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path: root/engines/bladerunner/script/scene/hf01.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/hf01.cpp')
-rw-r--r--engines/bladerunner/script/scene/hf01.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/engines/bladerunner/script/scene/hf01.cpp b/engines/bladerunner/script/scene/hf01.cpp
index a1560f1944..764a4d536f 100644
--- a/engines/bladerunner/script/scene/hf01.cpp
+++ b/engines/bladerunner/script/scene/hf01.cpp
@@ -143,7 +143,7 @@ bool SceneScriptHF01::ClickedOnActor(int actorId) {
Async_Actor_Walk_To_XYZ(v1, -175.0f, 8.0f, -617.0f, 0, false);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, 8.0f, -577.0f, 0, 0, false, 1);
Game_Flag_Set(312);
- Set_Enter(41, 38);
+ Set_Enter(41, kSceneHF05);
}
}
}
@@ -158,7 +158,7 @@ bool SceneScriptHF01::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -202.0f, 8.0f, -619.0f, 0, 1, false, 0)) {
Game_Flag_Set(312);
- Set_Enter(41, 38);
+ Set_Enter(41, kSceneHF05);
}
return true;
}
@@ -166,7 +166,7 @@ bool SceneScriptHF01::ClickedOnExit(int exitId) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -724.0f, 0, 1, false, 0)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -880.0f, 0, 0, false, 0);
Game_Flag_Set(310);
- Set_Enter(39, 36);
+ Set_Enter(39, kSceneHF03);
}
return true;
}
@@ -174,7 +174,7 @@ bool SceneScriptHF01::ClickedOnExit(int exitId) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -717.0f, 0, 1, false, 0)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -813.0f, 0, 0, false, 0);
Game_Flag_Set(308);
- Set_Enter(38, 35);
+ Set_Enter(38, kSceneHF02);
}
return true;
}
@@ -192,63 +192,63 @@ bool SceneScriptHF01::ClickedOnExit(int exitId) {
Game_Flag_Set(178);
Game_Flag_Reset(256);
Game_Flag_Set(251);
- Set_Enter(61, 65);
+ Set_Enter(61, kScenePS01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 1:
Game_Flag_Set(179);
Game_Flag_Reset(256);
Game_Flag_Set(250);
- Set_Enter(49, 48);
+ Set_Enter(49, kSceneMA01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 2:
Game_Flag_Set(182);
Game_Flag_Reset(256);
Game_Flag_Set(249);
- Set_Enter(69, 78);
+ Set_Enter(69, kSceneRC01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 3:
Game_Flag_Set(176);
Game_Flag_Reset(256);
Game_Flag_Set(248);
- Set_Enter(4, 13);
+ Set_Enter(4, kSceneCT01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 5:
Game_Flag_Set(261);
Game_Flag_Reset(256);
Game_Flag_Set(307);
- Set_Enter(17, 82);
+ Set_Enter(17, kSceneTB02);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 4:
Game_Flag_Set(180);
Game_Flag_Reset(256);
Game_Flag_Set(252);
- Set_Enter(0, 0);
+ Set_Enter(0, kSceneAR01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 7:
Game_Flag_Set(258);
Game_Flag_Reset(256);
Game_Flag_Set(254);
- Set_Enter(20, 2);
+ Set_Enter(20, kSceneBB01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 6:
Game_Flag_Set(177);
Game_Flag_Reset(256);
Game_Flag_Set(253);
- Set_Enter(7, 25);
+ Set_Enter(7, kSceneDR01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 8:
Game_Flag_Set(181);
Game_Flag_Reset(256);
Game_Flag_Set(255);
- Set_Enter(54, 54);
+ Set_Enter(54, kSceneNR01);
Scene_Loop_Start_Special(1, 4, 1);
break;
default:
@@ -353,8 +353,8 @@ void SceneScriptHF01::PlayerWalkedOut() {
if (!Game_Flag_Query(312) && !Game_Flag_Query(308) && !Game_Flag_Query(310) && !Game_Flag_Query(722)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Outtake_Play(35, 1, -1);
- Outtake_Play(38, 1, -1);
+ Outtake_Play(kOuttakeInside2, true, -1);
+ Outtake_Play(kOuttakeTowards3, true, -1);
}
Game_Flag_Reset(722);
if (Actor_Query_Goal_Number(kActorLucy) == 450) {