diff options
Diffstat (limited to 'engines/bladerunner/script/scene/hf01.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/hf01.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/bladerunner/script/scene/hf01.cpp b/engines/bladerunner/script/scene/hf01.cpp index 41468b0178..f7567bc438 100644 --- a/engines/bladerunner/script/scene/hf01.cpp +++ b/engines/bladerunner/script/scene/hf01.cpp @@ -28,7 +28,7 @@ enum kHF01Loops { kHF01LoopInshot = 0, kHF01LoopMainLoopSpinner = 1, kHF01LoopDoorAnim = 3, - kHF01LoopOutshoot = 4, + kHF01LoopOutshot = 4, kHF01LoopMainLoopNoSpinner = 5 }; @@ -225,63 +225,63 @@ bool SceneScriptHF01::ClickedOnExit(int exitId) { Game_Flag_Reset(kFlagSpinnerAtHF01); Game_Flag_Set(kFlagSpinnerAtPS01); Set_Enter(kSetPS01, kScenePS01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true); break; case kSpinnerDestinationMcCoysApartment: Game_Flag_Set(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagSpinnerAtHF01); Game_Flag_Set(kFlagSpinnerAtMA01); Set_Enter(kSetMA01, kSceneMA01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true); break; case kSpinnerDestinationRuncitersAnimals: Game_Flag_Set(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagSpinnerAtHF01); Game_Flag_Set(kFlagSpinnerAtRC01); Set_Enter(kSetRC01, kSceneRC01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true); break; case kSpinnerDestinationChinatown: Game_Flag_Set(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagSpinnerAtHF01); Game_Flag_Set(kFlagSpinnerAtCT01); Set_Enter(kSetCT01_CT12, kSceneCT01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true); break; case kSpinnerDestinationTyrellBuilding: Game_Flag_Set(kFlagMcCoyInTyrellBuilding); Game_Flag_Reset(kFlagSpinnerAtHF01); Game_Flag_Set(kFlagSpinnerAtTB02); Set_Enter(kSetTB02_TB03, kSceneTB02); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true); break; case kSpinnerDestinationAnimoidRow: Game_Flag_Set(kFlagMcCoyInAnimoidRow); Game_Flag_Reset(kFlagSpinnerAtHF01); Game_Flag_Set(kFlagSpinnerAtAR01); Set_Enter(kSetAR01_AR02, kSceneAR01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true); break; case kSpinnerDestinationDNARow: Game_Flag_Set(kFlagMcCoyInDNARow); Game_Flag_Reset(kFlagSpinnerAtHF01); Game_Flag_Set(kFlagSpinnerAtDR01); Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true); break; case kSpinnerDestinationBradburyBuilding: Game_Flag_Set(kFlagMcCoyInBradburyBuilding); Game_Flag_Reset(kFlagSpinnerAtHF01); Game_Flag_Set(kFlagSpinnerAtBB01); Set_Enter(kSetBB01, kSceneBB01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true); break; case kSpinnerDestinationNightclubRow: Game_Flag_Set(kFlagMcCoyInNightclubRow); Game_Flag_Reset(kFlagSpinnerAtHF01); Game_Flag_Set(kFlagSpinnerAtNR01); Set_Enter(kSetNR01, kSceneNR01); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true); break; default: Game_Flag_Set(kFlagMcCoyInHysteriaHall); |