions
diff --git a/engines/bladerunner/script/scene/dr01.cpp b/engines/bladerunner/script/scene/dr01.cpp
index e5d33eb414..8a98fc90c2 100644
--- a/engines/bladerunner/script/scene/dr01.cpp
+++ b/engines/bladerunner/script/scene/dr01.cpp
@@ -25,15 +25,12 @@
namespace BladeRunner {
enum kDR01Loops {
- kDR01LoopInshotWithCrowd = 0,
- kDR01LoopWithCrowd = 1,
- kDR01LoopDoorAnimWithCrowd = 3,
- kDR01LoopOutshotWithCrowd = 4,
- kDR01LoopInshotNoCrowd = 5,
- kDR01LoopNoCrowd = 6,
- kDR01LoopDoorAnimNoCrowd = 8,
- kDR01LoopOutshotNoCrowd = 9,
- kDR01LoopNoCrowdNoSpinner = 10
+ kDR01LoopBikerInshot = 0,
+ kDR01LoopPanFromDR02 = 1,
+ kDR01LoopPanFromDR04Pre = 2,
+ kDR01LoopPanFromDR04Post = 3,
+ kDR01LoopMainLoop = 4,
+ kDR01LoopMainLoopNoFirstFrame = 5,
};
void SceneScriptDR01::InitializeScene() {
@@ -58,7 +55,7 @@ void SceneScriptDR01::InitializeScene() {
Scene_Exit_Add_2D_Exit(3, 0, 45, 142, 201, 0);
}
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(false);
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxHUMMER3, 12, 85, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxBIGFAN2, 14, 85, 1);
@@ -75,21 +72,26 @@ void SceneScriptDR01::InitializeScene() {
if (Game_Flag_Query(kFlagDR05BombExploded)
&& Game_Flag_Query(kFlagDR04toDR01)
) {
- Scene_Loop_Start_Special(0, 3, false);
- Scene_Loop_Set_Default(4);
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR01LoopPanFromDR04Post, false);
+ Scene_Loop_Set_Default(kDR01LoopMainLoop);
} else if (!Game_Flag_Query(kFlagDR05BombExploded)
&& Game_Flag_Query(kFlagDR04toDR01)
) {
- Scene_Loop_Start_Special(0, 2, false);
- Scene_Loop_Set_Default(4);
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR01LoopPanFromDR04Pre, false);
+ Scene_Loop_Set_Default(kDR01LoopMainLoop);
} else if (Game_Flag_Query(kFlagDR02toDR01)) {
- Scene_Loop_Start_Special(0, 1, false);
- Scene_Loop_Set_Default(4);
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR01LoopPanFromDR02, false);
+ Scene_Loop_Set_Default(kDR01LoopMainLoop);
} else if (Game_Flag_Query(kFlagCT11toDR01)) {
- Scene_Loop_Set_Default(4);
+ Scene_Loop_Set_Default(kDR01LoopMainLoop);
} else {
- Scene_Loop_Start_Special(0, 0, false);
- Scene_Loop_Set_Default(4);
+ if ((!Game_Flag_Query(kFlagDR01Visited) && Global_Variable_Query(kVariableChapter) == 2)
+ || Random_Query(1, 5) == 1)
+ { // enhancement: don't always play the bikers after first visit
+ // But first visit in 2nd chapter should always show it.
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR01LoopBikerInshot, false);
+ }
+ Scene_Loop_Set_Default(kDR01LoopMainLoop);
}
}
@@ -266,6 +268,26 @@ void SceneScriptDR01::PlayerWalkedIn() {
) {
Player_Loses_Control();
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -447.39f, 0.16f, -92.38f, 0, false, false, 0);
+#if BLADERUNNER_RESTORED_CUT_CONTENT
+ if (!Game_Flag_Query(kFlagDR01Visited)) {
+ Game_Flag_Set(kFlagDR01Visited);
+ // Make use of the kFlagDirectorsCut like in CT01 case
+ // extra flags and chapter check are for compatibility / sane behavior
+ // in imported original save games (or "exported" save games for the original)
+ if (
+ Global_Variable_Query(kVariableChapter) == 2
+ && !Game_Flag_Query(kFlagDR03ChewTalk1)
+ && !Game_Flag_Query(kFlagDR05MorajiTalk)
+ && !Game_Flag_Query(kFlagDirectorsCut)) {
+ Actor_Voice_Over(600, kActorVoiceOver);
+ Actor_Voice_Over(610, kActorVoiceOver);
+ Actor_Voice_Over(620, kActorVoiceOver);
+ Actor_Voice_Over(630, kActorVoiceOver);
+ Actor_Voice_Over(640, kActorVoiceOver);
+ Actor_Voice_Over(650, kActorVoiceOver);
+ }
+ }
+#endif // BLADERUNNER_RESTORED_CUT_CONTENT
Player_Gains_Control();
}
Game_Flag_Reset(kFlagDR02toDR01);