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-rw-r--r--engines/bladerunner/script/scene/hf07.cpp154
1 files changed, 154 insertions, 0 deletions
diff --git a/engines/bladerunner/script/scene/hf07.cpp b/engines/bladerunner/script/scene/hf07.cpp
new file mode 100644
index 0000000000..1669afb104
--- /dev/null
+++ b/engines/bladerunner/script/scene/hf07.cpp
@@ -0,0 +1,154 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/scene.h"
+
+namespace BladeRunner {
+
+void SceneScriptHF07::InitializeScene() {
+ if (Game_Flag_Query(361) ) {
+ Setup_Scene_Information(-84.0f, 58.43f, -105.0f, 524);
+ } else {
+ Setup_Scene_Information(298.0f, 58.43f, -71.0f, 700);
+ }
+ Scene_Exit_Add_2D_Exit(0, 289, 136, 344, 305, 0);
+ Scene_Exit_Add_2D_Exit(1, 69, 264, 132, 303, 2);
+ Ambient_Sounds_Add_Looping_Sound(108, 100, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(112, 32, 0, 1);
+ Ambient_Sounds_Add_Sound(303, 5, 40, 20, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(304, 5, 40, 20, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(305, 5, 40, 20, 33, -100, 100, -101, -101, 0, 0);
+ if (Game_Flag_Query(368) ) {
+ Scene_Loop_Set_Default(2);
+ } else {
+ Scene_Loop_Set_Default(0);
+ }
+}
+
+void SceneScriptHF07::SceneLoaded() {
+ Obstacle_Object("BRIMS02", true);
+ Unobstacle_Object("BOX50", true);
+ Unobstacle_Object("BOX60", true);
+}
+
+bool SceneScriptHF07::MouseClick(int x, int y) {
+ return false;
+}
+
+bool SceneScriptHF07::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool SceneScriptHF07::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool SceneScriptHF07::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool SceneScriptHF07::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (Actor_Query_In_Set(3, 43)) {
+ Async_Actor_Walk_To_XYZ(3, 235.0f, 58.43f, -100.0f, 0, false);
+ } else if (Actor_Query_In_Set(6, 43)) {
+ Async_Actor_Walk_To_XYZ(6, 235.0f, 58.43f, -100.0f, 0, false);
+ }
+ if (!Loop_Actor_Walk_To_XYZ(0, 318.0f, 71.43f, -102.0f, 0, 1, false, 0)) {
+ Game_Flag_Set(358);
+ if (!Game_Flag_Query(662)) {
+ Actor_Face_Heading(0, 0, false);
+ Footstep_Sound_Override_On(3);
+ Loop_Actor_Travel_Stairs(0, 30, 1, 0);
+ Footstep_Sound_Override_Off();
+ }
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Set_Enter(41, 38);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (Actor_Query_In_Set(3, 43)) {
+ Async_Actor_Walk_To_XYZ(3, -73.0f, 58.43f, -7.0f, 0, false);
+ } else if (Actor_Query_In_Set(6, 43)) {
+ Async_Actor_Walk_To_XYZ(6, -73.0f, 58.43f, -7.0f, 0, false);
+ }
+ if (!Loop_Actor_Walk_To_XYZ(0, -84.0f, 58.43f, -105.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(360);
+ Set_Enter(78, 90);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool SceneScriptHF07::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void SceneScriptHF07::SceneFrameAdvanced(int frame) {
+}
+
+void SceneScriptHF07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void SceneScriptHF07::PlayerWalkedIn() {
+ if (Game_Flag_Query(662)) {
+ int actorId = sub_401864();
+ if (Game_Flag_Query(662) && actorId != -1) {
+ Actor_Put_In_Set(actorId, 43);
+ if (Game_Flag_Query(361)) {
+ Actor_Set_At_XYZ(actorId, -73.0f, 58.43f, -7.0f, 224);
+ } else {
+ Actor_Set_At_XYZ(actorId, 235.0f, 58.43f, -100.0f, 512);
+ }
+ }
+ } else if (Game_Flag_Query(359)) {
+ Actor_Set_At_XYZ(0, 267.72f, 329.43f, -86.75f, 940);
+ Footstep_Sound_Override_On(3);
+ Loop_Actor_Travel_Stairs(0, 30, 0, 0);
+ Footstep_Sound_Override_Off();
+ }
+ Game_Flag_Reset(359);
+ Game_Flag_Reset(361);
+}
+
+void SceneScriptHF07::PlayerWalkedOut() {
+}
+
+void SceneScriptHF07::DialogueQueueFlushed(int a1) {
+}
+
+int SceneScriptHF07::sub_401864() {
+ if (Global_Variable_Query(45) == 2 && Actor_Query_Goal_Number(3) != 599) {
+ return 3;
+ }
+ if (Global_Variable_Query(45) == 3 && Actor_Query_Goal_Number(6) != 599) {
+ return 6;
+ }
+ return -1;
+}
+
+} // End of namespace BladeRunner