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path: root/engines/bladerunner/script/scene/dr01.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/dr01.cpp')
-rw-r--r--engines/bladerunner/script/scene/dr01.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/dr01.cpp b/engines/bladerunner/script/scene/dr01.cpp
index af9198c1b9..b9d960cfa3 100644
--- a/engines/bladerunner/script/scene/dr01.cpp
+++ b/engines/bladerunner/script/scene/dr01.cpp
@@ -59,9 +59,9 @@ void SceneScriptDR01::InitializeScene() {
}
Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
- Ambient_Sounds_Add_Looping_Sound( 54, 50, 0, 1);
- Ambient_Sounds_Add_Looping_Sound(219, 12, 85, 1);
- Ambient_Sounds_Add_Looping_Sound( 98, 14, 85, 1);
+ Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(kSfxHUMMER3, 12, 85, 1);
+ Ambient_Sounds_Add_Looping_Sound(kSfxBIGFAN2, 14, 85, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
@@ -129,7 +129,7 @@ bool SceneScriptDR01::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -835.0f, -0.04f, -118.0f, 0, true, false, 0)) {
Async_Actor_Walk_To_XYZ(kActorMcCoy, -911.0f, -0.04f, -118.0f, 0, false);
- Ambient_Sounds_Adjust_Looping_Sound(112, 10, -100, 1);
+ Ambient_Sounds_Adjust_Looping_Sound(kSfxFACTAMB2, 10, -100, 1);
Game_Flag_Set(kFlagDR01toDR02);
Set_Enter(kSetDR01_DR02_DR04, kSceneDR02);
}