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path: root/engines/bladerunner/script/scene/dr01.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/dr01.cpp')
-rw-r--r--engines/bladerunner/script/scene/dr01.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/bladerunner/script/scene/dr01.cpp b/engines/bladerunner/script/scene/dr01.cpp
index dd3303ab16..cc6eb640ae 100644
--- a/engines/bladerunner/script/scene/dr01.cpp
+++ b/engines/bladerunner/script/scene/dr01.cpp
@@ -110,7 +110,7 @@ bool SceneScriptDR01::ClickedOnExit(int exitId) {
Async_Actor_Walk_To_XYZ(kActorMcCoy, -911.0f, -0.04f, -118.0f, 0, false);
Ambient_Sounds_Adjust_Looping_Sound(112, 10, -100, 1);
Game_Flag_Set(224);
- Set_Enter(7, 26);
+ Set_Enter(7, kSceneDR02);
}
return true;
}
@@ -118,7 +118,7 @@ bool SceneScriptDR01::ClickedOnExit(int exitId) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -711.0f, -0.04f, 70.0f, 0, 1, false, 0)) {
Async_Actor_Walk_To_XYZ(kActorMcCoy, -796.0f, -0.04f, 166.0f, 0, false);
Game_Flag_Set(10);
- Set_Enter(7, 28);
+ Set_Enter(7, kSceneDR04);
}
return true;
}
@@ -138,55 +138,55 @@ bool SceneScriptDR01::ClickedOnExit(int exitId) {
Game_Flag_Set(182);
Game_Flag_Reset(253);
Game_Flag_Set(249);
- Set_Enter(69, 78);
+ Set_Enter(69, kSceneRC01);
break;
case 3:
Game_Flag_Set(176);
Game_Flag_Reset(253);
Game_Flag_Set(248);
- Set_Enter(4, 13);
+ Set_Enter(4, kSceneCT01);
break;
case 1:
Game_Flag_Set(179);
Game_Flag_Reset(253);
Game_Flag_Set(250);
- Set_Enter(49, 48);
+ Set_Enter(49, kSceneMA01);
break;
case 0:
Game_Flag_Set(178);
Game_Flag_Reset(253);
Game_Flag_Set(251);
- Set_Enter(61, 65);
+ Set_Enter(61, kScenePS01);
break;
case 5:
Game_Flag_Set(261);
Game_Flag_Reset(253);
Game_Flag_Set(307);
- Set_Enter(17, 82);
+ Set_Enter(17, kSceneTB02);
break;
case 4:
Game_Flag_Set(180);
Game_Flag_Reset(253);
Game_Flag_Set(252);
- Set_Enter(0, 0);
+ Set_Enter(0, kSceneAR01);
break;
case 7:
Game_Flag_Set(258);
Game_Flag_Reset(253);
Game_Flag_Set(254);
- Set_Enter(20, 2);
+ Set_Enter(20, kSceneBB01);
break;
case 8:
Game_Flag_Set(181);
Game_Flag_Reset(253);
Game_Flag_Set(255);
- Set_Enter(54, 54);
+ Set_Enter(54, kSceneNR01);
break;
case 9:
Game_Flag_Set(257);
Game_Flag_Reset(253);
Game_Flag_Set(256);
- Set_Enter(37, 34);
+ Set_Enter(37, kSceneHF01);
break;
default:
Player_Loses_Control();
@@ -210,7 +210,7 @@ bool SceneScriptDR01::ClickedOnExit(int exitId) {
Game_Flag_Set(558);
Game_Flag_Set(176);
Game_Flag_Reset(177);
- Set_Enter(33, 23);
+ Set_Enter(33, kSceneCT11);
}
return true;
}
@@ -252,7 +252,7 @@ void SceneScriptDR01::PlayerWalkedOut() {
if (!Game_Flag_Query(10) && !Game_Flag_Query(224) && !Game_Flag_Query(558)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Outtake_Play(35, 1, -1);
+ Outtake_Play(kOuttakeInside2, true, -1);
}
}